15897 cards found
Strange Jungle

Strange Jungle {1}{G}{G}

Sorcery
Search your library for two basic land cards and put them onto the battlefield tapped. Then they become 0/1 green Plant creatures with “This creature can't block” in addition to their other colors, types, and abilities.
Sometimes you can hear it breathe.
Frontline Commander

Frontline Commander {2}{W}

Creature - Human Knight
Motivate 1 (When this creature enters, you may motivate target creature with less power than this by putting a +1/+1 counter on it.)
Althestrans were the first choice for the vanguard, both for their talent in combat and their inspiring actions.
3/1
  • Tides of War
Grave Tutor

Grave Tutor {1}{B}

Sorcery
As an additional cost to cast this spell, exile two cards from your graveyard with the same mana value.
Search your library for a card with the same mana value as the exiled cards, reveal it, put it into your hand, then shuffle.
Lumbering Ox

Lumbering Ox {1}{R/G}{R/G}

Creature - Ox Warrior
Trample
Lumbering Ox gets +1/+1 for each land you control.
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, you may exile it and repeat this process.
You may play cards exiled with Lumbering Ox.
0/0
  • Kahembo: Olde Dawn
Ebbing Savage

Ebbing Savage {1}{R}

Creature - Human Barbarian Warrior
Prowess
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Before the lethal blow, Batrest's assailant disappeared. Something was very wrong...
2/3
  • Aftermath
Banished Prophet

Banished Prophet {2}{U}

Creature - Construct Wizard
When Banished Prophet enters, you may remove a counter from a permanent you control. If you do, put a +1/+1 counter on another target creature you control.
In every actor's future, he sees them as monstrous. None wish to hear it.
3/2
  • The Stage Presents: The Neverending Act
Whisperwoods Reclaimer

Whisperwoods Reclaimer {1}{G}

Creature - Human Druid
When Whisperwoods Reclaimer enters, if there are three or more land cards in your graveyard, return target land card from your graveyard to the battlefield tapped.
2/2
  • Survive the Night
Lose Your Mind

Lose Your Mind {U}{R}

Instant
Draw two cards, then discard a card unless you have seven or more cards in your graveyard.
Memory {1}{U}{R} (You may cast this card from your graveyard by paying its memory cost and discarding a card. Then exile it.)
“I think I should listen to myself more.”
  • MSEM Masters Cube 2025
Otherworldly Island

Otherworldly Island

Land - Island
({T}: Add {U}.)
Wanderlust — Otherworldly Island enters tapped unless you control four or more other differently named lands.
{1}, {T}: Add one mana of any color.
I saw above me that endless skyway...
Harbinger of Giradrus

Harbinger of Giradrus {U}

Creature - Skeleton Pirate
{U}, Give yourself a lore counter: Scry 1. This ability costs {2} more to activate for each lore counter you have.
{6}{U}, Remove three lore counters from yourself, Sacrifice Harbinger of Giradrus: Draw seven cards, then create two 4/4 red Dragon creature tokens with flying.
1/2
  • Dark Seas of Shiryen
Amber Hills

Amber Hills

Land
As Amber Hills enters, you may pay 2 life. If you don't, Amber Hills enters tapped.
{T}, Sacrifice Amber Hills: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Crusher Beetle

Crusher Beetle {3}{G}

Creature - Insect
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Crusher Beetle can't be blocked by more than one creature.
Everything it comes across will be crushed, no matter how long it takes.
3/2
  • Monsters of Chikyu
Phasmophobia

Phasmophobia {1}{W}

Instant
Tap target creature. Prevent all combat damage that creature would deal this turn. It doesn't untap during its controller's next untap step.
  • Path of Shadows
Bloodbelly Glutton

Bloodbelly Glutton {2}{R}

Creature - Ogre Warrior
Improve {1}{R} ({1}{R}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
As long as Bloodbelly Glutton is embattled, it has first strike, menace, and haste. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/3
Aokara Redeemer

Aokara Redeemer {1}{W}{U}

Creature - Human Samurai
Flash
When Aokara Redeemer enters, exile another target permanent you control. Return that card to the battlefield under your control at the beginning of the next end step.
2/1
  • Tales of Old Jidai
Hell's Bells

Hell's Bells {1}{R}

Sorcery
Destroy target artifact or land. If a land was destroyed this way, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Maelstrom Griffin

Maelstrom Griffin {3}{W}{W}

Creature - Griffin
Flying
{1}{W}: Target creature with a +1/+1 counter on it gains flying until end of turn.
The most ornery griffins in the Golden Company are restricted to only the most experienced riders who know firsthand what gets their shoulders clawed.
3/3
Coiling Spiritscale

Coiling Spiritscale {4}{W}{B/G}

Creature - Spirit Snake
Concord — When Coiling Spiritscale enters, return target permanent card from your graveyard to your hand. If there are four or more card types among permanents you control, you may return that card to the battlefield instead.
5/5
  • Over the Horizon
Moment of Heroism

Moment of Heroism {1}{W}

Instant
Target creature gets +2/+2 and gains lifelink until end of turn.
“Lord Wimbledon, how can one be a hero when their heart lies engripped by fear?”
“Why, young Mikkino, true heroism is only possible in precisely those moments.”
  • Adventurers of Onora
Foggy Town Militia

Foggy Town Militia {1}{U}

Creature - Human Wizard
Once each turn, when you activate a nonmana ability, you may tap target creature.
{1}{U}: Foggy Town Militia gains flying until end of turn.
With supply lines cut, miracles of alchemy must be rationed as with food.
2/1
  • The Empty Throne of Feanav
Marva of Endless Inspiration

Marva of Endless Inspiration {1}{G}{U}{R}

Legendary Creature - Construct God
Indestructible
Marva of Endless Inspiration can't attack or block unless you've cast a spell with mana value 4 or greater this turn.
At the beginning of your end step, return a card at random from your graveyard to your hand. If it's a land card, return it to the battlefield instead.
“Inspire me.”
5/5
  • The Stage Presents: The Neverending Act
Haunted Sunseeker

Haunted Sunseeker {1}{W}{W}

Creature - Nymph Shaman
Whenever you cast a black spell, you may exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
Whenever you cast a red spell, you may have Haunted Sunseeker deal 1 damage to each creature.
1/4
  • Novea
Two-Faced Marauder

Two-Faced Marauder {1}{W}{B}

Creature - Human Skeleton Pirate
Creatures you control dying cause abilities of that creature to trigger as though that creature entered.
{2}{W}{B}, Sacrifice another creature: Destroy target nonland permanent.
3/3
Find Happiness in Misery

Find Happiness in Misery {1}{B}

Sorcery
Target player mills two cards. You draw a card and you lose 1 life.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
Bridled Narwhal

Bridled Narwhal {5}{W}

Creature - Whale
When Bridled Narwhal enters, you gain 5 life.
Pirates escaping sunken ships have two choices—improvise, or drown.
4/5
  • Dark Seas of Shiryen