14450 cards found
Forbidden Knowledge

Forbidden Knowledge {2}{B}

Sorcery
Target player discards a card and loses 2 life.
Draw a card.
“Give me that. And pray I never find you in here again.”
  • A Tourney at Whiterun
Ferris's Crewmate

Ferris's Crewmate {4}{B}

Creature - Human Pirate
Deathtouch
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
3/3
  • A Tourney at Whiterun
Duress

Duress {B}

Sorcery
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Decorated Duelist

Decorated Duelist {B}

Creature - Human Warrior
Menace (This creature can't be blocked except by two or more creatures.)
His mismatched armor is coated with medals and sigils from all over Rhyse, a testament to his extensive and widespread victories in combat.
1/1
  • A Tourney at Whiterun
Immortal Butcher
Death's Door

Immortal Butcher

Enchantment - Aura
(Color indicator: Immortal Butcher is black)
Enchant creature
Enchanted creature gets +2/+2 and has trample and indestructible.
“Come on, you coward! Finish what you started!”
—Sera of Coppercove
Card has other part: Death's Door
  • A Tourney at Whiterun
Death's Door
Immortal Butcher

Death's Door {1}{B}

Instant
Choose target creature card in your graveyard that was put there from the battlefield this turn. Return that card to the battlefield tapped.
Fabled {3}{B}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Immortal Butcher
  • A Tourney at Whiterun
Coven Adherent

Coven Adherent {2}{B}

Creature - Human Soldier
Adorned — Coven Adherent has indestructible as long as it's equipped and/or enchanted.
“We grant to you the Progenitor of Steel. Remember, the blade is the true legend. You are merely a vessel for its will.”
3/2
  • A Tourney at Whiterun
Commoners' Justice

Commoners' Justice {4}{B}

Instant
Bleed {2}{B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Destroy target creature. Its controller loses 2 life.
  • A Tourney at Whiterun
Change of Fortunes

Change of Fortunes {1}{B}

Instant
Target creature gets -1/-2 until end of turn.
Target creature gets +2/+1 until end of turn.
  • A Tourney at Whiterun
Cauldish Schemes

Cauldish Schemes {3}{B}{B}

Sorcery
Bleed {1}{B}{B} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
All creatures get -4/-4 until end of turn.
Cauldish Hookblade

Cauldish Hookblade {1}{B}

Creature - Human Rogue
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
2/1
  • A Tourney at Whiterun
Cauldish Cavalier

Cauldish Cavalier {2}{B}

Creature - Human Knight
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
When Cauldish Cavalier becomes renowned, you may pay 2 life. If you do, draw two cards.
2/2
  • A Tourney at Whiterun
Bearer of Fables

Bearer of Fables {1}{B}

Creature - Human Rogue
Bearer of Fables gets +1/+1 for each enchantment you control.
{2}{G}: Look at the top four cards of your library. You may reveal an enchantment card or a card with fabled from among them and put it into your hand. Put the rest on the bottom of your library in any order.
1/1
  • A Tourney at Whiterun
Batwing Initiate

Batwing Initiate {B}{B}

Creature - Human Knight
Deathtouch, lifelink
Whenever Batwing Initiate deals combat damage to a player, put a +1/+1 counter on it.
Pay 4 life: Batwing Initiate gains flying until end of turn.
1/1
  • A Tourney at Whiterun
Battlement Prowler

Battlement Prowler {5}{B}

Creature - Bat
Flying, lifelink
“Keep your wits about you lad, and your torch raised high. Damn thing's a coward, but knows an opportunity when it sees one.”
3/1
  • A Tourney at Whiterun
Voyage's End

Voyage's End {1}{U}

Instant
Return target creature to its owner's hand. Scry 1.
Challengers travel from far and wide for the opportunity to participate in the grandest of tourneys; and there were few tourneys grander than the one to celebrate the marriage of Duke Hoff and Lady Genvieve.
  • A Tourney at Whiterun
Territorial Drake

Territorial Drake {3}{U}{U}

Creature - Drake
Flying
Territorial Drake has hexproof as long as it's untapped.
Whenever Territorial Drake becomes tapped, scry 2.
Whenever Territorial Drake becomes untapped, draw a card.
4/4
Talks in Hidden Hollows

Talks in Hidden Hollows {2}{U}

Instant
Bleed—{B}, Pay 2 life. (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Draw two cards, then discard a card.
“Give us no reason to doubt your loyalty, and you will rule Daeland.”
—Lady Genvieve to Duke Hoff
  • A Tourney at Whiterun
Take For Ransom

Take For Ransom {2}{U}

Enchantment - Aura
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, enchanted creature's owner may have you draw three cards. If they do, sacrifice Take For Ransom.
  • A Tourney at Whiterun
Sunken Ambitions

Sunken Ambitions {U}

Instant
Return target creature to its owner's hand. Its controller loses 1 life.
Many pirates took up the Cauldish on their promises of loot and spoils. But not all lived long enough to collect their prize.
  • MSEM Secret Lair Drops 189 425
  • MSEM Champions 6 6
  • A Tourney at Whiterun
Social Graces

Social Graces {1}{U}

Instant
Bleed {0} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Look at target player's hand.
Draw a card.
Sails of Commerce

Sails of Commerce {2}{U}{U}

Enchantment
At the beginning of each player's upkeep, exile target creature that player controls. Return that card to the battlefield under its owner's control at the beginning of the next upkeep.
For two centuries, war waged between Caulder and Daeland, and so merchants took the long route north to trade with the city of Fretport. Now, during the peace brokered by the latest generation of kings, gold flows south once more.
  • A Tourney at Whiterun
Rapscallion Duo

Rapscallion Duo {U}{U}

Creature - Human Rogue
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
1/2
  • A Tourney at Whiterun
Rafter Stalker

Rafter Stalker {3}{U}

Creature - Human Rogue
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
Rafter Stalker can't be blocked by creatures with greater power.
1/3
  • A Tourney at Whiterun
Pilgrim's Muse

Pilgrim's Muse {4}{U}{U}

Creature - Serpent
{U}: Pilgrim's Muse can't be blocked this turn.
{1}{U}: Return Pilgrim's Muse to its owner's hand.
{2}{U}: Scry 2.
{3}{U}: Draw a card.
5/3