When Teikoku Songcrafter enters, create a 2/2 colorless Spirit creature token. Whenever a colorless creature you control enters, put a +1/+1 counter on it.
Lifelink When Telarine Runecarver enters, create a white Aura enchantment token named Relic's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
Vigilance Wanderlust — When Telarine Zenitheer dies, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
The cranes roost among the top perches of the Divine Realm temples, where they are inadvertently protected by Lijing as he oversees the temples themselves.
When Temporal Rift enters, exile target creature an opponent controls until Temporal Rift leaves the battlefield. Whenever you aetherize, you may return Temporal Rift to its owner's hand.
Timestream sentinels search for the day in which the seed of intent first blooms.
Choose one — • Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. • Until end of turn, if a creature would enter and it wasn't cast, exile it instead. Flashback {1}{W}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Create a 1/1 white Bird creature token with flying, then invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
White doves are used by the Folded Fan to determine probable flight paths and intercept enemy messages.
When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
They set out expecting a small band of bandits. They encountered an army.
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) Destroy target creature you don't control with the greatest power. Until your next turn, prevent all damage that would be dealt to you and planeswalkers you control. Exile target card from a graveyard. You gain 2 life.
At the beginning of your upkeep, destroy target creature with the greatest power or tied for greatest power among creatures on the battlefield. Then if there are no creatures on the battlefield, sacrifice The Empty Throne.
Destroy target tapped creature. Reconstruct {4}{W}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“Our Father covered this world in his design. Now, it covers us in itself.” —Vakavanha, Who Sees Anew
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) If you're in a renaissance, you may have up to one target creature or planeswalker gain indestructible until end of turn. Destroy all creatures and planeswalkers.
Creatures you control get +1/+1 until end of turn. Showcase {2}{W}{W}(Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
Whenever The Resting Place deals combat damage to a player, you may return a creature card with mana value 3 or less from your graveyard to the battlefield. Crew 2
The rumbling carriage ensures each lost soul returns to its proper place.