11227 cards found
Aethermancer's Companion

Aethermancer's Companion {3}{W}{U}

Creature - Cat
When Aethermancer's Companion enters, aetherize up to two other non-Cat permanents you control. (Create tokens that are copies of each of them, then exile them.)
Recite {5}{W}{U} (You may cast this spell from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
4/4
  • Over the Horizon
Aethermancer's Familiar

Aethermancer's Familiar {1}{U}

Creature - Cat
Flash
When Aethermancer's Familiar enters, at the beginning of the next end step, you may aetherize target creature you control. (To aetherize, create a token that's a copy of it, then exile that token.)
2/1
Aetherspear

Aetherspear {3}

Artifact - Equipment
Equipped creature gets +2/+1.
Equip multicolored creature {1}
Equip {2}
It pulses with energy that many can harness but few can understand.
  • Kahembo: Olde Dawn
Afflicted Legion

Afflicted Legion {2}{B}{R}

Creature - Skeleton Army
At the beginning of your end step, you lose 3 life unless you sacrifice a creature.
The treasure of Giradrus is guarded by an elite force of soldiers risen from those who hitherto came for it.
6/5
  • Dark Seas of Shiryen
Affluent Cetanthrope

Affluent Cetanthrope {1}{U}{U}

Creature - Human Whale Avatar
Flash
If you would upgrade a creature you control, you may put a +1/+1 counter on it instead.
{3}{U}: Put a +1/+1 counter on Affluent Cetanthrope and draw a card.
3/3
  • Arkadai
Affluent Knight

Affluent Knight {4}{B}{G}

Creature - Human Knight
When Affluent Knight enters, recruit, then recruit again. (To recruit, create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
To the followers of Tamaak, a store of wealth is as sacred as a store of water.
2/1
  • Alkabah
Aftermath of the Surge

Aftermath of the Surge {3}{U}

Enchantment
When Aftermath of the Surge enters, create two Treasure tokens.
{1}{U}, Sacrifice two artifacts: Draw two cards.
{3}{U}, Sacrifice four artifacts: Create an 8/8 blue Kraken creature token. It can't block this turn.
  • Nangjiao In Bloom
Age of Progress

Age of Progress {2}{U}{U}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Scry 2.
II — Draw two cards.
III — Spells you cast this turn cost {2} less to cast.
  • MSEM Masters: Jumpstart
Ageless Ascetic

Ageless Ascetic {4}{R}{R}

Enchantment Creature - Avatar
When Ageless Ascetic enters, return up to one target instant or sorcery card from your graveyard to your hand.
The Neo-Soul community were far from the first to transcend their mortal bodies.
5/5
  • Beyond the Blackwall
Ageless Lorekeeper

Ageless Lorekeeper {6}

Artifact Creature - Gargoyle Wizard
Flying
When Ageless Lorekeeper enters, you may discard your hand. When you do, draw three cards.
“The gargoyles that dwell upon Silvercrest's towers deal only in memories. Be careful not to give up a precious moment for something you already knew.”
—Oriveen, Scroll savant
4/4
  • Seasons of War
Ageless Wanderer

Ageless Wanderer {1}

Artifact Creature - Construct
Whenever a land you control enters, untap Ageless Wanderer.
{1}, {T}: Add one mana of any color.
“When you live long enough, no knowledge is truly lost to time.”
1/2
  • Riddles of Revio
Ageless Weaver

Ageless Weaver {4}{G}

Creature - Human Aurashaper Shaman
When Ageless Weaver enters, create a green Aura enchantment token named Years of Experience attached to target creature. The token has enchant creature and “Enchanted creature gets +2/+2.”
Whenever an enchanted creature you control dies, create a 3/3 green Elemental creature token.
2/1
  • Worlds Away
Agency Doorbreakers

Agency Doorbreakers {2}{G}

Creature - Human Soldier Detective
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Once each turn, when one or more counters are put on a permanent you control, create a 1/1 colorless Human creature token.
Whenever you attack with three or more creatures, destroy up to one target artifact or enchantment.
3/3
  • Toll Midnight
Agent of Andazir

Agent of Andazir {B}{R}

Creature - Azra Knight
Whenever a creature you control dies, put a +1/+1 counter on Agent of Andazir.
“The angels have never tasted a soul before. They condemn us as monsters without ever experiencing how sweet it truly feels.”
—Andazir, the Crownless
2/2
  • Alkabah
Agent of Deception

Agent of Deception {1}{U}

Creature - Merfolk Rogue
Flash
When Agent of Deception enters, counter target creature or planeswalker spell unless its controller pays {X}, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)
“Do you trust what you see, hero?”
1/1
Agent of Equilibrium

Agent of Equilibrium {2}{W/B}

Creature - Panda Bear Monk
Flash
When Agent of Equilibrium enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn.
2/2
  • Panxiou
Agent of Long Shadows

Agent of Long Shadows {3}{B}

Creature - Human Rogue
Deception {2}{B} ({2}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Agent of Long Shadows deals combat damage to a player, you may put a Rogue card from your hand or graveyard onto the battlefield.
The law's arm was long, but Eli's gang's arm was longer — for a time, at least.
2/2
Agent of Vitu-Ghazi

Agent of Vitu-Ghazi {2}{G}

Creature - Elf Scout
Whenever Agent of Vitu-Ghazi deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“Selesnya: despicable, but its hands reach far. Use.”
—Rheila's journal
2/3
  • Kaleidoscope
Aghavaan Unleashed
Aghavaan's Wound

Aghavaan Unleashed

Legendary Creature - Snake God
Menace, trample, indestructible
Whenever Aghavaan Unleashed deals combat damage to a player, that player gets that many poison counters.
At the beginning of your end step, sacrifice another creature or transform Aghavaan Unleashed.
8/8
Card has other part: Aghavaan's Wound
  • Imperial Legacies
Aghavaan's Corrupter

Aghavaan's Corrupter {2}{G}

Creature - Snake Wizard
Poisonous 1 (Whenever this creature deals combat damage to a player, that player gets a poison counter.)
At the beginning of your upkeep, destroy target artifact or enchantment if its controller is poisoned.
1/4
  • Imperial Legacies
Aghavaan's Wound
Aghavaan Unleashed

Aghavaan's Wound

Legendary Land
{T}: Add {C}.
At the beginning of each end step, if you control five or more Snake creatures, transform Aghavaan's Wound.
Card has other part: Aghavaan Unleashed
  • Imperial Legacies
Agrestal Decay

Agrestal Decay {1}{B/G}

Enchantment
At the beginning of your first main phase, exile target card in a graveyard. If it's a creature card, put a +1/+1 counter on target creature you control. If it's a land card, add {C}. If it's a noncreature, nonland card, you gain 3 life.
  • Kahembo: Olde Dawn
Agriculture

Agriculture {2}{G}

Enchantment - Discovery
I, II — Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Discovery — {4}: You gain 2 life.
  • Scriptures of Urshad
Aguri, Shadow of Doubt

Aguri, Shadow of Doubt {1}{B}{B}

Legendary Creature - Spirit Rogue
Deception {1}{B}
When Aguri, Shadow of Doubt enters, target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.
3/1
Ahl the Mirrorwalker

Ahl the Mirrorwalker {2}{G}{U}

Legendary Planeswalker - Ahl
[+2]: Create a 1/1 blue Bird creature token with flying.
[–2]: Reveal the top card of your library. If it's an enchantment or land card, put it onto the battlefield. Otherwise, put it in your hand.
[–7]: Draw seven cards.
Loyalty:
4
  • Ophorio