8944 cards found
Deranged Apothecary

Deranged Apothecary {2}{B}

Creature - Zombie Wizard
{B}, Sacrifice another creature: Deranged Apothecary gains indestructible until end of turn.
“A cranial ache and a dull pain in the chest? Why, I have just the thing.”
3/2
  • Goliaths of Nangjiao
Deranged Arsonist

Deranged Arsonist {2}{R}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature can't block this turn.
“Everyone's afraid of fire.”
2/2
  • Tides of War
Deranged Razorclaw

Deranged Razorclaw {4}{R}{R}

Creature - Lizard Horror
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
Other red creatures you control have frenzy 2. (If a creature has multiple instances of frenzy, each triggers separately.)
Other creatures you control have frenzy 1.
3/3
  • Ophorio
Deranged Seeker

Deranged Seeker {3}{G}

Creature - Bird Beast
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Upon trying to undo the chaos Ada wrecks on their fates, some owls are stricken mad and forced to seek their fate unaided.
3/3
  • Ophorio
Derelict Watcher

Derelict Watcher {4}

Artifact Creature - Scarecrow
Defender
Whenever Derelict Watcher or another Scarecrow you control enters, create a 1/1 black Bird creature token with flying.
2/3
  • High Noon
Derevi's Adjutant

Derevi's Adjutant {3}{W}{W}

Creature - Bird Soldier
Flying
When Derevi's Adjutant enters, put a +1/+1 counter on each other creature you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
When you cycle Derevi's Adjutant, exile it. You may cast it from exile for as long as it remains exiled.
4/4
Derringer Revelation

Derringer Revelation {2}{R}

Instant
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. If an instant or sorcery spell cast this way would deal damage to a player or planeswalker, it deals double that damage instead.
  • High Noon
Derrivan Brawnmage

Derrivan Brawnmage {3}{G}{G}

Creature - Elf Shaman
When Derrivan Brawnmage enters, target creature gets +3/+3 and gains trample until end of turn.
Derrivan mages are so selfless they're willing to grant their life power to anyone in need.
2/3
  • K15 Core Set
Descend Upon the Tomb

Descend Upon the Tomb {5}{B}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Return up to two target creatures with total mana value 5 or less from your graveyard to the battlefield.
  • Riddles of Revio
Descend into Dream

Descend into Dream {2}{U}

Instant
Counter target nonenchantment spell.
There are those who dream too deep and see too much, and who never return from that far-off realm of callous stars.
  • Theros Triumphant
Descend into Insanity

Descend into Insanity {1}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create a 5/5 black Demon creature token with flying. You lose 2 life.
Descendant of Caaseb

Descendant of Caaseb {4}{B}

Creature - Snake
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
At the beginning of your upkeep you lose life equal to the number of +1/+1 counters on Descendant of Caaseb.
4/5
  • Pyramids of Atuum
Descendant of Shimaru

Descendant of Shimaru {2}{G}{G}

Creature - Wolf
Trample
When Descendant of Shimaru enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
4/4
  • Nangjiao In Bloom
Descent from the Highlands

Descent from the Highlands {5}{G}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 3/3 green Elk creature token.
III — Scry X, where X is the number of Elk you control, then draw a card.
Revive {6}{G} ({6}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Descent of the Div

Descent of the Div {2}{B}{G}{U}

Sorcery
You may cast target card in an opponent's graveyard without paying its mana cost.
Flashback {4}{B}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“My shah, we are blockaded on all sides by fear itself. Our only solution: make fearless friends.”
—Atieh, Seer of Distant Futures
  • Alkabah: The Rise of Soli
Descent of the Stars

Descent of the Stars {3}{R}

Sorcery
Destroy target artifact or land.
Kindle 2—{R}, Sacrifice an artifact or land. ({R}, Sacrifice an artifact or land, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Desert Marauder

Desert Marauder {3}{B}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
{2}, Sacrifice a creature: Put a +1/+1 counter on Desert Marauder.
3/2
  • Riddles of Revio
Desert Storm

Desert Storm {3}{R}

Sorcery
Desert Storm deals 6 damage to target creature.
“A matter of cruel irony, to be struck by lightning while dying of thirst among the dunes. I suppose such is Kahembo.”
—Sirif
  • Kahembo: Olde Dawn
Desert Surveyors

Desert Surveyors {4}{R}

Creature - Human Scout
Prowess
At the beginning of combat on each of your turns, you may draw a card. If you do, discard a card.
“I see a storm on the horizon. I suggest we prepare.”
3/5
  • Riddles of Revio
Desert Warriors

Desert Warriors {2}{R}

Instant
Create two 1/1 red and white Sand Warrior creature tokens.
Appearing out of nowhere, always eager for a fight.
  • Pyramids of Atuum
Desert Wurms

Desert Wurms {8}{R}{R}{R}

Creature - Wurm
Desert Wurms can't be blocked by creatures with flying.
When Desert Wurms enters, create two 6/6 red Wurm creature tokens with “This creature can't be blocked by creatures with flying.”
When Desert Wurms is put into a graveyard from anywhere, shuffle it into its owner's library.
6/6
Deserted Monk

Deserted Monk {3}{W}

Creature - Cat Monk
Often forgotten among the Oslyd storms are the ancient orders of colpah monks, those who have shunned the ways of the dwarves and reflections and surviving the desert on willpower alone.
3/3
  • Oirohpo
Deserter's Disdain

Deserter's Disdain {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste and menace until end of turn.
“If there's something the Omenspeakers hate more than an Insurgent, it's a deserter.”
—Vorreia, Omenspeaker deserter
  • K15 Core Set
Deserter's Wandering

Deserter's Wandering {2}{G}

Sorcery
Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.
Walk far into the Wiedfree, away from human miseries.
  • End of Wollensie
Desiccate

Desiccate {2}{B}{B}

Sorcery
Cast this spell only if you have 10 or less life or if you control six or more lands.
All creatures get -5/-5 until end of turn.
“For how precious a mortal soul is, it resides in a disappointingly fragile fortress.”
—Ulric of Ligas
  • Descent from the Highlands