Deception {1}{B}({1}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Unblocked attacking creatures you control get +1/+0.
Flash Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) {T}: Target creature gets +0/+4 until end of turn.
When Warfan of Changing Winds enters the battlefield, draw a card. Whenever a card you own is exiled from anywhere, you may put it on the bottom of your library.
Flying Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) {3}{U}: Target creature you control gains flying until end of turn.
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) {4}{G}: Target creature gets +2/+2 until end of turn.
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.) {G}: Zen Ascendant becomes a copy of a creature token you control until end of turn. (It's not a token.)