3263 cards found
Nekomi, the Thought Police

Nekomi, the Thought Police {2}{W}{B}

Legendary Planeswalker - Nekomi
[+1]: Target opponent reveals their hand. Exile a nonland card from it. For as long as it remains exiled, its controller may cast that card, and it costs {2} more to cast.
[–2]: Exile target creature or planeswalker with mana value 3 or less.
[–8]: Search target opponent's library for up to twenty cards and exile them. Then that player shuffles.
Loyalty:
4
  • Adventurers of Onora
Nemesis Eidolon

Nemesis Eidolon {1}{B}

Enchantment Creature - Spirit
{1}{B}, Sacrifice another creature: Put a +1/+1 counter on Nemesis Eidolon. Draw a card. Activate only as a sorcery.
Split from the body and split from the mind: lost, bitter, and alone.
2/2
  • Theros Triumphant
Neo-Alchemist's Mastery

Neo-Alchemist's Mastery {3}{G}

Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature deals combat damage, put that many +1/+1 counters on it.
When enchanted creature leaves the battlefield, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters it had on it.
  • Lovi Awoken
Neo-Soul Attendant

Neo-Soul Attendant {W}

Enchantment Creature - Avatar
Whenever Neo-Soul Attendant or another enchantment you control enters, you gain 1 life.
The Epos of Sahanin promises an era of prosperity once mankind frees itself from the world that birthed it.
1/1
  • Beyond the Blackwall
Neo-Soul Envoy

Neo-Soul Envoy {1}{W}

Enchantment Creature - Avatar
Whenever you gain life, put a +1/+1 counter on Neo-Soul Envoy.
“Beyond the constraints of our broken sleeves rest the tools of our salvation, and a final path to unity.”
2/2
  • Beyond the Blackwall
Neo-Soul Naturalist

Neo-Soul Naturalist {2}{G}

Enchantment Creature - Avatar
When Neo-Soul Naturalist enters, exile up to one target artifact or enchantment. Its controller conjures a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
“Bastion subscribes to no god, elder or invented. Life is deeply human.”
3/2
Related card: Data-Point
  • Beyond the Blackwall
Neo-Soul Nihilist

Neo-Soul Nihilist {3}{B}

Enchantment Creature - Avatar
Neo-Soul Nihilist has lifelink as long as it's attacking.
When Neo-Soul Nihilist is put into your graveyard from anywhere, you may pay 2 life. If you do, conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
4/2
Related card: Data-Point
  • Beyond the Blackwall
Neo-Soul Prophet

Neo-Soul Prophet {G}{W}

Enchantment Creature - Avatar
Whenever another enchantment you control enters, put a +1/+1 counter on Neo-Soul Prophet and conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
“The vessel speaks, and we listen.”
2/2
Related card: Data-Point
  • Beyond the Blackwall
Nereba, Sandchoked Archives

Nereba, Sandchoked Archives

Legendary Land - Desert
{T}: Add {C}.
Wanderlust — {6}, {T}: Draw two cards. Activate only if you control four or more differently named lands.
Nestraider

Nestraider {1}{B}

Enchantment Creature - Horror
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] Each player loses 1 life.
[Lore III] Create a 1/1 black Harpy creature token with flying.
3/2
  • Theros Triumphant
Netcrawler

Netcrawler {1}{G}{G}

Enchantment Creature - Spider
Reach
Whenever you cast a spell with mana value 5 or greater, put two +1/+1 counters on Netcrawler.
Even an ecosystem born in silicon is bound to have an apex predator.
2/4
  • Beyond the Blackwall
Neural Contagion

Neural Contagion {3}{U/B}{U/B}

Enchantment - Aura Curse
Enchant opponent
Enchanted player plays with the top card of their library revealed.
You may cast the top card of enchanted player's library, and you may spend mana as though it were mana of any type to cast it.
Neural Dreams

Neural Dreams {G}{U}

Enchantment
Whenever you conjure a card, if its name isn't noted for Neural Dreams, you may note its name.
Spells you cast with a name noted for Neural Dreams cost one mana of any color less to cast. (If it doesn't have a colored mana symbol in its cost, it costs {1} less.)
  • Beyond the Blackwall
Neural Hijack

Neural Hijack {5}{B}{B}{B}

Enchantment - Aura Curse
Enchant opponent
You control enchanted player except during their extra turns.
At the beginning of enchanted player's end step, if it isn't an extra turn, they take an extra turn after this one.
  • Beyond the Blackwall
Newcomer's Luck

Newcomer's Luck {1}{R}

Enchantment
Whenever a creature you control enters, it gets +2/+1 until end of turn.
“I've been a soldier for near thirty years now. But some days you just can't match the freshly bearded savage who refuses to wear a shirt.”
—Boris, Sergeant of the Tenth
  • The Unraveling
Nexus of Possibilities

Nexus of Possibilities {2}

Legendary Artifact
If you would choose one or more modes, you may choose an additional mode. (Modal spells and abilities are indicated by • listed modes.)
{1}, {T}: Add one mana of any color.
{6}, {T}: Add {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}.
Nherix, the Soulcage

Nherix, the Soulcage {1}{B}

Legendary Creature - Horror Warlock
{U/B}{U/B}: Return Nherix, the Soulcage from your graveyard to the battlefield tapped.
{6}: Return target creature card with mana value 2 or less from your graveyard to the battlefield tapped.
1/1
Ni'Ama, God of Adversity

Ni'Ama, God of Adversity {R}{W}{B}

Legendary Enchantment
{R}{W}{B}, Discard a card named Ni'Ama, God of Adversity: Ni'Ama gains indestructible and becomes a God creature in addition to its other types.
Whenever Ni'Ama enters or attacks, it deals 2 damage to each opponent unless they discard a card. You gain that much life. Repeat this process once.
5/5
  • Mious
Nidhir, the One Beyond

Nidhir, the One Beyond {7}{B}{R}{G}

Legendary Creature - Dragon
This spell costs {X} less to cast, where X is the greatest power among creatures you controlled that died this turn.
Flash
Flying, trample
“Even if you could defeat me, I assure you something worse would take my place.”
—Zarad, the Final Adversary
13/13
  • Arkadai
Night Life

Night Life {3}{B}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's end step, they lose 2 life unless they discard a card.
The vampires that lurked the streets forced every orphan awake through Festenya's long nights if they wanted to survive until morning.
  • Karina's Explorations
Night of the Unliving

Night of the Unliving {2}{B}{B}

Enchantment
At the beginning of your upkeep, if there are no noncreature cards in your graveyard, you may return target creature card from your graveyard to the battlefield.
“There's no more room in hell.”
—“Funeral for the Human Race”
Night on Flayed Mountain

Night on Flayed Mountain {3}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Each player discards a card or sacrifices a creature.
III — Each opponent loses life equal to the number of creature cards in their graveyard. You gain life equal to the number of creature cards in your graveyard.
More and yet more the urchin slew, with every death, his mountain grew.
  • Villains: The Musical
Nightfall Sphinx

Nightfall Sphinx {3}{W}{B}

Enchantment Creature - Sphinx
Flying, lifelink
Whenever Nightfall Sphinx or another creature you control enters, each opponent loses 1 life and you gain 1 life.
2/4
  • Riddles of Revio
Nightpiercer Unicorn

Nightpiercer Unicorn {1}{W}

Enchantment Creature - Unicorn
Chronicle (As this enters and after your draw step, add a lore counter. Stop after III.)
[Lore I-II] You gain 1 life.
[Lore III] Target creature you control gains first strike until end of turn.
2/2
  • Theros Triumphant
Nightspire Contacts

Nightspire Contacts {3}{B}

Enchantment
Whenever a creature attacks one of your opponents, that player loses 1 life.
Assassins don't end wars. They prevent them from starting at all.
  • Seasons of War