15897 cards found
Ruthless Advisor
Ruthless Taromad

Ruthless Advisor {3}{B}

Creature - Azra Advisor
Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on Ruthless Advisor.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
3/3
Card has other part: Ruthless Taromad
  • Alkabah: The Rise of Soli
Ruthless Taromad
Ruthless Advisor

Ruthless Taromad

Creature - Demon Advisor
(Color indicator: Ruthless Taromad is black)
Menace
Ward—Pay 3 life.
Whenever you cast a spell from anywhere other than your hand, each opponent loses 1 life and you gain 1 life.
3/3
Card has other part: Ruthless Advisor
  • Alkabah: The Rise of Soli
Selfserving Ghul

Selfserving Ghul {1}{B}

Creature - Zombie Warrior
Menace
When Selfserving Ghul enters, remove two counters from target permanent.
“The holy are servants to those above them, while the unholy are slaves to their own nature. I lead my own life with my own choices.”
2/1
  • Alkabah: The Rise of Soli
Settling of Nizev

Settling of Nizev {3}{B}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Nizev enters, look at the top four cards of an opponent's library, exile two of them, and put the rest on the bottom of their library in a random order. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them.
  • Alkabah: The Rise of Soli
Smiting Helix

Smiting Helix {3}{B}

Sorcery
Smiting Helix deals 3 damage to any target and you gain 3 life.
Flashback {R}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
To err is human. To smite is divine.
  • Alkabah: The Rise of Soli
Traverse the Endless Well

Traverse the Endless Well {B}

Enchantment
{1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
{4}{B}, Pay 3 life, Sacrifice Traverse the Endless Well: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
  • Alkabah: The Rise of Soli
Triumphant Greed

Triumphant Greed {B}

Instant
Destroy target creature or planeswalker you don't control. Its controller creates two tapped Treasure tokens.
The merchant's lockbox held fast each emerald he earned. Yet in baring to the world his longing for more and more, that most precious cargo became Avarice's prey.
  • Alkabah: The Rise of Soli
Vagabond of the Dunes
Fahrib's Lieutenant

Vagabond of the Dunes {1}{B}

Creature - Human Warlock
When Vagabond of the Dunes enters, each opponent discards a card.
Whenever an opponent discards a card, put a +1/+1 counter on Vagabond of the Dunes.
Surpass {5}{B} ({5}{B}: Transform this creature. This costs {1} less to activate for each counter
on it. Activate only as a sorcery.)
0/1
Card has other part: Fahrib's Lieutenant
  • Alkabah: The Rise of Soli
Fahrib's Lieutenant
Vagabond of the Dunes

Fahrib's Lieutenant

Creature - Azra Assassin
(Color indicator: Fahrib's Lieutenant is black)
Menace
Each opponent's maximum hand size is reduced by the number of counters on Fahrib's Lieutenant.
Whenever an opponent discards a card, put a +1/+1 counter on Fahrib's Lieutenant.
2/2
Card has other part: Vagabond of the Dunes
  • Alkabah: The Rise of Soli
Advocate of Foibles

Advocate of Foibles {2}{R}

Creature - Azra Noble
Sacrifice a creature: Until end of turn, Advocate of Foibles gets +2/+0 and becomes a Demon in addition to its other types.
{1}{B}{G}: Amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
“To give to others is to give to waste.”
2/2
  • Alkabah: The Rise of Soli
Ambitious Truthseeker

Ambitious Truthseeker {3}{R}

Creature - Nephilim Warrior
Lionize {3}{R} ({3}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Menace
Whenever this creature deals damage to a player or noncreature permanent, create that many Treasure tokens.
2/3
  • Alkabah: The Rise of Soli
Andazir Veteran

Andazir Veteran {4}{R}

Creature - Demon Soldier
When Andazir Veteran enters, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
While Zareen's eyes trained on the assault on Soli, Andazir took the opportunity to mount a quicker—and deadlier—conquest of his own.
4/2
  • Alkabah: The Rise of Soli
Archfiend of Rage

Archfiend of Rage {3}{R}{R}

Creature - Manticore Demon
Flying, trample
Once each turn, when you cast a spell from anywhere other than your hand, you may copy it. If you do, you may choose new targets for the copy.
Righteous anger, seething hatred, outrage in love or war—all are contained and magnified in the swells of Sahra's roar.
5/5
  • Alkabah: The Rise of Soli
Bloodcloaked Wrecker

Bloodcloaked Wrecker {5}{R}

Creature - Demon Soldier
Lionize {2}{R} ({2}{R}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following abilities until end of turn. You may cast this card on a later turn from exile.)
Trample
This creature gets +3/+0 as long as it's attacking.
3/6
  • Alkabah: The Rise of Soli
Conjure Quicksand

Conjure Quicksand {R}

Sorcery
Conjure Quicksand deals 1 damage to each creature and planeswalker you don't control and each battle you don't protect.
“It's called the Dunesea for a reason—like water, only a few can walk on it.”
  • Alkabah: The Rise of Soli
Crisis in Nizev

Crisis in Nizev {3}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Nizev enters, exile the top three cards of your library. Until the end of your next turn, you may play those cards.
  • Alkabah: The Rise of Soli
Cyrukan's Elite

Cyrukan's Elite {7}{R}

Creature - Angel Soldier
Flying, haste
Whenever Cyrukan's Elite attacks, create
a 4/4 white Angel Soldier creature token with flying. If it's the first time Cyrukan's Elite has attacked this turn, untap all creatures you control. After this phase, there is an additional combat phase.
4/4
  • Alkabah: The Rise of Soli
Dawn Over Avaz

Dawn Over Avaz {1}{R}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Avaz enters, it deals 3 damage to each creature.
  • Alkabah: The Rise of Soli
Djinn of the Twisted Wish

Djinn of the Twisted Wish {5}{R}{R}

Creature - Djinn Warrior
Flying
When Djinn of the Twisted Wish enters, it deals 5 damage to up to one target creature or battle.
If you wish for a blade, make sure you specify where you want it kept.
5/4
  • Alkabah: The Rise of Soli
Evening Serenade

Evening Serenade {R}

Sorcery
Exile the top card of your library. You may play that card this turn.
Flashback {1}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“When the sun dips behind the dunes /
I weep for I cannot find your face /
and I laugh for the faces I know /
you make at me unseen.”
  • Alkabah: The Rise of Soli
Eyes of Cyrukan

Eyes of Cyrukan {1}{R}

Creature - Angel Soldier Scout
Flying
Eyes of Cyrukan can't block.
“Sahra would sooner grind you to dust beneath his hooves than look down. Under my master's guidance, your devotion demands mutual respect.”
2/1
  • Alkabah: The Rise of Soli
Figments of Warriors Lost

Figments of Warriors Lost {3}{R}

Sorcery
Create a token that's a copy of target creature, except it's a Sand creature in addition to its other types, has haste and “At the beginning of the end step, sacrifice this permanent.” Each creature with the same name as that creature gains trample until end of turn.
  • Alkabah: The Rise of Soli
Firebolt

Firebolt {R}

Sorcery
Firebolt deals 2 damage to any target.
Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“You do not blame fire for the skin it torches. Power does as power pleases.”
—Andazir, First to Aspire
  • Alkabah: The Rise of Soli
Frantic Efreetspeaker

Frantic Efreetspeaker {R}

Creature - Nephilim Cleric
When Frantic Efreetspeaker enters, you may discard a card. If you do, draw a card.
{2}, Exile Frantic Efreetspeaker from your graveyard: Create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“If I spent time trying to correct your lies, do you think I'd have time to do anything else?”
1/1
  • Alkabah: The Rise of Soli
Furious Blow

Furious Blow {2}{R}

Sorcery
Furious Blow deals 4 damage to any target.
{2}{R}, Exile Furious Blow from your graveyard: Search your library for an Ameret planeswalker card or a card named The Lost and Seeking, reveal it, put it into your hand, then shuffle.
Related card: The Lost and Seeking
  • Alkabah: The Rise of Soli