568 cards found
Final Chapter

Final Chapter {3}{B}

Sorcery
This spell costs {2} less to cast if it targets a creature with an Adventure.
Destroy target creature or planeswalker.
The wrong choice of dungeon is all it takes to cut your story short.
  • Adventurers of Onora
Final Struggle

Final Struggle {3}{R}{R}

Sorcery
Final Struggle deals 3 damage to target creature. When that creature dies this turn, exile it and create a 3/3 red Shark enchantment creature token.
Palta Gorge always wins.
  • Elmare: Into the Abyss
Finish Off

Finish Off {R}

Instant
Finish Off deals 2 damage to any target. If you've drawn two or more cards this turn, it deals 3 damage instead.
Cycling {3}
Flamingo Rock

Flamingo Rock

Land
Flamingo Rock enters the battlefield tapped unless you played it from exile.
{T}: Add {U} or {R}.
  • Adventurers of Onora
Floofy Familiar

Floofy Familiar {1}{W}{B}

Creature - Cat Bird
Flying
Menagerie — At the beginning of combat on your turn, if there are five or more creature types among creatures you control, create a 1/1 black Insect Spirit creature token with flying and you gain 1 life.
2/2
  • Adventurers of Onora
Flourish in the Slipsands

Flourish in the Slipsands {1}{W}{B}

Enchantment - Quest
At the beginning of your end step, if you have more life than an opponent, add a quest counter.
1, 2 — Mill two cards. You may put one of those cards into your hand. If you do, you lose 3 life. Otherwise, you gain 3 life.
3 — Return target creature or planeswalker card from your graveyard to the battlefield.
  • Adventurers of Onora
Fluffpuff Frenzy

Fluffpuff Frenzy {3}{G}

Instant
Create three 1/1 green Elk Rabbit creature tokens.
Menagerie — If there are five or more creature types among creatures you control, you may search your library for a card named Fluffpuff Frenzy, reveal it, put it into your hand, then shuffle.
  • Adventurers of Onora
Fluffpuff Whisperer

Fluffpuff Whisperer {B}

Creature - Fox Cleric
At the beginning of your upkeep, if you have more life than an opponent, create a 1/1 black Insect Spirit creature token with flying.
{3}{B}: Each opponent loses X life and you gain X life, where X is the number of Clerics you control.
1/2
  • Adventurers of Onora
Flurry of Knives

Flurry of Knives {B}

Instant
As an additional cost to cast this spell, you may pay {2} and tap an untapped Rogue you control. When you do, copy this spell and you may choose new targets for the copy.
Target creature gets -2/-2 until end of turn.
  • Adventurers of Onora
For Tinyvale!

For Tinyvale! {G}

Instant
Target creature gets +2/+2 until end of turn. If that creature has mana value 2 or less, it also gains indestructible until end of turn.
The bravest hearts come in the smallest packages.
  • Adventurers of Onora
Foregone Ancestries

Foregone Ancestries {1}{G}

Enchantment
{2}, Exile a card with a cycling ability from your graveyard: Draw a card.
Cycling {3}{G}
When you cycle Foregone Ancestries, you may exile it. If you do, return target card with a cycling ability from your graveyard to your hand.
  • Elmare: Into the Abyss
Forgotten Cryovault

Forgotten Cryovault

Land
Forgotten Cryovault enters the battlefield tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
  • The Land Bundle
Fortune and Glory

Fortune and Glory {W}{B}

Enchantment
Whenever two or more creatures you control deal combat damage to a player, you gain 3 life and create a Treasure token.
Whenever you sacrifice your second permanent each turn, you draw a card and you lose 1 life.
  • Elmare: Into the Abyss
Freewheeling Orcas

Freewheeling Orcas {3}{W}

Enchantment Creature - Whale
Lifelink
Slipstream
2/2
  • Elmare: Into the Abyss
Frondpond Bruiser

Frondpond Bruiser {3}{G}{G}

Creature - Frog Warrior
Vigilance
Warriors you control have ward {X}, where X is the number of Warriors you control.
5/5
  • Adventurers of Onora
Frondpond Errand-Runner

Frondpond Errand-Runner {1}{U}

Creature - Lizard Scout
Ward {2}
As long as you control six or more lands, Frondpond Errand-Runner gets +2/+0 and can't be blocked.
1/3
  • Adventurers of Onora
Frondpond Fledglings

Frondpond Fledglings {2}{G}

Creature - Frog Drake
Trample
Menagerie — Whenever Frondpond Fledglings attacks, if there are five or more creature types among creatures you control, put a +1/+1 counter on it.
“My favorite thing about Onora is how absolutely everyone helps each other learn and grow.”
—Admiral Otto von Whiskers
3/2
  • Adventurers of Onora
Frondpond Grotto

Frondpond Grotto

Land
Frondpond Grotto enters the battlefield tapped unless you played it from exile.
{T}: Add {U} or {B}.
  • Adventurers of Onora
Frondpond Prankster

Frondpond Prankster {3}{U}{U}

Creature - Salamander Rogue
Frondpond Prankster can't be blocked.
Whenever Frondpond Prankster enters the battlefield or deals combat damage to a player, target player reveals their hand, then you choose any number of nonland cards from it. That player puts those cards on the bottom of their library in a random order, then draws that many cards.
3/5
  • Adventurers of Onora
Frontline Descender

Frontline Descender {2}{R}

Artifact Creature - Construct Warrior
First strike
When Frontline Descender enters the battlefield, you may salvage an instant or sorcery card.
2/2
  • Elmare: Into the Abyss
Frostguard Sentry

Frostguard Sentry {3}{W}

Creature - Bird Soldier
Lifelink
Frostguard Sentry has flying as long as it has a +1/+1 counter on it.
“The battle against the Northrime cold is long, bitter, and thankless. I wouldn't give it up even for a second.”
2/3
  • Adventurers of Onora
Full Salvo

Full Salvo {3}{R}

Enchantment
At the beginning of your draw step, draw an additional card. If you control three or more artifacts, draw two additional cards instead.
At the beginning of your end step, discard your hand.
“Light ‘em up.”
—Lord Rickard Dawson
  • Elmare: Into the Abyss
Galetwister Mage

Galetwister Mage {3}{U}

Creature - Elk Wizard
Flying
Instant, sorcery, and Wizard spells you cast cost {1} less to cast.
“Gone soon in a monsoon!”
3/2
  • Adventurers of Onora
Gallant Sunhawk

Gallant Sunhawk {4}{W}{W}

Creature - Bird Knight
Flying
Whenever you cast a creature spell, creatures you control get +1/+1 until end of turn.
Whenever you cast a noncreature spell, create a 2/2 red and white Cat Knight creature token.
5/5
  • Adventurers of Onora
Gaze Deeper

Gaze Deeper {3}{U}{U}

Instant
Pressure {1}{U}{U}
Draw three cards.
“When you see they fear that knowledge, that should be your cue to make it yours.”
—Turi