Noncreature spells your opponents cast cost {1} more to cast for each counter on Judges of Bearidge. {5}{W}{U}: Put a +1/+1 counter on Judges of Bearidge, then detain each creature with lesser power. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Changeling (This card is every creature type.) As Kalyn, Wildkin Envoy enters, choose up to three non-Human creature types. Other creatures you control with one or more of the chosen types get +1/+1. {2}, {T}: Create a 1/1 colorless Shapeshifter creature token with changeling. Activate only outside of combat.
Whenever you make first contact, you may activate one of Karina's loyalty abilities. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.) [+1]: Each player draws a card. [–2]: Exile target nonland permanent. At the beginning of the next end step, return it to its owner's hand or to the battlefield under its owner's control. [–7]: You get an emblem with “You may cast spells that don't have the same name as a permanent you control or a card in your graveyard without paying their mana costs.”
Flash When Keeper of Codices enters, you may exile target artifact or enchantment you control. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
(Color indicator: Kept Under Watch is white and blue)
Enchant player At the beginning of enchanted player's upkeep, that player chooses draw step, main phase, or combat phase. They skip each instance of the chosen step or phase this turn.
Bestow {1}{G}{W}{U}(If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.) Krikam, the Wanderer and enchanted creature have protection from nonenchanted creatures.
Flash Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {1}: Remove target attacking creature you control from combat and untap it.
At the beginning of each opponent's draw step, that player draws an additional card, then discards a card. Whenever an opponent discards a card, you draw a card and you gain 1 life.
[+1]: Tap up to one target nonland permanent. It doesn't untap during its controller's next untap step, and its activated abilities can't be activated until it becomes untapped. [–4]: Target player skips their next untap step. [–8]: Exile all tapped permanents.
Choose two — • Counter all spells that target you, a spell you control, or a permanent you control. • Creatures get -2/-0 until end of turn. • Create two 1/1 white Bird creature tokens with flying. • Draw a card for each card your opponents have drawn this turn.
(Transcend as a sorcery to gain that type and a +1/+1 counter.) Your opponents can't cast spells during your turn. {W}{U}: Demigod — Until your next turn, whenever an opponent draws a card, you may draw a card. {4}{W}{U}: God — If it isn't an extra turn, take an extra turn after this one. Untap all permanents you control at the beginning of that turn's end step.
Whenever you upgrade another creature you control, upgrade Lelin, the Wise. (Give it one of the listed counters it doesn't already have.) • +1/+1 • Flying • First strike • Vigilance • Lifelink • Hexproof
[+2]: Up to one target creature gets +3/+1 until your next turn. Up to one target creature gets -3/-1 until your next turn. [–2]: Up to two other target permanents you control become a copy of another target permanent until your next turn. [–8]: Exchange your library and hand, then shuffle.
Counter target spell. If a noncreature spell is countered this way, conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Mirage {W/U}(You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
First mate—Each nonland card in your starting deck is an instant or has flash. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Flash When Mable enters, you gain 2 life and draw a card.
Haste Whenever you cast a spell, if you spent mana to cast it, draw a card. Then you may cast a card with mana value less than that spell's mana value from your hand without paying its mana cost.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Exile up to one target creature you control. At the beginning of your next end step, return it to the battlefield. Until end of turn, if a creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Choose two — • Return up to two target creature cards from your graveyard to your hand. • Return up to two target enchantment cards from your graveyard to your hand. • Return up to two target artifact cards from your graveyard to your hand. • Target player may put a permanent card from their hand onto the battlefield.
Choose two — • Until end of turn if an effect would create one or more tokens under your control, it creates twice that many of those tokens instead. • Create three 1/1 green Snake creature tokens. • Create a 2/2 blue Bird creature token with flying. • Create a 3/3 red Manticore creature token with haste.