Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Masked Lancer has first strike as long as it's attacking. Whenever Masked Lancer mentors a creature, that creature gains first strike until end of turn.
Whenever one or more cards are put into exile from anywhere, target opponent loses 1 life. Whenever one or more creatures you control deal combat damage to a player, you may pay 2 life. If you do, purge. (Exile two cards that share a type from graveyards. If you do, draw a card.)
When Master Negotiator enters, you may gain control of target nonland permanent an opponent controls with mana value 2 or less. If you do, its controller may draw a card. Otherwise, you draw a card.
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Whenever Master of Ancient Ways mentors a creature, that creature gains double strike until end of turn.
You may choose not to untap Master of Minds during your untap step. {T}: Gain control of target creature with mana value X or less for as long as Master of Minds remains tapped, where X is the number of Islands you control.
When Master of the Abyss enters, draw two cards, then discard a card. {2}{U}{U}, {T}, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
Wu Xing (Add effects based on the number of colors of mana spent to cast this spell.) 1 | When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy. 3 | When you cast your next creature spell this turn, copy it.
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.) Whenever an experience ability puts a +1/+1 counter on a creature you control, put a +1/+1 counter on that creature.
Poisonous 3 (Whenever this creature deals combat damage to a player, that player gets three poison counters.) At the beginning of your upkeep, if an opponent is poisoned, you may have Mautakesh Strangler fight target creature you don't control.
As long as you control another white creature, Mavisa's Familar has lifelink. The same is true for blue and flying, black and deathtouch, and red and trample.
Reach When Mawdryk's Harrier enters, look at the top six cards of your library. You may put an Elf card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Elves you control get +1/+1.
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) Recursive — As long as Mayar, Nullcrowned is a Curse, they have all nonrecursive abilities of other Curses and creatures with breach you control. Pay 3 life: Target enchantment creature gains haste and menace until end of turn.
When Meadow Songstress enters, conjure three cards named Meadow Songstress and shuffle them into your main library. Whenever a nontoken creature you control enters, if it shares a name with one or more other creatures you control, draw a card.
Mechanized Ideal gets +X/+Y, where X is the highest base power among other creatures you control and Y is the highest base toughness among other creatures you control.
At the beginning of combat on your turn, if you cast an enchantment spell, an instant spell, and a sorcery spell this turn, create two 3/3 red Shark enchantment creature tokens. You may have any number of those tokens gain haste. If you do, sacrifice the tokens you chose at end of combat.
Mark (Whenever this creature attacks, mark target creature until end of turn.) Whenever a marked creature dies, put a +1/+1 counter on Mei's Collector.
[+1]: Draw a card unless an opponent discards a card. [–3]: Gain control of target creature until the end of your next turn. [–6]: Choose up to four cards in graveyards. You may play those cards without paying their mana costs.
Each opponent loses 2 life and you gain 2 life. You mill two cards. Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
As Animus's blood degraded, their education in alchemy became a matter of life or death.
Meletian Trireme can't be blocked by creatures with power 2 or less. Whenever Meletian Trireme enters or deals combat damage to a player or planeswalker, scry 1, then draw a card. Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)