Fellors are trained as warriors since the moment they're born. Once they're thirteen, they join the ranks in the assaults against the Shield until their death.
Harmony — Target creature you control gets +1/+0 and gains first strike until end of turn. When Fellor War-Skald enters, harmonize. (Trigger up to one harmony of a permanent you control.)
{R/G}: Fento, Nova Crusader gains haste and trample until end of turn. Whenever Fento, Nova Crusader attacks, you may put a creature card from your hand onto the battlefield tapped and attacking. If you do, sacrifice that creature at the beginning of the next end step.
Equipped creature gets +3/+0. Whenever a creature you control attacks and isn't blocked, you may pay {4}. If you do, attach Feral Cleaver to that creature. Equip {3}
Beragnians have rudimentary weapons, but excellent skill wielding them.
Trample When Feral Devout enters, choose one — • Put a +1/+1 counter on Feral Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
{1}{R}{G}: Feral Exemplar gets +2/+2 until end of turn. Activate only once each turn. Ferocious — Whenever a creature you control with power 4 or greater attacks, that creature gets +X/+X until end of turn, where X is its power.
Colossal 3—{4}{R}{G}(You may cast this for its colossal cost to have it enter with three +1/+1 counters; or pay {4}{R}{G} as a sorcery: Put three +1/+1 counters on it if it has none.) Each creature you control with a counter on it can't be blocked by more than one creature.
Haste Menace (This creature can't be blocked except by two or more creatures.) {4}{R}{R}: Ferocious Desert-Hunter gets +X/+0 until end of turn, where X is its power.
It might have lost the ability to fly, but not its greed for prey.