If you would harmonize while this spell is on the stack, you may instead put three thunder counters on this spell. Lightning and Thunder deals X damage to any target, where X is 3 plus the number of thunder counters on Lightning and Thunder.
Whenever a land you control becomes a creature, put a +1/+1 counter on it. {2}{G}{U}: Target land you control becomes a 3/3 Elemental creature in addition to its other types until end of turn.
Counter target spell. If a noncreature spell is countered this way, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
({T}: Add {G}.) Lumbering Hillock enters tapped. Trample {2}{G}{G}: Lumbering Hillock becomes a creature in addition to its other types until end of turn.
Mechanized Ideal gets +X/+Y, where X is the highest base power among other creatures you control and Y is the highest base toughness among other creatures you control.
Whenever a player casts an instant or sorcery spell that targets only one target or activates an ability that targets only one target, copy that spell or ability for each other target it could target. Each copy targets a different one of those targets. (A spell or ability can't target itself.)
Cast this spell only during the declare blockers step. After this step there's an additional declare attackers step followed by an additional declare blockers step. (A creature can't attack or block again if it's already attacking or blocking.) Draw a card.
Whenever a player casts a spell, that player exiles the top card of each library face down. Each player may look at and play cards they exiled with Mystic of Many Winds.
She tangles the fates of three worlds, and hopes to lose her enemies in the resulting knot.
You may cast Oil the Mind from your graveyard. Target player mills three cards. If Oil the Mind was cast from your graveyard, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
When Ophidian Oracle enters, draw a card, then abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.) Recite {2}{G}{G}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
{1}, {T}, Pay 1 life: Add one mana of any color. Put a charge counter on Paradox Rings. {T}, Remove three charge counters from Paradox Rings and sacrifice it: Draw a card.
Enchant creature Enchanted creature gets +1/+0 and has haste. Once each turn, when enchanted creature becomes tapped, you may add {R}{R}. Until end of turn, you don't lose this mana as steps and phases end.
When Patient Herbology enters, rouse 2. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.) Sacrifice Patient Herbology: Untap target land. You gain 2 life.