11227 cards found
Corruption's Hold

Corruption's Hold {4}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3 and has “At the beginning of your upkeep, you lose 3 life.”
Ka Soma sank beneath the murk, alive, but trapped, alone, and forgotten.
  • Novea
Corsair Sellsword

Corsair Sellsword {B}{R}

Creature - Human Pirate Warrior
Corsair Sellsword can't block.
Whenever you foretell a card or cast a foretold spell, you may return Corsair Sellsword from your graveyard to your hand.
“Don't worry — plenty more to go around.”
—Lysene, Aravant spymaster
3/2
  • Quest for the Roseblade
Cortex Coil

Cortex Coil {2}

Artifact - Equipment
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw a card. This ability triggers only once each turn.
Equip {1}
Corvid Heretic

Corvid Heretic {B}

Creature - Bird
Whenever one or more cards leave your graveyard, each opponent loses 1 life and you gain that much life.
The Awakening corrupts more than just animals and monsters. The truly vile of humanity join them.
1/1
  • Survive the Night
Corym's Elite

Corym's Elite {2}{G}

Creature - Elf Warrior
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Corym's Elite can't be blocked by creatures with power 2 or less.
“Who could be better equipped to fight a guerilla war than those who can listen to the trees?”
2/1
  • Seasons of War
Corym, Gyrewood Ranger

Corym, Gyrewood Ranger {2}{G}

Legendary Creature - Elf Ranger
Reach
Improve {1}{G/W} ({1}{G/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
3/3
  • Seasons of War
Cosmic Chart

Cosmic Chart {3}

Artifact
{T}: Add one mana of any color.
{5}, {T}, Sacrifice Cosmic Chart: Search your library for a card, put it into your hand, then shuffle.
Cosmic Contraption
Hidden Garden Entrance

Cosmic Contraption

Artifact
When Cosmic Contraption enters or leaves the battlefield, you may reveal a noncreature card you own from outside the game and put it into your hand.
“One journey ends, another begins.”
Card has other part: Hidden Garden Entrance
Cosmic Expansion

Cosmic Expansion {1}{U}{U}

Enchantment - Road
When Cosmic Expansion enters, draw a card, then choose a card name.
Whenever one or more creatures you control with the chosen name deal combat damage to a player, you may create a token that's a copy of another target artifact or enchantment you control.
Capac Upanqui expanded the Caica empire to more planes than any other emperor before him.
  • Road to Carü Mapu
Cosmic Tendrils

Cosmic Tendrils {2}

Artifact
Whenever you cast a spell, you may pay 3 life. If you do, draw a card.
Inscribed in reality like stone, a law saying “Give up what you love before it does you in.”
Cosmonaut Pioneer

Cosmonaut Pioneer {4}{G}

Creature - Human Scientist
When Cosmonaut Pioneer enters or leaves the battlefield, choose one—
• Scry 1, then draw a card.
• Create a 3/3 green Alien creature token with trample.
• You gain 5 life.
“Who knows what we'll find out there?”
3/3
  • MSEM Masters Cube
Cosmostorm Rider

Cosmostorm Rider {3}{R}

Creature - Human Shaman
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Whenever a creature you control enters, if you didn't cast it from your hand, target land you control becomes a 7/1 red Elemental creature with trample and haste. It's still a land.
2/2
  • Mious
Cou Ling of Many Tails

Cou Ling of Many Tails {3}{W}{W}

Legendary Creature - Spirit
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.)
Flying
{2}{W}: Prevent all damage that would be dealt to and dealt by creatures with counters on them this turn.
3/4
  • Goliaths of Nangjiao
Cou Ling of the Lunar Den

Cou Ling of the Lunar Den {2}{U}{R}{W}

Legendary Creature - Human Wizard
When Cou Ling enters, create two 2/1 red and white Fox creature tokens.
Whenever a Fox you control deals combat damage to a player, draw a card, then you may cast an instant or sorcery card with mana value less than or equal to the damage dealt from your hand without paying its mana cost.
1/3
  • Nangjiao In Bloom
Council of Shards

Council of Shards {2}{B}

Legendary Artifact Creature - Droid Cleric
Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.
Sacrifice two creatures: Draw a card.
Sacrifice three creatures: Exile target creature or planeswalker.
They carry but a bound sliver of divine power, and yet they bind Dusk City.
3/3
  • Beyond the Blackwall
Council of the Immortals

Council of the Immortals {2}{W}{W}

Legendary Creature - Spirit
Flying
Whenever a creature you control that isn't enchanted dies, adjudicate.
Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
2/2
Counteredge Blade

Counteredge Blade {3}

Artifact - Equipment
Equipped creature gets +2/+1.
Whenever equipped creature becomes the target of a spell or ability for the first time each turn, counter that spell or ability.
Equip {2}
  • Spark of Revolution
Counteroffense

Counteroffense {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +0/+1.
Enchanted creature deals combat damage equal to its toughness rather than its power.
  • Aftermath
Counting Stars

Counting Stars {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 and has “Whenever this creature attacks, tap target creature defending player controls.”
Courageous Stand

Courageous Stand {3}{G}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +3/+3.
“A truly just ruler does not need to be frequently saved.”
—Kayvish, Emtala Satrap
  • Alkabah
Courier Eagle

Courier Eagle {2}{W}

Creature - Bird
Flying
When Courier Eagle enters, target creature gets +2/+1 until end of turn.
As the grisly spectacles became more frequent, Ravnica's weapon industry blossomed.
2/1
  • Kaleidoscope
Court Beastmaster

Court Beastmaster {G}{G}

Creature - Human Shaman
{T}: Add {G}.
Concord — {T}: Add two mana in any combination of colors. Activate only if there are four or more card types among permanents you control.
0/4
  • Al Tabaq
Court Sponsor

Court Sponsor {2}{W}

Creature - Human Advisor
Whenever another creature with power 2 or less you control enters for the first time each turn, you may pay {W}. If you do, draw a card.
Ekebram made sure that Sannuria welcomed Shala Na and Nikanuur.
1/4
  • Scriptures of Urshad
Coven Adherent

Coven Adherent {2}{B}

Creature - Human Soldier
Adorned — Coven Adherent has indestructible as long as it's equipped and/or enchanted.
“We grant to you the Progenitor of Steel. Remember, the blade is the true legend. You are merely a vessel for its will.”
3/2
  • A Tourney at Whiterun
Covert Reinforcement

Covert Reinforcement {3}{W}

Creature - Human Soldier
When Covert Reinforcement enters, exile target nonland permanent an opponent controls until Covert Reinforcement leaves the battlefield.
“By looking at me, you are in violation of three federal laws. And the law always wins.”
1/4
  • Love Song