Equipped creature gets +1/+1. Sacrifice Forceglow Shield: Prevent all damage a source of your choice would deal to equipped creature this turn. Equip {2}
Reveal the top card of your library. You may put it on the bottom of your library. Target creature gets -X/-0 until end of turn, where X is that card's mana value.
Target creature gets +2/+2 until end of turn. If you cast this spell from exile, that creature gets +4/+4 and gains trample until end of turn instead. Prophecy {G}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Search your library for two land cards and reveal them. If you attacked this turn, put them onto the battlefield tapped. Otherwise, put them into your hand. Then shuffle.
Forgotten Attic enters tapped. When Forgotten Attic enters, look at the top card of your library. You may put it into your graveyard. {T}: Add {U} or {B}.
The first of her kin that Saffrisa raised with the Bloodguard's Hand rose as things between worlds, too weak to be accepted by her tribe and too immaterial to control.
When Forlorn Murklurker dies, submerge the top card of your library. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
Enchant creature Enchanted creature gets +2/+2 and has flying and haste. When enchanted creature dies, return it to the battlefield under its owner's control.
Flash Enchant creature Enchanted creature has erratic. (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.)
Whenever you cast a noncreature spell, each opponent loses 1 life and you gain 1 life.
“This isn't right. We should be helping these spirits find peace, not leading them to war.” “You're talking like there's still peace to be found anywhere.”