551 cards found
Fall to Ruin

Fall to Ruin {3}{G}{G}

Sorcery
This spell costs {1} less to cast for each permanent sacrificed this turn.
Destroy target noncreature permanent.
“It may be beyond humanity's place to create life—but I—we both only wished our creation could ensure our legacy.”
—Haldean to Lettie Wormwood
  • Feanav: The Apothecary's Progress
Fallen Celestial

Fallen Celestial {3}{B}{B}

Creature - Angel Faerie
Flying, lifelink
Fallen Celestial can't block or be blocked by Angels, Demons, or Faeries.
At the beginning of each opponent's upkeep, that player loses 1 life and creates a 1/1 black Faerie creature token with flying.
6/6
  • Feanav: The Apothecary's Progress
Fallen Sluagh

Fallen Sluagh {3}{B}{G}

Creature - Faerie Spirit
This spell costs {1} less to cast for each permanent sacrificed this turn.
Fallen Sluagh can't be blocked by creatures with power 2 or less.
“I wonder now if this is what we deserve.”
—Lettie Wormwood
6/5
  • The Empty Throne of Feanav
Fallen Star's Revelation

Fallen Star's Revelation {X}{R}{R}{R}

Sorcery
This spell costs {1} less to cast for each creature you control with power 4 or greater.
Reveal the top X cards of your library. You may cast any number of nonland cards with mana value X or less from among them without paying their mana costs. Put the rest into your graveyard.
“The great bitter star sacrificed itself to gift us choice!”
“And you won't deny the people theirs. On guard!”
—Lettie Wormwood and Cathette challenge Absari
  • The Empty Throne of Feanav
Fallen Warden
Autumn Ward

Fallen Warden

Creature - Faerie Cleric
(Color indicator: Fallen Warden is black and green)
Trample
Fallen Warden's power and toughness are each equal to the number of creature cards in all graveyards.
*/*
Card has other part: Autumn Ward
  • Feanav: The Apothecary's Progress
False Dilemma

False Dilemma {3}{G}

Sorcery
Choose creature or land, or choose both if you control a creature with power 4 or greater. Reveal the top five cards of your library. Put all cards revealed this way with a chosen type into your hand and the rest into your graveyard.
  • The Empty Throne of Feanav
Fated Fall

Fated Fall {2}{G}

Instant
Choose one —
• Exile target creature with flying.
• Exile up to three target cards from a single graveyard. Draw a card.
Innocence invites that which kills it.
  • Feanav: The Apothecary's Progress
Fellow Traveler

Fellow Traveler {2}{W}

Creature - Human Wizard
Lifelink
Deploy 3 (As this enters, you may tap any number of other creatures you control with total power 3 or more.)
When Fellow Traveler enters deployed, you and target opponent each draw two cards.
2/3
  • The Empty Throne of Feanav
Fencing Grace

Fencing Grace {1}{R}

Instant
Target creature gains double strike until end of turn. Mill a card.
“A shame; my cousin could have rivaled most surgeons had she ever been allowed a scalpel rather than a blade.”
—Doctor Gareth Barton
  • Feanav: The Apothecary's Progress
Festering Shipwreck

Festering Shipwreck {3}{B}{B}

Enchantment
When Festering Shipwreck enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
At the beginning of each player's upkeep, that player sacrifices a nonland permanent.
  • Feanav: The Apothecary's Progress
Fetching Gancanagh

Fetching Gancanagh {1}{G}

Creature - Faerie
When Fetching Gancanagh dies, draw a card. At the beginning of the next end step, up to one target creature you control becomes a copy of Fetching Gancanagh.
“True love, divine pacts—so much in this world demands that we surrender control.”
—Lettie Wormwood
2/1
  • The Empty Throne of Feanav
Fiend of Convenience

Fiend of Convenience {4}{B}{B}

Creature - Demon Advisor
When Fiend of Convenience enters, destroy target creature an opponent controls.
Whenever Fiend of Convenience attacks, each opponent loses 3 life.
“We all have ugly roles to play in politics, but what, in this world, is a man without a role?”
—Lord Pollux Marglen
0/6
  • The Empty Throne of Feanav
Fine Collection

Fine Collection {1}{G}

Sorcery
Create two 1/1 Insect creature tokens that are all colors.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Hyden's collection grew in earnest, always searching for the one exceptional specimen.
  • The Empty Throne of Feanav
Fleeting Resonance

Fleeting Resonance {U/R}{U/R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Flight of Fancy

Flight of Fancy {3}{U}

Enchantment - Aura
Enchant creature
When Flight of Fancy enters, draw two cards.
Enchanted creature has flying.
Many lost their romantic notions in the war, yet others clung to them for escape.
  • The Empty Throne of Feanav
Foggy Town Militia

Foggy Town Militia {1}{U}

Creature - Human Wizard
Once each turn, when you activate a nonmana ability, you may tap target creature.
{1}{U}: Foggy Town Militia gains flying until end of turn.
With supply lines cut, miracles of alchemy must be rationed as with food.
2/1
  • The Empty Throne of Feanav
Forest

Forest

Basic Land - Forest
Forgotten Attic

Forgotten Attic

Land
Forgotten Attic enters tapped.
When Forgotten Attic enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {U} or {B}.
  • The Empty Throne of Feanav
Forgotten Tyrant

Forgotten Tyrant {5}{R}{R}

Creature - Dragon
Flying
Disgraced 4 (This enters with four -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.)
Whenever you put one or more -1/-1 counters on Forgotten Tyrant, it deals that much damage to any target.
8/8
  • The Empty Throne of Feanav
Furnace Outpost

Furnace Outpost {2}{R}{R}

Creature - Wall
If a source you control would deal noncombat damage, it deals double that damage instead.
“A few decades, and this climate will be transmuted for the industry we desire.”
—Professor Michael Haldean
0/4
  • Feanav: The Apothecary's Progress
Futile Faith

Futile Faith {2}{W}

Instant
If you control an Angel, Demon, Faerie, or Spirit, draw a card.
Exile target nonland permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Claims to divine right fractured support among the angels, until heaven itself was in civil war.
  • The Empty Throne of Feanav
Gallipot Apothecary

Gallipot Apothecary {1}{B/G}

Creature - Human Shaman
When Gallipot Apothecary enters, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
2/2
  • Feanav: The Apothecary's Progress
Galloping Dullahan

Galloping Dullahan {3}{B}

Creature - Faerie Knight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Like the death they represent, it is hopeless to bar a dullahan from its destination.
2/5
  • Feanav: The Apothecary's Progress
Gallows Griffin

Gallows Griffin {4}{W}

Creature - Griffin
Flying
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
3/4
  • Feanav: The Apothecary's Progress
Garden Cherub
Silver Gardener

Garden Cherub

Creature - Angel Shaman
(Color indicator: Garden Cherub is white and green)
Garden Cherub's power and toughness are each equal to the number of creatures you control.
Garden Cherub can't be blocked by creatures with power 2 or less.
*/*
Card has other part: Silver Gardener
  • Feanav: The Apothecary's Progress