15897 cards found
Hesitant Vanguard
Luminous Vanguard

Hesitant Vanguard {2}{R}

Creature - Human Soldier
Whenever you cast a spell that's white, blue, black, or green, put a +1/+1 counter on Hesitant Vanguard.
Surpass {5}{R} ({5}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Luminous Vanguard
  • Alkabah: The Rise of Soli
Luminous Vanguard
Hesitant Vanguard

Luminous Vanguard

Creature - Nephilim Soldier
(Color indicator: Luminous Vanguard is red)
Whenever you cast a spell that's white, blue, black, or green, create a 1/1 white Soldier creature token.
The blade of Ameret and the axe of Cyrukan took out the enemies of Avaz with blinding efficiency.
3/3
Card has other part: Hesitant Vanguard
  • Alkabah: The Rise of Soli
Huma of Glory

Huma of Glory {1}{R}{R}

Creature - Phoenix
Flying, haste
Whenever a battle you control is defeated, you may return Huma of Glory from your graveyard to the battlefield.
3/2
  • Alkabah: The Rise of Soli
Ignite the Inner Flame

Ignite the Inner Flame {1}{R}

Instant
Target creature gets +2/+0 and gains first strike until end of turn. If it's attacking a battle, it gains double strike until end of turn.
“Trust the fire. Liars burn in their own webs, while the truth will always fly high.”
—Rahstahde, Brand of Truth
  • Alkabah: The Rise of Soli
In Blood, Vengeance

In Blood, Vengeance {5}{R}

Sorcery
Choose target creature you control. Exile each creature you control. For each creature exiled this way, create a token that's a copy of the chosen creature, except it has haste and isn't legendary. At the beginning of the next end step, sacrifice those tokens, then return the exiled cards to the battlefield tapped.
  • Alkabah: The Rise of Soli
Incendiary Flow

Incendiary Flow {1}{R}

Sorcery
Incendiary Flow deals 3 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.
“Flesh rots. Temples crumble. Crowns wear to ruin. Rejoice in Sahra's wake, for destruction is all that remains in the end.”
  • Alkabah: The Rise of Soli
Jal's Spawn

Jal's Spawn {3}{R}

Creature - Manticore
Lionize {2}{R} ({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Double strike
2/4
  • Alkabah: The Rise of Soli
Kaneh Rising

Kaneh Rising {3}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Kaneh Rising enters, if you cast it, exile target creature you control, then return it to the battlefield under its owner's control. Create a token that's a copy of it. Those creatures gain haste until end of turn. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
Last Priest of Hadak

Last Priest of Hadak {1}{R}

Creature - Human Shaman
Whenever Last Priest of Hadak attacks, you may discard a card. If you do, draw a card.
Whenever you discard a card, you may exile that card from your graveyard. During any turn you dealt damage to a player with a Dragon or Shaman, you may play that card.
1/3
  • Alkabah: The Rise of Soli
Manifold Manipulator

Manifold Manipulator {1}{R}

Creature - Azra Warrior
First strike
Manifold Manipulator has lifelink as long as you control a white permanent. The same is true for flying and blue, menace and black, and trample and green.
2/1
  • Alkabah: The Rise of Soli
Paygan Firebinder

Paygan Firebinder {1}{R}

Creature - Azra Shaman
Paygan Firebinder gets +1/+0 for each Satrapy you control.
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
0/3
  • Alkabah: The Rise of Soli
Piercing Arrow

Piercing Arrow {3}{R}

Instant
This spell can't be countered.
Piercing Arrow deals 4 damage to any target.
No matter how imposing your greatest fears may be, understand that you created them, and they dissipate at your command.
  • Alkabah: The Rise of Soli
The Pillaging of Kaneh

The Pillaging of Kaneh {3}{R}

Sorcery
The Pillaging of Kaneh deals X damage to each creature and each planeswalker, where X is the number of Satrapies you control.
Andazir stood broken, battered, twisted by div magic, his greatest prize aflame from the city's heart to its ramparts. No matter; Kaneh was finally his to claim.
  • Alkabah: The Rise of Soli
Rahstahde's Swiftspear
Rahstahde's Firefist

Rahstahde's Swiftspear {R}

Creature - Human Scout
Haste
At the beginning of each end step, put a +1/+1 counter on Rahstahde's Swiftspear if you cast a noncreature spell this turn.
Surpass {5}{R} ({5}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Rahstahde's Firefist
  • Alkabah: The Rise of Soli
Rahstahde's Firefist
Rahstahde's Swiftspear

Rahstahde's Firefist

Creature - Nephilim Warrior
(Color indicator: Rahstahde's Firefist is red)
Haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Rahstahde's Firefist. It gains menace until end of turn.
“Welcome all who knew Hadak; welcome, too, the young, eager for a swift solution. We are united by a thirst for truth, and we will give no quarter!”
—Rahstadhe, Brand of Truth
2/2
Card has other part: Rahstahde's Swiftspear
  • Alkabah: The Rise of Soli
Refitting for Battle

Refitting for Battle {2}{R}

Sorcery
Destroy up to one target artifact.
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Satrap Shideh faced a choice: Side with Cyrukan and vacate the mines or side with the outsider Sahra and prepare for war.
  • Alkabah: The Rise of Soli
Refracting Image

Refracting Image {2}{R}

Sorcery
Create a token that's a copy of target creature, except it has haste and “At the beginning of the end step, sacrifice this permanent.”
Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Polished bronze only captures the visage. This wondrous material captures your very soul.”
—Darakhshan, Nizevi alchemist
  • Alkabah: The Rise of Soli
Regroup and Stockpile

Regroup and Stockpile {1}{R}

Sorcery
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Alkabah: The Rise of Soli
Rhythm of Avaz

Rhythm of Avaz {2}{R}

Enchantment
As Rhythm of Avaz enters, choose Cyrukan or Sahra.
• Cyrukan — At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
• Sahra — Creatures you control have menace and haste, and attack each combat if able.
  • Alkabah: The Rise of Soli
Settling of Avaz

Settling of Avaz {1}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Avaz enters, create two 1/1 white Soldier creature tokens.
  • Alkabah: The Rise of Soli
Shipment Overseer
Overseer of Armies

Shipment Overseer {1}{R}

Creature - Azra Advisor
Whenever you sacrifice a permanent, put a +1/+1 counter on Shipment Overseer.
Surpass {5}{R} ({5}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Overseer of Armies
  • Alkabah: The Rise of Soli
Overseer of Armies
Shipment Overseer

Overseer of Armies

Creature - Demon Advisor
(Color indicator: Overseer of Armies is red)
Whenever you sacrifice a permanent, Overseer of Armies deals 1 damage to each opponent and each battle they protect.
“Before, I wasted my life behind a desk sending supplies across all of Alkabah. But now? Now I get to see my decisions matter!”
2/2
Card has other part: Shipment Overseer
  • Alkabah: The Rise of Soli
Slinking Raider
Forthright Wrecker

Slinking Raider {R}

Creature - Azra Rogue
Slinking Raider can't be blocked by creatures with greater power.
Whenever Slinking Raider deals damage to a player or noncreature permanent, put a +1/+1 counter on it.
Surpass {5}{R} ({5}{R}: Transform this creature.
This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Forthright Wrecker
  • Alkabah: The Rise of Soli
Forthright Wrecker
Slinking Raider

Forthright Wrecker

Creature - Demon Warrior
(Color indicator: Forthright Wrecker is red)
Trample
Whenever Forthright Wrecker deals combat damage to a player or noncreature permanent, it deals that much damage to each other planeswalker controlled by defending player and each other battle protected by defending player.
3/3
Card has other part: Slinking Raider
  • Alkabah: The Rise of Soli
Tomb-Raider Duo

Tomb-Raider Duo {2}{R}

Creature - Human Wizard Rogue
When Tomb-Raider Duo enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
3/2
  • Alkabah: The Rise of Soli