15282 cards found
Div of Bonded Souls

Div of Bonded Souls {R}{G}{W}

Creature - Horror
When Div of Bonded Souls enters, create a 1/1 colorless Illusion creature token with “This creature is every creature type.”
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
3/1
  • Alkabah
Brazen Blackguard

Brazen Blackguard {3}

Artifact Creature - Rogue
First strike
Other Rogues you control get +1/+0 and have first strike.
{2}, Sacrifice a permanent: Return target Rogue card from your graveyard to your hand.
3/1
  • Rail War
Gilded Guardian

Gilded Guardian {4}

Artifact Creature - Construct
Flying
When Gilded Guardian dies, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle.
3/1
Lofty Dreamship

Lofty Dreamship {2}

Artifact - Vehicle
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
And what a dream it was.
3/1
  • Dark Seas of Shiryen
Ravenous Hollow

Ravenous Hollow

Land - Animus
Ravenous Hollow enters tapped.
{T}: Add {B} or {R}.
{2}{B}{R}: Until end of turn, Ravenous Hollow becomes a Wolf creature with first strike in addition to its other types.
Scavenge {2}{B}{R}
3/1
  • Panxiou
Shrapnel Golem

Shrapnel Golem {3}

Artifact Creature - Golem
{2/W}{2/W}: Shrapnel Golem deals 3 damage to target creature blocking it.
As it rose, bits of its body crashed to the ground, crushing any poor souls ill-fated enough to be standing beneath.
3/1
  • Al Tabaq
Spiny Ridge

Spiny Ridge

Land - Animus
Spiny Ridge enters tapped. When it does, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this, then you may put that card into your graveyard.)
{T}: Add {R}.
{4}{R}: Spiny Ridge becomes a Lizard creature. (This effect lasts indefinitely.)
3/1
  • Karina's Explorations
Vibrant Balloon

Vibrant Balloon {3}

Artifact - Vehicle
Flying
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
When the balloons went up was Mother Mertle's cue to go inside, before the bashful youth could bond over dropping raw eggs on her.
3/1
  • Harvest Festival
AOSE Field Researcher

AOSE Field Researcher {2}{W}

Creature - Human Shaman
Vigilance
Cadence (Whenever you cast a spell, if its mana value is greater than this creature's power, put a +1/+1 counter on this creature.)
“Go to space, they said. See wonderful sights, they said. Turns out it's just an empire of dirt.”
3/2
  • Love Song
Ainok Brushwacker

Ainok Brushwacker {1}{W}{W}

Creature - Hound Soldier
Rapport — Whenever Ainok Brushwacker and at least one other creature you control become tapped, Ainok Brushwacker gains first strike until end of turn.
3/2
  • Harvest Festival
Althestran Oathsworn

Althestran Oathsworn {4}{W}

Creature - Human Knight
Motivate 2 (When this creature enters, you may motivate target creature with less power than this by putting two +1/+1 counters on it.)
{1}{W}: Target creature with a +1/+1 counter on it gains lifelink until end of turn.
3/2
Armored Axewarden

Armored Axewarden {1}{W}

Creature - Dwarf Soldier
Prevent all combat damage that would be dealt to Armored Axewarden as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
The steel is for his protection — the gilding just makes it look stylish.
3/2
  • Quest for the Roseblade
Atieh's Elite

Atieh's Elite {2}{W}{W}

Creature - Angel Cleric
Flying
When Atieh's Elite enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
Whenever you honor a creature, until end of turn, that creature has base power and toughness 4/4, gains flying, and becomes an Angel in addition to its other types.
3/2
  • Alkabah
Bearidge Jailer

Bearidge Jailer {3}{W}

Creature - Human Soldier
Whenever you detain a permanent, you gain life equal to that permanent's mana value.
“The Bearidge boys would prefer to take you alive, but don't be fooled, they'll kill you as soon as look at you.”
—Calamity Rose
3/2
  • High Noon
Calamity Apparition

Calamity Apparition {2}{W}

Enchantment Creature - Sand Spirit
As Calamity Apparition enters, choose fade or linger.
When Calamity Apparition dies,
• Fade — You gain 2 life and scry 2.
• Linger — Put a +1/+1 counter on target creature you control.
3/2
  • Riddles of Revio
Celestial Conscript
Scavenging Soldier

Celestial Conscript

Creature - Angel Soldier
(Color indicator: Celestial Conscript is white)
First strike
Whenever a creature blocks Celestial Conscript, put a -1/-1 counter on that creature.
Late in the war, those who could be elevated to replace lost angels of the Concordance would become scarce as well.
3/2
Card has other part: Scavenging Soldier
  • The Empty Throne of Feanav
Confident Cavalier

Confident Cavalier {2}{W}

Creature - Human Knight
Other Knight creatures you control get +1/+1.
“This is a blessing! Only in battle can I truly prove my valor.”
3/2
  • A Tourney at Whiterun
CySec Disruptor

CySec Disruptor {2}{W}

Creature - Human Rogue
Flash
When CySec Disruptor enters, if it was cast, target opponent conjures a card named Data-Point on top of their library. (It's a sorcery that costs {2} with “Draw a card.”)
“Time to touch root.”
3/2
Related card: Data-Point
  • Beyond the Blackwall
Dafiqi Falconer

Dafiqi Falconer {2}{W}

Creature - Human Warrior
Dafiqi Falconer gets +X/+X, where X is the amount of life you've gained this turn.
As long as your life total is greater than your starting life total, Dafiqi Falconer has flying.
“My falcon can see what I cannot. I can understand what she cannot. We are a perfect pair.”
3/2
  • Riddles of Revio
Danuri Eaglerider

Danuri Eaglerider {2}{W}

Creature - Human Soldier
Identity — As long as you control at least two other creatures that share a creature type with Danuri Eaglerider, Danuri Eaglerider gets +1/+2 and has flying.
“The Fellors enjoy the savagery of griffins. We prefer the majesty of the eagles.”
3/2
  • Khaliz-Dorahn
Dawn Hill Daybreaker

Dawn Hill Daybreaker {2}{W}

Creature - Hound Cleric
Whenever Dawn Hill Daybreaker or another creature you control enters, you gain 1 life. If that creature is a Cleric, tap up to one target creature an opponent controls.
Daybreakers have learned to harness the sunrise itself in battle.
3/2
  • Adventurers of Onora
Diligent Deputy

Diligent Deputy {2}{W}{W}

Creature - Human Soldier
{3}{W}{W}: Detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
“The suits working for the Judges think they're important cause they get a bit of aether. Wouldn't last five minutes out here with me.”
—Calamity Rose
3/2
  • High Noon
Divine Theurge

Divine Theurge {3}{W}

Creature - Human Cleric Wizard
When Divine Theurge enters, choose one —
• Return target enchantment card from your graveyard to your hand.
• Return target creature card with power 2 or less from your graveyard to your hand.
3/2
  • Feanav: The Apothecary's Progress
Dreamnapper

Dreamnapper {3}{W}

Creature - Tapir
Flash
When Dreamnapper enters, another target creature phases out until Dreamnapper leaves the battlefield. (Treat it and anything attached to it as though they don't exist as long as it's phased out.)
3/2
  • Monsters of Chikyu
Duskwatcher

Duskwatcher {2}{W}

Creature - Human Rogue
Whenever Duskwatcher attacks, create a Function token with “Tap target creature.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
Where CySec fail to take action, the citizenry of Dusk City step in.
3/2
  • Beyond the Blackwall