15897 cards found
Dawn Over Danaj

Dawn Over Danaj {3}{G}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Danaj enters or is defeated, draw cards equal to the greatest power among creatures you control.
  • Alkabah: The Rise of Soli
Danaj Sightseer

Danaj Sightseer {1}{G}

Creature - Angel Scout
{1}: Danaj Sightseer gains lifelink until end of turn if {W} was spent to activate this ability. The same is true for flying and {U}, menace and {B}, first strike and {R}, and trample and {G}.
At the beginning of your end step, if you've spent {W}{U}{B}{R}{G} to cast spells and/or activate abilities this turn, put three +1/+1 counters on Danaj Sightseer.
2/2
  • Alkabah: The Rise of Soli
Cultivator of Crops

Cultivator of Crops {2}{G}

Creature - Human Shaman
When Cultivator of Crops enters, you may search your library for a basic land or Satrapy card, reveal it, put it into your hand, then shuffle.
“The other satraps take and take. How many of our children must go hungry to support them?”
—Dali, the Eyes of Danaj
2/2
  • Alkabah: The Rise of Soli
Crush Opposition

Crush Opposition {1}{G}

Sorcery
Amass Soldiers 1. When you do, target creature you control fights up to one target creature you don't control. (To amass Soldiers 1, put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Crisis in Avaz

Crisis in Avaz {2}{G}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it while you and other players attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Crisis in Avaz enters, search your library for a basic land or Satrapy card, put it onto the battlefield tapped, then shuffle.
  • Alkabah: The Rise of Soli
Convicted Strike

Convicted Strike {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature. Excess damage is dealt to that creature's controller or to a battle that player protects instead.
The manticore proves himself dangerous through direct action, never through waiting for prey.
  • Alkabah: The Rise of Soli
Commander's Guidance

Commander's Guidance {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
When enchanted creature dies, amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Colossus of Alkabah

Colossus of Alkabah {4}{G}{G}

Creature - Manticore
Trample
If one or more counters would be put on a permanent you control, three times that many counters are put on that permanent instead.
Between its teeth, legacies are born.
6/6
  • Alkabah: The Rise of Soli
Cherish the Past

Cherish the Past {G}

Instant
Exile target card from a graveyard. If you exiled a creature card this way, you gain 3 life. Otherwise, surveil 2.
Flashback {2}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Zareen offered comfort to her son, but the div's influence had already taken hold. He was a vessel; she, a pawn.
  • Alkabah: The Rise of Soli
Sentinel of Consumption
Avaz Sentry

Sentinel of Consumption

Creature - Azra Archer
(Color indicator: Sentinel of Consumption is green)
Reach, ward {3}
“I will not wait for some miracle to help save my home, my family. They are safe in my hands.”
3/3
Card has other part: Avaz Sentry
  • Alkabah: The Rise of Soli
Avaz Sentry
Sentinel of Consumption

Avaz Sentry {G}

Creature - Human Archer
Reach
{3}{G}: Put a +1/+1 counter on Avaz Sentry.
Surpass {5}{G} ({5}{G}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Sentinel of Consumption
  • Alkabah: The Rise of Soli
Accept into the Fold

Accept into the Fold {3}{G}

Enchantment
Whenever a land you control enters, amass Soldiers 1. If that land is a Satrapy, amass Soldiers 2 instead. (To amass Soldiers 2, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
  • Alkabah: The Rise of Soli
Vicious Shamshir

Vicious Shamshir {1}{R}

Artifact - Equipment
When Vicious Shamshir enters, you may attach it to target creature you control. If you do, target creature can't block this turn.
Equipped creature gets +2/+0.
Equip {3}
  • Alkabah: The Rise of Soli
Truthbearing Peri

Truthbearing Peri {3}{R}

Creature - Angel Soldier
Flying
Whenever you cast your first noncreature spell each turn, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“Nothing of the mind is objectively right. The sum of your past actions informs the only moral code that matters: how to journey forward.”
3/2
  • Alkabah: The Rise of Soli
Tomb-Raider Duo

Tomb-Raider Duo {2}{R}

Creature - Human Wizard Rogue
When Tomb-Raider Duo enters, create a Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
Satrapycycling {2} ({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
3/2
  • Alkabah: The Rise of Soli
Forthright Wrecker
Slinking Raider

Forthright Wrecker

Creature - Demon Warrior
(Color indicator: Forthright Wrecker is red)
Trample
Whenever Forthright Wrecker deals combat damage to a player or noncreature permanent, it deals that much damage to each other planeswalker controlled by defending player and each other battle protected by defending player.
3/3
Card has other part: Slinking Raider
  • Alkabah: The Rise of Soli
Slinking Raider
Forthright Wrecker

Slinking Raider {R}

Creature - Azra Rogue
Slinking Raider can't be blocked by creatures with greater power.
Whenever Slinking Raider deals damage to a player or noncreature permanent, put a +1/+1 counter on it.
Surpass {5}{R} ({5}{R}: Transform this creature.
This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Forthright Wrecker
  • Alkabah: The Rise of Soli
Overseer of Armies
Shipment Overseer

Overseer of Armies

Creature - Demon Advisor
(Color indicator: Overseer of Armies is red)
Whenever you sacrifice a permanent, Overseer of Armies deals 1 damage to each opponent and each battle they protect.
“Before, I wasted my life behind a desk sending supplies across all of Alkabah. But now? Now I get to see my decisions matter!”
2/2
Card has other part: Shipment Overseer
  • Alkabah: The Rise of Soli
Shipment Overseer
Overseer of Armies

Shipment Overseer {1}{R}

Creature - Azra Advisor
Whenever you sacrifice a permanent, put a +1/+1 counter on Shipment Overseer.
Surpass {5}{R} ({5}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Overseer of Armies
  • Alkabah: The Rise of Soli
Settling of Avaz

Settling of Avaz {1}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Settling of Avaz enters, create two 1/1 white Soldier creature tokens.
  • Alkabah: The Rise of Soli
Rhythm of Avaz

Rhythm of Avaz {2}{R}

Enchantment
As Rhythm of Avaz enters, choose Cyrukan or Sahra.
• Cyrukan — At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
• Sahra — Creatures you control have menace and haste, and attack each combat if able.
  • Alkabah: The Rise of Soli
Regroup and Stockpile

Regroup and Stockpile {1}{R}

Sorcery
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Alkabah: The Rise of Soli
Refracting Image

Refracting Image {2}{R}

Sorcery
Create a token that's a copy of target creature, except it has haste and “At the beginning of the end step, sacrifice this permanent.”
Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
“Polished bronze only captures the visage. This wondrous material captures your very soul.”
—Darakhshan, Nizevi alchemist
  • Alkabah: The Rise of Soli
Refitting for Battle

Refitting for Battle {2}{R}

Sorcery
Destroy up to one target artifact.
Amass Soldiers 2. (Put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Satrap Shideh faced a choice: Side with Cyrukan and vacate the mines or side with the outsider Sahra and prepare for war.
  • Alkabah: The Rise of Soli
Rahstahde's Firefist
Rahstahde's Swiftspear

Rahstahde's Firefist

Creature - Nephilim Warrior
(Color indicator: Rahstahde's Firefist is red)
Haste
Whenever you cast a noncreature spell, put a +1/+1 counter on Rahstahde's Firefist. It gains menace until end of turn.
“Welcome all who knew Hadak; welcome, too, the young, eager for a swift solution. We are united by a thirst for truth, and we will give no quarter!”
—Rahstadhe, Brand of Truth
2/2
Card has other part: Rahstahde's Swiftspear
  • Alkabah: The Rise of Soli