Iron Warden enters with two -1/-1 counters on it. When Iron Warden dies, you may put its -1/-1 counters on target creature. {R}: Iron Warden gets +1/+0 until end of turn.
Target player shuffles up to three target cards from their graveyard into their library. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. {4}{U}{B}, Exile four other cards from your graveyard: Return Fourth Eye Dealings from your graveyard to your hand.
Counter target spell. If that spell is countered this way, until the end of your next turn the next spell you cast that shares a type with it costs {X} less to cast, where X is the countered spell's mana value.
As long as it's your turn, Ahl the Omenwing is a 2/1 Bird Wizard creature with flying and indestructible. (He doesn't lose loyalty while he's not a planeswalker.) [+1]: Surveil X, where X is the number of creatures that attacked this turn. [–2]: Return target nonland permanent to its owner's hand. Draw a card.
When Cou Ling enters, create two 2/1 red and white Fox creature tokens. Whenever a Fox you control deals combat damage to a player, draw a card, then you may cast an instant or sorcery card with mana value less than or equal to the damage dealt from your hand without paying its mana cost.
Whenever a player casts a spell, that player exiles the top card of each library face down. Each player may look at and play cards they exiled with Mystic of Many Winds.
She tangles the fates of three worlds, and hopes to lose her enemies in the resulting knot.
Death knell — Add {G}. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.) {W}{B}{G}: Trigger a death knell of target permanent you control.
Whenever you cast a noncreature spell, torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.) {3}{U/B}{U/B}: Draw a card for each opponent with ten or more cards in their graveyard. You lose that much life.
Whenever The Resting Place deals combat damage to a player, you may return a creature card with mana value 3 or less from your graveyard to the battlefield. Crew 2
The rumbling carriage ensures each lost soul returns to its proper place.
Flying Tap three untapped Satrapies you control: Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Protecting at the Shah's command, Soli is always safe and protected.
({T}: Add {W}.) Wanderlust — Otherworldly Plains enters tapped unless you control four or more other differently named lands. {1}, {T}: Add one mana of any color.