Whenever Sirif of the Lord's Legion attacks, you may put a lore counter on target Saga you control. Whenever Sirif deals combat damage to a player, you may remove a lore counter from target Saga you control.
Trample Skalnir, Ruinbringer enters with X +1/+1 counters on it. When Skalnir, Ruinbringer enters, it deals damage equal to the number of +1/+1 counters on it to each creature without trample.
Flying, trample, haste Whenever a land you control enters or a land is put into your graveyard from the battlefield, Skyscreecher Dragon deals 2 damage to each opponent.
Haste Whenever Spellslinger Elf deals combat damage to a player, draw a card, then you may cast a card from your hand with mana value 3 or less without paying its mana cost.
“Slingers should be wary of the chaos these elves wield. Elves that appear alone and unarmed will quickly outnumber and outgun the unprepared.”
When Spirit of Autumn enters, nourish X, where X is the number of creatures you control. (To nourish X, either put X +1/+1 counters on this creature or create X 1/1 white Citizen creature tokens.)
Destroy target artifact or enchantment. Spit on the Grave deals 2 damage to that permanent's controller.(Cast a copy of this spell once while this creature is on the battlefield.)
Reach Stonebark Incinerator gets +2/+0 and has trample as long as you control a Dwarf. Stonebark Incinerator gets +0/+2 and has vigilance as long as you control a Elf.
When Suburban Runebrawler enters, exile target instant or sorcery card with mana value 2 or less from your graveyard. Landfall — Once each turn, when a land you control enters, you may cast a copy of the exiled card without paying its mana cost.
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Sullivan's Heralds or another creature you control becomes renowned, add mana equal to the number of +1/+1 counters on it in any combination of {R} and/or {G}. Until end of turn, you don't lose this mana as steps and phases end.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Create a tapped colorless Mountain Forest land token. (It has “{T}: Add {R} or {G}.”)
Look at the top eight cards of your library. You may reveal up to one Elf and up to one Dwarf card from among them. Put the revealed cards into your hand and the rest on the bottom of your library in a random order. Tenuous Alliance deals 2 damage to you.
Attacking creatures you control have trample. Whenever a creature you control attacks, you may remove any number of +1/+1 counters from that creature. If you do, it gets +2/+2 until end of turn for each counter removed this way.
Towering Boughs enters tapped. {T}: Add {R} or {G}. {3}{R}{G}: Until end of turn, Towering Boughs becomes a 6/6 red and green Treefolk creature with with trample and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
I — Create a 1/1 red Hound creature token. II — Create a 4/4 green Rhino Warrior creature token with trample. III — You may have two target creatures you control fight. If you do and exactly one survives, put four +1/+1 counters on that creature.