14928 cards found
Cocky Bladesinger

Cocky Bladesinger {1}{R}{W}

Creature - Human Warrior
Flash
When Cocky Bladesinger enters, it gains first strike, lifelink, and haste until end of turn.
“Not quite my tempo.”
3/1
  • Arcanum Academia
Coldhearted Explorer

Coldhearted Explorer {1}{B}

Creature - Human Assassin
Haste
Coldhearted Explorer can't block.
“Some people question the morality of exploration and colonization. I'm content to sit back, kick back, and watch this world get bushwhacked.”
3/1
  • Love Song
Collapsing Star Viper

Collapsing Star Viper {X}{R}{W}

Creature - Elemental Snake
Haste
When Collapsing Star Viper enters, you may tap target permanent with mana value X or less.
At the beginning of your upkeep, return Collapsing Star Viper to its owner's hand.
3/2
  • Love Song
Commander of the War Song

Commander of the War Song {4}{R}

Creature - Human Rebel Warrior
{R}: You may put a Rebel creature card from your hand onto the battlefield. That creature gains haste. Sacrifice the creature at the beginning of the next end step.
“Charge forward!”
3/4
  • Tides of War
Commander of the Worthy

Commander of the Worthy {1}{G}{U}

Creature - Nephilim Warrior
Whenever one or more creatures you control with counters on them attack, draw a card.
“Without empathy, one suffers from stagnation and empty lives. Give, prosper, and find joy in helping all.”
—Tyrus, Giver to All
3/1
  • Alkabah
Compulsive Accuser

Compulsive Accuser {2}{B}

Creature - Vampire Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, you lose 1 life and you draw a card.
She cried and lied to all who would listen until she was the only one who could.
3/2
  • Villains: The Musical
Conchport Crook

Conchport Crook {3}{B}

Creature - Fox Rogue
Spells you cast from exile cost {1} less to cast.
“You name it, I'll nick it.”
3/4
Card has other part: Great Escape
  • Adventurers of Onora
Condemned Cavalier

Condemned Cavalier {3}{W}{B}

Creature - Zombie Knight Aurashaper
When Condemned Cavalier enters, create a white and black Aura Curse enchantment token named Profane March attached to target player. The token has enchant player and “Whenever a creature enchanted player controls attacks, that player loses 1 life and defending player gains 1 life.”
3/2
  • Over the Horizon
Confident Cavalier

Confident Cavalier {2}{W}

Creature - Human Knight
Other Knight creatures you control get +1/+1.
“This is a blessing! Only in battle can I truly prove my valor.”
3/2
  • A Tourney at Whiterun
Confirmor of Virtue

Confirmor of Virtue {4}{W}

Creature - Spirit
Flying
At end of combat on your turn, untap all creatures you control with power greater than their base power.
Sweetened words of heartfelt gratitude rouse the most stagnant hearts.
3/4
  • End of Wollensie
Consign to Oblivion

Consign to Oblivion {1}{B}{B}

Sorcery - Revelation
Exile up to one target creature.
Coalesce {5}{B}{B} (You may cast this from your graveyard for {5}{B}{B}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Whenever Consign to Oblivion deals damage to a permanent, exile that permanent.
3/5
Consult on Ages Lost

Consult on Ages Lost {3}{U}

Sorcery - Revelation
Create two 1/2 blue Bird creature tokens with flying.
Coalesce {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
Contentious Yak

Contentious Yak {3}{G}

Creature - Yak
Trample
When Contentious Yak enters, another target creature you control gets +1/+1 and gains trample until end of turn.
3/3
  • Surging Tide
Coral Serpent

Coral Serpent {3}{U}{U}

Enchantment Creature - Serpent
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Cycling {U} ({U}, Discard this card: Draw a card.)
“The Great Current runs its course through all who serve the Reefcrown.”
—Anemothrys
3/3
  • Elmare: Into the Abyss
Coralblade Cohort

Coralblade Cohort {1}{G}{G}

Creature - Merfolk Knight
Vigilance, trample
Whenever you draw your second card each turn, put a +1/+1 counter on Coralblade Cohort.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/3
Coralight Choir

Coralight Choir {1}{W}

Creature - Merfolk Cleric
{3}{W}: Tap target creature. Activate only during your turn.
“That horrible sound... I felt it pierce my armor and reverberate within my helmet. It appears this province is more secure than we'd anticipated.”
—Grieger, Depthlight frontliner
3/1
  • Elmare: Into the Abyss
Coralight Communer

Coralight Communer {2}{G}

Creature - Merfolk Druid
Concord — When Coralight Communer enters, if there are four or more card types among permanents you control, draw a card.
In order to further understand the workings of the Great Current, Coralight scholars spend centuries communing with Elmare's mystic denizens.
3/2
  • Elmare: Into the Abyss
Corpse Exploiter

Corpse Exploiter {3}{B}

Creature - Zombie Warrior
Whenever another Zombie you control enters, you may pay {1}{B}. If you do, exile target creature card from a graveyard. You gain life equal to its toughness.
The group soon realized they had better chances at surviving by running away instead of fighting.
3/3
  • Aftermath
Corpsekisser

Corpsekisser {3}{B}

Creature - Zombie Wizard
Whenever another Zombie or Demon creature you control enters, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
3/3
  • Surging Tide
Corpulent Gibberer

Corpulent Gibberer {4}{R}

Creature - Ooze Horror
Menace
Sacrifice another creature: Corpulent Gibberer deals 1 damage to any target.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3/3
  • Toll Midnight
Corsair Sellsword

Corsair Sellsword {B}{R}

Creature - Human Pirate Warrior
Corsair Sellsword can't block.
Whenever you foretell a card or cast a foretold spell, you may return Corsair Sellsword from your graveyard to your hand.
“Don't worry — plenty more to go around.”
—Lysene, Aravant spymaster
3/2
  • Quest for the Roseblade
Corym, Gyrewood Ranger

Corym, Gyrewood Ranger {2}{G}

Legendary Creature - Elf Ranger
Reach
Improve {1}{G/W} ({1}{G/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
3/3
  • Seasons of War
Cosmonaut Pioneer

Cosmonaut Pioneer {4}{G}

Creature - Human Scientist
When Cosmonaut Pioneer enters or leaves the battlefield, choose one—
• Scry 1, then draw a card.
• Create a 3/3 green Alien creature token with trample.
• You gain 5 life.
“Who knows what we'll find out there?”
3/3
  • MSEM Masters Cube
Cou Ling of Many Tails

Cou Ling of Many Tails {3}{W}{W}

Legendary Creature - Spirit
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Flying
{2}{W}: Prevent all damage that would be dealt to and dealt by creatures with counters on them this turn.
3/4
  • Goliaths of Nangjiao
Council of Shards

Council of Shards {2}{B}

Legendary Artifact Creature - Droid Cleric
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Sacrifice two creatures: Draw a card.
Sacrifice three creatures: Exile target creature or planeswalker.
They carry but a bound sliver of divine power, and yet they bind Dusk City.
3/3
  • Beyond the Blackwall