{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast enchantment spells or to activate an ability of an enchantment. When Bastion, Node of the Free is destroyed, return it to its owner's hand.
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip {3}({3}: Attach to target creature you control. Equip only as a sorcery.)
When Big Rock enters, it deals 2 damage to any target. {T}: Add {C}. {T}, Sacrifice Big Rock: It deals 2 damage to any target. Activate this ability only if you control a Giant.
Equipped creature gets +1/+1. Whenever equipped creature becomes blocked, you may pay {1}{W}. If you do, detain each creature blocking it. (Until your next turn, those creatures can't attack or block and its activated abilities can't be activated.) Equip {2}
When Bio-Sequencer enters, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”) {1}, {T}, Sacrifice Bio-Sequencer: Add one mana of any color.
When Bird Call enters, search your library for a creature card, reveal it, shuffle, then put that card on top. {2}, {T}: Target creature gets +1/+1 until end of turn.
When Blackwall's Edge enters, if you control four or more lands, you may have each player conjure a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”) {T}: Add {C}. When Blackwall's Edge is destroyed, return it to its owner's hand.
Blade of the Many can be attached only to a nonlegendary creature. Equipped creature gets +2/+2. Each other creature you own is a copy of equipped creature. Effects that would cause permanents you own to become creatures cause them to become copies of equipped creature instead. Equip {6}