1988 cards found
Wildheart Gorran

Wildheart Gorran {1}{G}

Creature - Human Druid
As long as you control an Elemental creature, Wildheart Gorran gets +1/+1.
  • Novea
Willowing Wisp

Willowing Wisp {1}{U}

Creature - Nymph
{0}: Willowing Wisp becomes the color of your choice until end of turn.
  • Novea
Windcaller Capuchin

Windcaller Capuchin {2}{U}

Creature - Monkey
{2}{U}: Return Windcaller Capuchin to its owner's hand.
A friendly monkey is a happy monkey.
  • Novea
Winding Snake
Mother Snake

Winding Snake {1}{G}

Creature - Snake
When Winding Snake has three or more +1/+1 counters on it, remove them all and transform it.
Card has other part: Mother Snake
  • Monsters of Chikyu
Window Shopping

Window Shopping {3}{U}

Exile the top five cards of your library. An opponent separates them into two piles. You may put one pile into your hand or draw two cards. Then put the rest of the piles into your graveyard.
Wings of Trust

Wings of Trust {1}{W}

Creature - Bird
As long as Wings of Trust has three or more +1/+1 counters on it, it has lifelink and vigilance.
  • Monsters of Chikyu
Wings of the Moon

Wings of the Moon {1}{W}

Creature - Bird
Revive {1}{B}{B}
  • Ophorio
Winning Hand

Winning Hand {3}{U}{U}

Gain control of target creature if its power is less than or equal to the number of cards in your hand.
Quickdraw {4}{U}{U}
  • High Noon
Winona's Study

Winona's Study {3}{R}{G}

Enchantment - Study
Archive 3
You may cast the top card of the archived library. Whenever you do, copy that spell. You may choose new targets for the copy.
  • Sparks of a Multiverse
Winona, the Heretic

Winona, the Heretic {1}{R}{G}

Legendary Planeswalker - Winona
[+1]: Add {R} or {G}. You can't spend this mana to cast an Elf spell.
[–2]: Winona, the Heretic deals 4 damage to any target. If that target is an Elf, Winona deals 4 damage to that Elf's controller.
[–6]: Until end of turn, any time you could cast an instant, you may pay {R}. When you do, Winona deals 2 damage to any target.
  • Sparks of a Multiverse
Wishing Star

Wishing Star {X}{W}

You gain X life.
Sometimes one good night is all you need to set your worries aside.
  • Monsters of Chikyu
Wistful Fox

Wistful Fox {2}{G}

Creature - Fox
When Wistful Fox enters the battlefield, reveal the top eight cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom of your library in a random order.
The lost fox looked up to the moon, wondering where fate would lead her next.
  • Monsters of Chikyu
Withering Pathways

Withering Pathways {3}{B}{B}

Choose one—
• Each opponent sacrifices a creature.
• Each opponent discards two cards.
“Our home has seen the same fate as our enemies.”
  • Ophorio
Wizened Tortle

Wizened Tortle {U}

Creature - Turtle Scout Wizard
Whenever you cast a spell, you may pay {1}. If you do, Wizened Tortle explores.
  • Karina's Explorations
Wondering Oaf

Wondering Oaf {3}{U}

Creature - Beast
When Wondering Oaf dies, return target instant or sorcery card from your graveyard to your hand.
Slow and steady doesn't always win the race, but everything you see along the way is worth the loss.
  • Monsters of Chikyu
Work Up

Work Up {1}{W}

Put a +1/+1 counter on target creature. It gains first strike until end of turn. You gain 2 life.
“Trainers with similar monsters have an easier time, but they sell themselves short. Don't cheat yourself with the easy path.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Working Together

Working Together {1}{U}{U}

If you would draw a card, you may draw two cards and have each opponent draw a card instead.
Spells cost {1} less to cast if a player cast a spell this turn.
  • Monsters of Chikyu

Worldslayer {5}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer.
Equip {5}
  • Villains: The Musical
Worldweary Pangolin

Worldweary Pangolin {2}{G}

Creature - Pangolin
Whenever a creature you control survives damage, it explores.
Each scale is tempered by its own fight.
  • Karina's Explorations
Worn Saddle

Worn Saddle {2}

Artifact - Equipment
Whenever equipped creature attacks, it gets +2/+2 and gains trample until end of turn.
Equip {2}
Worried Vulpine
Worthy Vulpine

Worried Vulpine {R}

Creature - Fox
When Worried Vulpine has three or more +1/+1 counters on it, remove them all and transform it.
“I have no desire to fight, but the elders say we must, or we will lose everything worth fighting for.”
Card has other part: Worthy Vulpine
Worthy Vulpine
Worried Vulpine

Worthy Vulpine

Creature - Fox
(Color indicator: Worthy Vulpine is red)
When this permanent transforms into Worthy Vulpine or at the beginning of combat on your turn, creatures you control gain haste and trample until end of turn.
Through hardship and bloodshed, the Rakkiri lands were kept safe and sound.
Card has other part: Worried Vulpine
Wraith of the Fens

Wraith of the Fens {3}{B}

Creature - Spirit
Wraith of the Fens gets +2/+2 as long as you've gained life this turn.
A master of illusion, the spirit feeds off fear of the nightmares it creates.
  • Monsters of Chikyu
Writing Wonders

Writing Wonders {1}{W}

Whenever another enchantment enters the battlefield under your control, you get a glory counter.
  • Ophorio
Wu, the Shackled

Wu, the Shackled {2}{G}{U}{R}

Legendary Creature - Centaur Druid
When Wu, the Shackled enters the battlefield, you may have an opponent gain control of it. If you do, draw two cards.
At the beginning of your upkeep, if you don't own Wu, she fights another target creature you control and its owner draws a card.
  • High Noon