Rouse 1. Target permanent gains first strike until end of turn if it's a creature. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
Primal {G}(During your turn, you may cast this spell for {G} instead of playing a land.) When Charging Nymph enters, it gets +2/+0 and gains haste until end of turn.
Target opponent chooses a number, then you and that player may each search one of your libraries for a permanent card and reveal them. Put each permanent card with mana value less than or equal to the chosen number onto the battlefield under their owner's control, the rest into their owners' hands, then each player who searched their library this way shuffles it.
“The best gifts given are a gift shared.” — Jacie Tuck
Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.
When Charming Marauder enters, you may destroy target artifact or enchantment. Recite {2}{W}(You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
Flash When Charnel Legion enters, destroy target creature or planeswalker an opponent controls that was dealt damage this turn. When you do, you gain 2 life.
Flying, haste You may cast Charred Phoenix from your graveyard by exiling four permanents you control and/or cards in your hand and/or graveyard as an additional cost.
Look at the top three cards of your library. You may exile one that doesn't share a mana value with any cards exiled with Chart the Vast. Put the rest on the bottom of your library. If you exiled a card, repeat this process. Otherwise, put all cards exiled this way into your hand.
Chartered Treasury enters tapped. When Chartered Treasury enters, look at the top card of your library. You may put it into your graveyard. {T}: Add {R} or {G}.
Reveal the top seven cards of your library. Starting with you, each player chooses a nonland card from among them that hasn't been chosen this way. Put the chosen cards into your hand and the rest on the bottom of your library in a random order.
Flying When Chattering Parrot enters or leaves the battlefield, you may draw a card. If you do, put a card from your hand on the bottom of your library.
“They come up with better plans than the entire rest of my crew put together!” —Arli, Aravant pirate captain
Flying, haste Whenever Cheng attacks, look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's a Dragon, put it onto the battlefield tapped and attacking instead. Put the rest on the bottom of your library in a random order.
Equipped creature gets +2/+1. Equipped creature has first strike as long as it's attacking. Whenever a Knight or Soldier you control attacks, you may attach Chevalier's Lance to it. Equip {3}