1988 cards found
Bloomhorn

Bloomhorn {3}{G}

Creature - Rhino Elemental
At the beginning of your precombat main phase, add an amount of {G} equal to Bloomhorn's power.
1/4
  • Novea
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
“Shed your steel and your spells. Breathe in, find from inside you the strength nature gave you, and let it bloom for all the world to see.”
  • Glacia: Hail to the Queen
  • Novea
Board

Board {W}

Instant
Target creature gets +2/+2 until end of turn.
Fuse
Card has other part: Sword
Bogclaw Sniper

Bogclaw Sniper {2}{R}

Creature - Lizard Archer
First strike
{T}: Bogclaw Sniper deals 2 damage to target blocking creature.
Trying to sneak up on them just ensures your death will be painful.
2/1
  • Ophorio
Bogclaw Swarm

Bogclaw Swarm {2}{B}

Enchantment
At the beginning of your upkeep, you may pay 3 life. If you do, create a 2/1 red Lizard creature token with frenzy 2.
Traveling through the mires is a death sentence to the unscaled.
  • Ophorio
Bold Griffin

Bold Griffin {3}{W}

Creature - Griffin
Flying, first strike
“The trick to fighting griffins is killing it before it knows you're there. Or better yet, not being there at all.”
—Calamity Rose
2/2
  • High Noon
Bottled Fate

Bottled Fate {2}

Artifact
{2}, Sacrifice Bottled Fate: Put the top card and bottom card of your library into your hand.
Bounty Collector

Bounty Collector {3}{B}

Creature - Human Rogue
{B}, {T}: Post a bounty on target permanent.
{B}, {T}, Pay 2 life: Destroy target creature with a bounty counter on it.
2/2
  • High Noon
Bounty Crusher

Bounty Crusher {3}{R}

Creature - Human Rogue
Mark
Bounty Crusher has trample as long as it's being blocked by a marked creature.
“I've yet to find a problem people throwing money at me can't fix.”
4/3
  • Villains: The Musical
Bounty Leveler

Bounty Leveler {B}{R}

Creature - Spirit Mercenary
Whenever a creature with a counter on it dies, create a Gold token.
2/2
  • High Noon
Brainstorming Session

Brainstorming Session {1}{U}{U}

Enchantment
If you would draw a card, instead exile the top three cards of your library face down. You may look at those cards. Put a card exiled with Brainstorming Session into its owner's hand.
{X}{X}{U}, Sacrifice Brainstorming Session: Put X cards exiled with it into their owner's hand.
Not every idea is a winner, but you only need one.
  • Karina's Explorations
Brajjebaw's Study

Brajjebaw's Study {U}{B}{R}

Enchantment - Study
Archive 5
Whenever a player discards a card, draw a card from the archived library.
“Care to try your luck?”
  • Sparks of a Multiverse
Brajjebaw, the Gambler

Brajjebaw, the Gambler {1}{U}{B}{R}

Legendary Planeswalker - Brajjebaw
[+2]: Discard a card at random. If you do, draw two cards.
[0]: Target creature's controller may pay X life. If they don't, you lose X life and gain control of it
[–3]: Flip a coin until you lose a flip or choose to stop flipping. For each flip you won, draw two cards and create a tapped Treasure token.
Loyalty:
4
  • Sparks of a Multiverse
Brazen Drifter

Brazen Drifter {2}{R}

Creature - Human Rogue
Haste
Whenever one or more creatures attack, you may discard a card. If you do, draw a card.
“Who cares where I've been. All that matters is where I am now.”
2/2
  • High Noon
Break Down

Break Down {3}{W}

Instant
Destroy target artifact or tapped creature.
“It doesn't matter how much we cram up there, your head's still always more fragile than you expect it is.”
  • Karina's Explorations
Break Free

Break Free {W}{U}{B}{R}{G}

Instant
You may put a permanent card from your hand onto the battlefield. If it's a planeswalker, it enters the battlefield with five loyalty counters rather than any other amount, and you may activate its loyalty abilities this turn any time you could cast an instant.
One body. Five souls. And every single one of them wants out.
  • Sparks of a Multiverse
Break a Leg

Break a Leg {B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as it's an Actor. Otherwise, it gets -2/-2.
  • Villains: The Musical
Breathgiving Roots

Breathgiving Roots {3}{G}

Creature - Octopus Elemental
{1}{G}: Target land you control becomes a 3/3 green Elemental creature until end of turn.
{1}{U}: Target enchantment you control becomes a 2/2 blue Nymph creature with flying until end of turn.
0/5
  • Novea
Breeze Sylph

Breeze Sylph {U}

Creature - Nymph
Flying
On the fourth day, the sylphs took the sky, and the world with it. The naiads struck back, but seldom does anything win a fight with the sky itself.
1/1
  • Novea
Breezerider

Breezerider {3}{U}

Creature - Monkey
Breezerider has flying as long as you control a Nymph.
Breezerider has hexproof as long as you control another Monkey.
It's all fun and games until the fall.
3/2
  • Novea
Bridge Kalak

Bridge Kalak {3}{G}{G}

Enchantment
Hexproof
Whenever attackers are declared, the active player may pay {2} for each creature attacking you. Then you may have Bridge Kalak become an X/X Troll creature until end of turn, where X is the number of times that player didn't pay mana this way.
  • Oirohpo
Bridled Growth

Bridled Growth {2}{G}

Sorcery
This spell costs {2} less to cast if you control a transformed permanent.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
  • Monsters of Chikyu
Bright Future

Bright Future {4}{U}{R}{W}

Instant
Shuffle your hand and graveyard into your library, then draw seven cards. You may have your life total become 10. You may cast a spell from your hand without paying its mana cost. Exile Bright Future.
“I think we got off on the wrong foot last time. What do you say, should we give it another try?”
Brighteyed Trainer

Brighteyed Trainer {1}{W}

Creature - Human
Spells cost {1} more to cast for each colored mana symbol in their mana cost beyond the first.
Children are given an easier time as they start training to build much needed confidence before facing the harsher wilderness.
1/1
  • Monsters of Chikyu
Brilliance Overbearing

Brilliance Overbearing {2}{U}

Sorcery
Tap up to four target nonland permanents. Nonland permanents your opponents control don't untap during their controller's next untap step.
With stolen research in his mind,
He could bring his gifts to mankind.
  • Villains: The Musical