2042 cards found
Vault Sentinel

Vault Sentinel {3}

Artifact Creature - Golem
As long as an opponent controls a permanent you own, Vault Sentinel gets +4/+4.
“These sentinels are state of the art in burglary protection, they'll make sure anyone who comes in comes out unarmed.”
—Artamo, vault keeper
  • Villains: The Musical
Ve'aja, the First Bloodline

Ve'aja, the First Bloodline {2}{B}{R}

Legendary Creature - Cleric Avatar
Ve'aja, the First Bloodline's power is equal to the number of Clerics you control.
Whenever another nontoken creature you control dies, you lose X life and create X 1/1 black Cleric creature tokens, where X is that creature's power.
“All things begin and end in blood.”
  • Sparks of a Multiverse
Veil of Flames

Veil of Flames {3}{R}{R}

Enchantment - Aura
Enchant creature
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Enchanted creature gets +3/+0 and has menace.
  • Monsters of Chikyu
Veiled Charmer

Veiled Charmer {2}{R}{R}

Creature - Merfolk
Whenever Veiled Charmer attacks, target creature blocks it this turn if able.
  • Novea
Vengeful Agent

Vengeful Agent {2}{B}

Creature - Human Soldier
Whenever a creature without a bounty counter on it dies, you may pay 1 life. When you do, post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
  • High Noon
Vengeful Sorrow

Vengeful Sorrow {1}{W}

Creature - Spirit
Opponents drawing a card during your turn causes one death knell of a permanent you control to trigger.
Death knell — Spells target opponent casts this turn cost {1} more to cast. (As a creature you control dies, trigger one death knell of that creature or another permanent you control.)
A whole plane's worth of sorrows all came together, and decided it didn't want to be forgotten.
  • Karina's Explorations
Venom Loop

Venom Loop {G}

Artifact - Equipment
Equipped creature gets +1/+0.
Equipped creature has deathtouch as long as it's attacking.
Equip {1}
“Everything is dangerous if you know how to use it, or don't know how to respect it.”
—Irbek, crocodile hunter
  • Karina's Explorations
Venomous Gorran

Venomous Gorran {3}{G}

Creature - Human Druid
Primal {1}{B}{B} (During your turn, you may cast this spell for {1}{B}{B} instead of playing a land.)
When Venomous Gorran enters the battlefield, if you cast it for its primal cost, it fights target creature.
  • Novea
Venomous Haploc

Venomous Haploc {3}{G}{G}

Creature - Lizard
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Venomous Haploc becomes blocked, other creatures you control gain deathtouch until end of turn.
  • Ophorio

Versatility {2}

Codex — Heraldry; Whimsy; Villainy; Creativity; Brutality. (As this enters, conjure its contents into a shuffled face-up additional library.)
You may spend mana as though it were mana of any color to cast this codex's contents.
Spells you cast are all colors.
“Zero is... complicated, she's mooostly on our side?”
  • Karina's Explorations
Vessel of Lost Souls

Vessel of Lost Souls {G}{U}

Creature - Plant Spirit
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Vessel of Lost Souls envisions a creature card, you may have it become a copy of that card until end of turn.
Vicar of Victory

Vicar of Victory {W}

Creature - Reflection Cleric
Whenever a creature you control dies, you may pay {W}. If you do, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
{2}{W}, {T}: Return target creature card from your graveyard to the battlefield. Activate this ability only if you are glorious.
  • Ophorio
Vicious Metamorph
Scuttling Gnat

Vicious Metamorph

Creature - Insect
(Color indicator: Vicious Metamorph is blue)
Flying, protection from Dragons
...where the land's magic twisted it into a predator fit for any territory.
Card has other part: Scuttling Gnat
Vicious Slasher

Vicious Slasher {R}

Creature - Lizard Warrior
Winnow (Damage dealt to this creature also causes you to lose that much life.)
Whenever Vicious Slasher attacks, target creature gains winnow until end of turn.
Everyone will know his pain.
Victims of Graygulch

Victims of Graygulch {3}{B}{B}

Creature - Spirit
When Victims of Graygulch enters the battlefield, target player loses life equal to the number of Spirits you control. You gain life equal to the life lost this way.
The west was born from endless souls, and it might soon die from them too.
  • High Noon
Victory Road

Victory Road

{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you control a creature with a +1/+1 counter on it.
Aspiring rangers of Chikyu prove their skills by traveling the treacherous cave.
  • Monsters of Chikyu
Vigil Invoker

Vigil Invoker {3}{W}{W}

Creature - Reflection
{6}: You may tap or untap target creature.
Forgotten by the lone cats and splintering reflections, some still keep watch.
  • Oirohpo
Vile Infiltrator

Vile Infiltrator {2}{U}

Creature - Horror
Whenever you cast a spell during an opponent's turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“The dullard has taken to the donor brain. Not quite man nor mer, yet smarter than either.”
—Doctor Hitana
  • Villains: The Musical
Villains: The Musical

Villains: The Musical {2}{B}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Whenever a creature enters the battlefield under your control, each opponent loses 1 life.
I, II — Create a 1/1 black Actor creature token with lifelink.
III — Each opponent loses life equal to the number of tokens you control. You gain life equal to the life lost this way.
And Saia's plan took to the stage to keep her enemies engaged.
  • Villains: The Musical
Visilaca's Study

Visilaca's Study {2}{B}{B}

Enchantment - Study
Archive 13 (As this enters the battlefield, shuffle the top thirteen cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
At the beginning of your upkeep, you lose half your life, rounded up, and you draw half of the cards from the archived library, rounded up.
  • Sparks of a Multiverse
Vivian's Vanguard

Vivian's Vanguard {1}{U}

Creature - Human Warrior Detective
Whenever you sacrifice a Clue, Vivian's Vanguard gets +2/+0 and gains flying until end of turn.
“The clues point to a hundred different places. Is it nothing, or is it everything?”
—Inspector Vivian Dymra
  • Villains: The Musical
Vivian, the Detective

Vivian, the Detective {2}{U}{B}

Legendary Planeswalker - Vivian
[+1]: Exile up to one other target permanent until the beginning of its owner's next end step.
[–1]: Return another target planeswalker to its owner's hand.
[–6]: You get an emblem with “Whenever a permanent leaves the battlefield, each opponent discards a card.”
  • Villains: The Musical
Vivid Afterimage

Vivid Afterimage {3}{U}{U}

Whenever a nontoken permanent you control leaves the battlefield, create a token that's a copy of it. Exile the token at the beginning of the next end step.
“Where once was two, a third is born, where once was one, a second is torn.”
—The Lost Verse, V
  • Ophorio
Vivid Hallucination

Vivid Hallucination {2}{U}

Creature - Ox Illusion
When Vivid Hallucination blocks or becomes blocked, return it to its owner's hand.
One of the worst parts of working with aether is not knowing what is and isn't mere hallucination.
  • High Noon
Voice of Ambition

Voice of Ambition {1}{B}

Creature - Human
Sacrifice Voice of Ambition: Target creature gets +2/+1 until end of turn.
Being made an example of is little more than a rite of passage to the Gorru.
  • Novea