{T}: Add {C}. {T}: Put a +1/+1 counter on each legendary creature and a loyalty counter on each planeswalker that entered the battlefield under your control this turn.
Pulled from an extradimensional space, the fortress provides valuable defenses whenever and wherever it's needed.
“Among the greatest of treasures lost was Conto Sika, the greatest achivement of mankind, hosting more knowledge in a room than in all of Mataki.” —The Great Calamity: A History
You may play Coralight Castle from your graveyard as long as seven or more cards are in your graveyard. Coralight Castle enters the battlefield tapped. {T}: Add {W} or {U}. Cycling {1}{W}{U}({1}{W}{U}, Discard this card: Draw a card.)
(Color indicator: Cormoran, Raven Monarch is black)
Flying When Cormoran, Raven Monarch enters the battlefield, you may put target creature card with mana value 3 or less from a graveyard onto the battlefield under your control.
(Transform this if it's not attached to a creature. Pay {3}{B} as a sorcery to unattach it.) Enchant creature you control Corrupted Mount's rider gets +5/+4 and can't block.
Cradle of Corruption enters the battlefield tapped. Whenever a creature dies, put a creation counter on Cradle of Corruption. {T}, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto to battlefield under your control. Activate only as a sorcery.
Cresting Bay enters the battlefield tapped unless you control a basic Island. {T}: Add {U}. {2}{U}{U}: Until end of turn, Cresting Bay becomes a 3/3 blue Elemental creature with “Whenever this creature attacks, you may draw a card then discard a card.” It's still a land.
You may have Crossroads Town enter the battlefield tapped. If you do, search your library for a basic land card, reveal it, then shuffle and put that card on top. {T}: Add {C}.
Equipped creature gets +X/+X, where X is the number of cards in your graveyard. Sacrifice a creature other than equipped creature: Equipped creature gains lifelink and indestructible until end of turn. Equip {3}
Crumbling Shrine enters the battlefield tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may mill that card.) {T}: Add {G}. {2}{G}{G}: Crumbling Shrine becomes a Nymph creature. (This effect lasts indefinitely.)
Puzzlebox (Begin the game with this and another card you own from outside the game in the command zone, locked. That card is face down until you unlock this.) {1}, Discard two cards: Unlock Cryptic Fragment. If the revealed card is a basic land card, put it into your hand.