2661 cards found
Salome

Salome {4}{U}{B}

Legendary Planeswalker - Salome
Whenever you cast your second spell during each of your turns, you may activate one of Salome's loyalty abilities.
[+1]: Draw a card. Untap up to two lands.
[–4]: Destroy all creatures.
[–8]: You get an emblem with “You may pay {0} rather than pay the mana cost for the second spell you cast each turn.”
Loyalty:
4
Salome's Intervention

Salome's Intervention {1}{B}

Sorcery
Each opponent loses 3 life and you gain 3 life.
Whenever you cast your second spell each turn, if Salome's Intervention wasn't put into your graveyard this turn, return it from your graveyard to your hand.
Salva Tore

Salva Tore {3}{B}{B}

Legendary Planeswalker - Salva
[+1]: Scry 1, then draw a card. You lose 1 life.
[–2]: Target player sacrifices a creature, then loses life equal to the greatest power among creatures they control.
[–5]: Choose a nonland card name. Exile all creatures and planeswalkers with that name, then search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles.
Loyalty:
5
Salvation Engine

Salvation Engine {9}

Legendary Artifact
{3}: Create a 9/9 colorless Angel artifact creature token with flying and lifelink.
“Our prayers were answered.”
Sanaito, Alone

Sanaito, Alone {1}{W}{U}

Legendary Planeswalker - Sanaito
[+2]: Draw a card, then discard a card unless you pay {2}.
[+1]: Target creature gets +1/+1 and gains lifelink until your next turn.
[–1]: Tap target permanent. It doesn't untap during its controller's next untap step.
[–2]: Return target artifact, enchantment, or tapped creature to its owner's hand.
Loyalty:
2
Sandbluff Enforcers

Sandbluff Enforcers {4}{W}

Creature - Human Soldier
When Sandbluff Enforcers enters, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
3/4
Sanding

Sanding {1}{R}

Sorcery
Destroy target land. Its controller creates a colorless Desert land token with “{T}: Add {C}.”
Sandstreamer

Sandstreamer {W}{W}

Creature - Spirit
Flash
Flying
When Sandstreamer enters, target permanent gains indestructible until end of turn.
2/2
Sandwurm's Command

Sandwurm's Command {4}{G}{G}

Instant
Choose two —
• Target player creates a 3/3 green Wurm creature token.
• Target player puts three +1/+1 counters on a creature they control.
• Return target permanent card from your graveyard to your hand.
• Destroy target creature with flying.
Sanguine Mortifier

Sanguine Mortifier {2}{B}{B}

Creature - Vampire Wizard
Flying, lifelink
Whenever you gain life, you may have target creature get -X/-X until end of turn, where X is the amount of life you gained.
2/3
  • MSEM Masters: Legends
  • Zero
Sanitarium Skeleton

Sanitarium Skeleton {B}

Creature - Skeleton
{2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
When the staff fled Bedlam House, they left the patients to rot in their restraints.
1/2
Sara, Entelan Elementalist

Sara, Entelan Elementalist {3}{R}{R}

Legendary Creature - Human Elemental
Whenever you cast a noncreature spell, Sara, Entelan Elementalist gets +X/+0 until end of turn, where X is Sara's power. It deals 1 damage to each creature you don't control.
2/3
Sarrutu Flamebinder

Sarrutu Flamebinder {R}

Creature - Human Elemental Wizard
Whenever one or more creatures you control deal combat damage to a player, you may discard a card. If you do, draw a card.
{2}{R}, {T}, Exile two cards from your graveyard: Sarrutu Flamebinder deals 2 damage to any target.
1/2
Saturated Dunes

Saturated Dunes

Land - Island Desert
({T}: Add {U}.)
As Saturated Dunes enters, you may pay 1 life. If you don't, Saturated Dunes enters tapped.
Savage Congregation

Savage Congregation {2}{G}{G}

Sorcery
Look at the top six cards of your library. Put up to two creature cards with total mana value 4 or less from among them onto the battlefield and the rest on the bottom of your library in any order.
Ferocious — If you control a creature with power 4 or greater, put a +1/+1 counter on each creature you control.
Savrios' Masterpiece

Savrios' Masterpiece {3}

Artifact
Creature spells you cast cost {2} less to cast.
Whenever a creature you control enters, if it doesn't have vanishing, put four time counters on it and it gains vanishing.
Savrios' Timeshifter

Savrios' Timeshifter {3}{U}{R}

Creature - Human Wizard
Each instant and sorcery card in your graveyard has reprise. The reprise cost is equal to its mana cost. (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Reprising spells you control can't be countered.
3/3
Scale Bearer
Scourge of the Mountains

Scale Bearer

Enchantment - Aura Steed
(Color indicator: Scale Bearer is red)
(Transform this if it's not attached to a creature. Pay {1}{R} as a sorcery to unattach it.)
Enchant creature you control
Scale Bearer's rider gets +4/+3 and has flying and haste.
Whenever Scale Bearer's rider attacks, you may pay {2}{R}. If you do, it deals damage equal to its power to target creature or planeswalker.
Card has other part: Scourge of the Mountains
Scarlet Haze
Starlit Raze

Scarlet Haze

Enchantment - Aura
(Color indicator: Scarlet Haze is red)
Enchant player
Whenever enchanted player taps a nonbasic land they control, that land doesn't untap during its controller's next untap step.
Card has other part: Starlit Raze
Scarletblood Hound

Scarletblood Hound {2}{R}

Creature - Hound
Haste
Motley — At the beginning of your upkeep, if there are five or more names among nonland permanents you control, Scarletblood Hound deals 3 damage to each opponent.
3/1
Scatter Riches

Scatter Riches {1}{U}{U}{U}

Instant
Counter target spell. Tap all lands that spell's controller controls and that player loses all unspent mana.
“Look on the bright side! Now you'll really know what it's like to start from nothing.”
—Emaryl, Fretport thief
Scene of Nativity

Scene of Nativity {3}{U}{U}

Sorcery
Draw three cards, then manifest a card from your hand. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Scimitar Techniques

Scimitar Techniques {W}

Instant
Target creature you control gets +1/+2 until end of turn. If that creature is white, create a white Aura enchantment token with enchant creature and “Enchanted creature has first strike” attached to that creature.
Scintillate

Scintillate {1}{R}

Instant
Add three mana of any one color.
“Everyone in this city has light in their face. All the better for those of us who work in the darkness.”
— Yoni, Oshiruko Insurgent
Scion of Calamities

Scion of Calamities {3}{R}{R}

Creature - Elemental Avatar
Menace
When Scion of Calamities enters, exile the top two cards of your library. Until the end of your next turn, you may play one of those cards.
Whenever a Mountain you control enters, you may aetherize Scion of Calamities. (To aetherize, create a token that's a copy of it, then exile that token.)
This outrage is all the rage.
5/5