336 cards found
Maelstrom Elemental

Maelstrom Elemental {W}{U}{B}{R}{G}

Creature - Elemental
Haste
Whenever you cast a spell, if you spent mana to cast it, draw a card. Then you may cast a card with mana value less than that spell's mana value from your hand without paying its mana cost.
7/7
Main Role Maiden

Main Role Maiden {G}{U}{R}

Creature - Construct Noble
Whenever you cast a spell with mana value 4 or greater, create a Treasure token. If that spell's mana value is 6 or greater, draw a card. If that spell's mana value is 8 or greater, Main Role Maiden deals 4 damage to each creature and planeswalker you don't control.
3/3
  • The Stage Presents: The Neverending Act
Marketplace Brawl

Marketplace Brawl {1}{R/G}{R/G}

Sorcery
Until end of turn, creatures you control get +1/+1 and gain “{T}: This creature fights target creature.”
“The city is in chaos. Just today, someone threw a pair of shoes at me, so I whacked him with a four foot sturgeon.”
—Stacia, fishmonger
  • The Unraveling
Martoob's Command

Martoob's Command {R}{G}{W}{U}

Sorcery
Choose two —
• Until end of turn if an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
• Create three 1/1 green Snake creature tokens.
• Create a 2/2 blue Bird creature token with flying.
• Create a 3/3 red Manticore creature token with haste.
  • Alkabah
Marva of Endless Inspiration

Marva of Endless Inspiration {1}{G}{U}{R}

Legendary Creature - Construct God
Indestructible
Marva of Endless Inspiration can't attack or block unless you've cast a spell with mana value 4 or greater this turn.
At the beginning of your end step, return a card at random from your graveyard to your hand. If it's a land card, return it to the battlefield instead.
“Inspire me.”
5/5
  • The Stage Presents: The Neverending Act
Maw of a Thousand Worlds

Maw of a Thousand Worlds {4}{G}{U}{R}

Creature - Hydra
Trample, hexproof
When Maw of a Thousand Worlds enters, distribute X +1/+1 counters among creatures you control, where X is the number of differently named lands you control.
When Maw of a Thousand Worlds dies, you may remove any number of counters from among permanents you control. For each counter removed this way, draw a card.
7/7
  • Worlds Away
Mennin Reclamation

Mennin Reclamation {X}{R}{G}

Sorcery
Create X 1/1 black Goblin creature tokens. Gain control of target permanent with mana value X or less until end of turn. Untap it. It gains haste until end of turn.
Humans had had decades with the new machines. The mennin decided it was their turn.
  • Lovi Awoken
Meren, Bane of the Cairns

Meren, Bane of the Cairns {B}{R}{G}

Legendary Creature - Human Shaman
This spell can't be countered.
Whenever Meren, Bane of the Cairns attacks, exile target creature card from your graveyard. You may cast that card for as long as it remains exiled by sacrificing a creature in addition to paying its other costs.
4/4
  • Alara
Mia, Into the Unknown

Mia, Into the Unknown {G}{U}{R}

Legendary Creature - Human Druid
Whenever a land you control enters, crystallize.
{10}: Shuffle any number of other permanents you control into their owner's library. Mill that many cards. Put all permanent cards milled this way onto the battlefield. Activate only during your turn and only once each turn.
“Look at me now. Will I ever learn?”
1/3
Mianju, Taker of Names

Mianju, Taker of Names {1}{B/G}{R}

Legendary Creature - Wolf Spirit
Mianju enters with your choice of a menace or +1/+1 counter on them.
Whenever two or more creatures in Mianju's pack attack, mill three cards, then return a creature card from your graveyard to your hand. (Two or more creatures you control with equal power are in a pack.)
3/1
  • Panxiou
Millaray Antillanca

Millaray Antillanca {1}{R}{G}

Legendary Planeswalker - Millaray
At the beginning of your end step, you may mill two cards. If you do, you gain 2 life.
[+1]: You may discard a card. If you do, draw a card.
[–2]: Exile up to six cards from your graveyard. Create a 1/1 red and green Spirit creature token for each two cards exiled this way.
[–6]: You may cast a card from your hand or graveyard without paying its mana cost. If it has {X} in its mana cost, X is 6.
Loyalty:
3
Miner's Barracks

Miner's Barracks {1}{R}{G}

Enchantment
At the beginning of your end step, create a Gold token for each creature you controlled that became tapped this turn. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
  • High Noon
Miqatal, Gilded Reliquary

Miqatal, Gilded Reliquary {1}{B}{R}{G}

Legendary Creature - Spirit Warrior
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of it, except it has base power and toughness 1/1. If that creature had power 4 or greater, create two of those tokens instead.
4/4
  • MSEM Masters: Legends
Monstriform

Monstriform {4}{R}{G}

Instant
Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library. If you own that card, it enters with an additional X +1/+1 counters on it, where X is its power.
  • Theros Triumphant
Moranai Tracker

Moranai Tracker {1}{R}{G}

Creature - Human Warrior
Whenever you activate an ability of a creature that isn't a mana ability, Moranai Tracker gets +1/+1 until end of turn.
As fewer scouts returned from patrolling the borders, it became clear to Eiji that fleeing Shengin was no longer an option.
3/3
  • Tales of Old Jidai
Mr. Higgins

Mr. Higgins {1}{R}{G}

Legendary Creature - Horror
Whenever you tap a land for mana, add one mana of any type that land produced.
Whenever you cast a spell with mana value greater than the number of lands you control, sacrifice a land.
“It's always a bountiful harvest.”
—“The Thing in the Fields”
3/3
  • Video Horror System
Muktann Protectors

Muktann Protectors {R}{G}{W}{U}

Enchantment
Whenever you cast a creature spell, create a 2/1 white Sand creature token with flying.
Whenever you cast an instant or sorcery spell, create a 3/1 red Sand creature token with haste.
Whenever you cast an enchantment or artifact spell, create a 2/2 blue Sand creature token with hexproof.
Whenever a land you control enters, create a 3/3 green Sand creature token.
Naya Command

Naya Command {1}{R}{G}{W}

Instant
Choose two —
• Put three +1/+1 counters on target creature.
• Target player searches their library for up to two basic land cards, reveals those cards, puts one onto the battlefield tapped and the other into their hand, then shuffles.
• Target creature you control fights target creature you don't control.
• Target player gains 5 life.
  • Alara
Nidhir, the One Beyond

Nidhir, the One Beyond {7}{B}{R}{G}

Legendary Creature - Dragon
This spell costs {X} less to cast, where X is the greatest power among creatures you controlled that died this turn.
Flash
Flying, trample
“Even if you could defeat me, I assure you something worse would take my place.”
—Zarad, the Final Adversary
13/13
  • Arkadai
Nozoya, Primal Muse

Nozoya, Primal Muse {R/G}{U}

Legendary Creature - Elemental Merfolk
Abilities of creatures you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana.
{T}: Target creature gains haste until end of turn.
Poets and bards who meet her go on to change the course of history through her inspiration.
2/2
  • Seasons of War
Old Lord Xiusheng

Old Lord Xiusheng {R}{G}

Legendary Creature - Human Warrior
Whenever a creature with power 4 or greater you control enters, it gains haste until end of turn.
{T}: Add {R} or {G}.
{4}{R}{G}: Create a 4/4 red Dragon creature token with flying.
2/2
  • Nangjiao In Bloom
Olde King Koswe

Olde King Koswe {4}{U/R}{G}{W}

Legendary Creature - Ape Noble
Vigilance
When Olde King Koswe enters, reveal the top eight cards of your library. Put any number of permanent cards from among them onto the battlefield under an opponent's control, then put the rest on the bottom of your library in a random order.
At the beginning of your end step, gain control of target permanent you own.
8/8
  • Kahembo: Olde Dawn
Oozing Adder

Oozing Adder {1}{B/G}{R}

Creature - Snake
Deathtouch
Whenever Oozing Adder attacks, you may have target creature defending player controls block it this combat if able.
1/3
  • Kahembo: Olde Dawn
Oshu of the Bosk

Oshu of the Bosk {2}{G}{U}{R}

Legendary Creature - Beast
Trample
Whenever Oshu deals combat damage to a player, gain control of target land that player controls. It becomes a 4/4 Elemental creature that's still a land.
As long as you control eight or more lands, Oshu and land creatures you control get +2/+2.
5/5
  • Nangjiao In Bloom
Over the Moon

Over the Moon {G}{U}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Over the Moon deals 4 damage to up to one target creature or planeswalker.
Until end of turn, spells you cast with mana value 4 or greater cost {1} less to cast and can't be countered.
  • The Stage Presents: The Neverending Act