At the beginning of your upkeep, mill a card. Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
Deathtouch Cutthroat Deceiver enters with four -1/-1 counters on it. {3}{B}, {T}: Move a -1/-1 counter from Cutthroat Deceiver onto another target creature.
Vigilance Whenever Danuri Banisher deals combat damage to a player, you may exile target creature. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Choose one— • Prevent all combat damage that would be dealt this turn. • Create two 1/1 white Soldier creature tokens. • Creatures you control get +0/+3 and gain reach until end of turn.
Creatures your opponents control enter tapped. Bulwark — At the beginning of each upkeep, if you control a creature with toughness 4 or greater, Danuri Custodian gains indestructible until end of turn.
“For things to work properly all must remember their places.”
Identity — As long as you control at least two other creatures that share a creature type with Danuri Eaglerider, Danuri Eaglerider gets +1/+2 and has flying.
“The Fellors enjoy the savagery of griffins. We prefer the majesty of the eagles.”
Identity — When Danuri Warcaller enters, if you control at least two other creatures that share a creature type with it, create a 1/1 white Soldier creature token.
Enchant creature When Dark Desire enters, target player discards a card. Whenever enchanted creature deals combat damage to a player, you draw a card and you lose 1 life.
Choose one— • Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard. • Return target creature card from your graveyard to your hand. • Target creature can't be blocked this turn.
Trample, haste When Dashing Rager enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.) At the beginning of the end step, sacrifice Dashing Rager.
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever a creature an opponent controls dies, its controller discards a card and loses 1 life. {1}{B}{B}, {T}, Sacrifice another creature: Destroy target creature.
Flash (You may cast this spell any time you could cast an instant.) When Dazzling Voidmage enters, you may return target attacking creature to its owner's hand.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) Deadland Mongrel gets +1/+1 if it engorged a creature card with power 3 or greater.
Deathtouch Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Deadland Scavenger dies, you may put the card it engorged into your hand if it's a creature or land card.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Deadland Summoner dies, you may put the card it engorged into your hand. If that card is an instant or sorcery card, you may instead cast it without paying its mana cost.
{U}, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy. {B}, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery.
Decay deals damage to creatures in the form of -1/-1 counters. {B}{G}: Until end of turn, target creature deals damage to creatures in the form of -1/-1 counters. Activate only if Decay is in your graveyard.