3691 cards found
Lupine Ferocity

Lupine Ferocity {1}{B}

Instant
Choose target creature, then choose two —
• Put a +1/+1 counter on the chosen creature.
• The chosen creature gains lifelink until end of turn.
• The chosen creature gains indestructible until end of turn.
  • Kahembo: Olde Dawn
Lurking in the Reeds

Lurking in the Reeds {1}{R}

Sorcery
Target creature gets +3/+3 and gains haste until end of turn.
Don't tempt chance at the water's edge. The naiads won't give you a second.
  • Novea
Lustrous Devout

Lustrous Devout {G/U}{W}

Creature - Faerie
(Color indicator: Lustrous Devout is white)
Flying
When Lustrous Devout enters, choose one —
• Put a +1/+1 counter on Lustrous Devout.
• Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
1/1
  • Beyond Our Ken
Lysene's Vagabond

Lysene's Vagabond {U}{R}

Creature - Human Pirate Rogue
Attacking Pirates and Rogues you control get +1/+0.
{2}{U}: Tap target creature an opponent controls.
“Sorry I can't stay. Hope my cutlass'll keep you company enough.”
2/2
  • Quest for the Roseblade
Mabil's Study

Mabil's Study {G}{U}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, until end of turn, you may spend mana as though it were mana of any color to cast spells with the same name as that card and spells with that name can't be countered.
  • Sparks of a Multiverse
Macabre Ruins

Macabre Ruins {2}

Artifact
{X}, {T}, Sacrifice Macabre Ruins: Target creature gets -X/-X until end of turn.
Remnants of lost civilizations scatter Al Tabaq's sweeping dunes.
  • Al Tabaq
Machi Initiate
Ceremony of Safe Passage

Machi Initiate {1}{G}

Creature - Human Shaman
Whenever you gain life for the first time each turn, reveal the top card of your library. If it's a land or creature card, put it into your hand. Otherwise, put it into your graveyard.
The machi are the Relonche's spiritual guides, in charge of healing both bodies and souls...
1/1
Card has other part: Ceremony of Safe Passage
  • Road to Carü Mapu
Mad Queen Margarete

Mad Queen Margarete {B}{R}

Legendary Creature - Wolf Noble
Menace
Whenever Margarete or another creature you control dies, up to one target creature you control cackles. (Put a menace counter on it. If it already has menace, it deals 1 damage to each opponent instead.)
Once each turn, when Margarete or another creature you control with menace dies, you may torment each opponent. (They lose 3 life unless they discard a card or sacrifice a nonland permanent.)
1/3
  • MSEM Masters: Legends
Maddening Theory

Maddening Theory {1}{U}

Instant
Draw a card.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
Faith in a conjecture meets the challenge of proving it.
  • Feanav: The Apothecary's Progress
Madelon, Merchant's Heir

Madelon, Merchant's Heir {G}{U}

Legendary Creature - Human Noble
Whenever an opponent activates an ability of a permanent, if it isn't a mana ability, you gain 1 life and create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
“My father always taught me to stick my fingers in every pie.”
2/3
  • Plagues of Fretport
Mage's Command

Mage's Command {U}{U}

Instant
Choose two —
• Target player creates a 1/1 blue Wizard creature token with prowess.
• Target player draws two cards, then discards two cards.
• Tap up to two target creatures.
• Target creature or player gains hexproof until end of turn.
Mage's Staff

Mage's Staff {1}{U}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip Wizard or Shaman {2}
Equip {4}
“The gemstones help store and conduct mana. They also look fabulous.”
—Lelin, the Wise
  • Arkadai
Maghbri Oracle

Maghbri Oracle {1}{B}

Creature - Human Shaman
Whenever a creature dies, scry 1 and each opponent loses 1 life.
Witches in Maedryd can be chemists, cooks, merchants, and occasionally, saviors.
2/1
Magister of Impotence

Magister of Impotence {1}{W}

Creature - Spirit Advisor
Activated abilities of nonland permanents cost {2} more to activate.
He does his best to make sure no one else can.
1/3
  • Zero
Magma Bolt

Magma Bolt {1}{R}

Instant
Magma Bolt deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“Burn their spawning grounds. It's the only way to kill the Mukal for good.”
—Vosh, the Champion
  • Arkadai
Magnitude

Magnitude {X}{R}{R}

Sorcery
Harness (You may tap a creature you control as you cast this spell. If you do, reduce this spell's mana cost by that creature's power.)
Magnitude deals X damage to each player and each creature without flying that didn't harness it.
  • Monsters of Chikyu
Majestic Hippocamp

Majestic Hippocamp {1}{U}

Enchantment Creature - Fish Horse
Flash (You may cast this spell any time you could cast an instant.)
When Majestic Hippocamp enters, target creature gets -2/-0 until end of turn.
“Back when I walked behind the waters, I even saw a hippocampus without its fins or tail. Imagine!”
—Myrmidon
2/1
  • Elmare: Into the Abyss
Make Art Not Friends

Make Art Not Friends {1}{R}

Enchantment - Gallery
(Choose only one work as a sorcery to add its abilities.)
When Make Art Not Friends enters, create a Treasure token.
{1}{R}: Never Again
Whenever you sacrifice an artifact, that artifact deals 1 damage to each opponent.
{4}{R}{R}: Over It All
At the beginning of combat on your turn, you may have an artifact you control become a 6/6 Golem artifact creature until end of turn.
Make Way

Make Way {1}{R}

Enchantment - Aura
Enchant creature
When Make Way enters, draw a card.
Enchanted creature can't block.
Naya's behemoths are, by definition, movers and shakers.
  • Alara
Make or Break

Make or Break {1}{B}

Sorcery
Target player discards two cards unless they discard a noncreature, nonland card.
There were no more distractions to shield her. All Tahti'd had, known, and planned was gone. First came the fear, cold and screaming and empty... but then, from somewhere deep, a quiet thought: “Then find something else.”
  • Lovi Awoken
Makeshift Quarters

Makeshift Quarters {1}{W}

Sorcery
You gain 4 life.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Mahara's rules of engagement require resting exactly once a day.
  • Alkabah
Makeup Call

Makeup Call {1}{B}

Instant
Remove all counters from target permanent with counters. If it's a creature or enchantment, destroy it.
She applied more and more to cover the scar, with every layer only highlighting the ugliness more and more.
  • Karina's Explorations
Maktali Visionary

Maktali Visionary {1}{U}

Creature - Human Wizard
Prowess
When Maktali Visionary enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/2
  • Riddles of Revio
Malignance

Malignance {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
When Malignance is put into a graveyard from the battlefield, return Malignance to its owner's hand.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Malnourish

Malnourish {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
“Such a sad way to go. Beaten, broken, and alone. I pray for all a kinder fate.”
—Sirif
  • Kahembo: Olde Dawn