8596 cards found
Demonqueller Mage

Demonqueller Mage {1}{U}{U}

Creature - Human Wizard
When Demonqueller Mage enters, gain control of target creature with power 2 or less until Demonqueller Mage leaves the battlefield.
“Speak the language of the accursed, and they will flock to your call.”
1/1
  • The Unraveling
Denouement

Denouement {2}{R}

Sorcery
Denouement deals damage to each creature and each planeswalker equal to the number of enchantments you control.
“This isn't just your story, Percy. It's our stories too: mine, every other actor, every other monster. Meant to be told, not twisted.”
—Paul, to Percy
  • The Stage Presents: The Neverending Act
Deploy the Rovers

Deploy the Rovers {3}{U}

Instant
Create three 1/1 colorless Servo artifact creature tokens.
“Watching them move makes me giddy. They're such a roller coaster.”
—Eldan Jackson, Field Engineer
  • Animus Vox
Depraved Archknight

Depraved Archknight {4}{B}{B}{B}

Creature - Demon Noble Knight
Menace
When Depraved Archknight enters, each opponent may pay 7 life. For each player that doesn't, you draw seven cards.
“Do not fear dishonor, knight. Fear me.”
7/7
  • Quest for the Roseblade
Depraved Imp

Depraved Imp {2}{B}

Creature - Demon
Flying
When Depraved Imp enters, if you control a legendary creature, put two +1/+1 counters on Depraved Imp.
By themselves, imps only spread chaos. It takes a pure demon to bring out an imp's true inner malice.
1/2
  • Surging Tide
Depravity

Depravity {1}{B}{B}{B}

Enchantment
Whenever a source you control deals damage to a creature or planeswalker an opponent controls, exile that creature or planeswalker.
“You would dare disparage a djinni? Why, you must be raving mad.”
  • Al Tabaq
Deprived Div

Deprived Div {1}{B}{R}

Creature - Horror
First strike
Whenever Deprived Div deals combat damage to an opponent, end the turn. (Creatures without first strike won't deal damage this turn.)
Each div is a mortal fear made physical. Divs believe that if they can find their creator, they can take their essence and become human themselves.
5/2
  • Alkabah
Depth Lurker

Depth Lurker {5}{B}

Creature - Leviathan
Flash
“Amazing, isn't it? A creature the size of a castle, and it hunts with stealth.”
—Atworth Wingate
6/3
  • Dark Seas of Shiryen
Depthcalling

Depthcalling {2}{G}

Enchantment
Whenever you draw your second card each turn, create a 1/1 blue Tentacle creature token.
{3}{G}, Sacrifice two creatures: You gain 1 life and draw a card. Activate only during your turn.
  • Elmare: Into the Abyss
Depthlight Beacon

Depthlight Beacon {4}

Artifact Creature - Ship
{4}{B}: Depthlight Beacon gets +1/+1 and gains lifelink until end of turn.
Cycling {2/B} ({2/B}, Discard this card: Draw a card.)
“Mayday! Systems critical! Deploy the medics and provide cover fire.”
—Mettalia
3/3
  • Elmare: Into the Abyss
Depthlight Brute

Depthlight Brute {4}{B}

Artifact Creature - Construct
When Depthlight Brute enters, if you control three or more artifacts, each opponent loses 3 life and you gain 3 life.
“Mission control to Jetstream. Initial probes being met with resistance. Send in the goliaths.”
—Depthlight radio transmission
4/4
  • Elmare: Into the Abyss
Depthlight Captain

Depthlight Captain {1}{B}{R}

Artifact Creature - Construct Scout
Menace
Other artifact creatures you control have menace.
{2}{B}{R}: Salvage an artifact or creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
3/3
  • Elmare: Into the Abyss
Depthlight Frontliner

Depthlight Frontliner {4}{R}{R}

Artifact Creature - Construct
Trample
When Depthlight Frontliner enters, you may salvage up to one instant card and up to one sorcery card. (Exile those cards from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
5/5
  • Elmare: Into the Abyss
Derange

Derange {3}{B}

Sorcery
Target player discards two cards.
Rerun (If you cast this from your hand, exile it as it resolves. Whenever a creature you control dies, you may cast this card from exile without paying its mana cost.)
John entered the house with a sane mind, and left it with no mind to speak of.
  • Video Horror System
Deranged Apothecary

Deranged Apothecary {2}{B}

Creature - Zombie Wizard
{B}, Sacrifice another creature: Deranged Apothecary gains indestructible until end of turn.
“A cranial ache and a dull pain in the chest? Why, I have just the thing.”
3/2
  • Goliaths of Nangjiao
Deranged Arsonist

Deranged Arsonist {2}{R}

Creature - Human Wizard
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Whenever you cast a noncreature spell, target creature can't block this turn.
“Everyone's afraid of fire.”
2/2
  • Tides of War
Deranged Razorclaw

Deranged Razorclaw {4}{R}{R}

Creature - Lizard Horror
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.)
Other red creatures you control have frenzy 2. (If a creature has multiple instances of frenzy, each triggers separately.)
Other creatures you control have frenzy 1.
3/3
  • Ophorio
Deranged Seeker

Deranged Seeker {3}{G}

Creature - Bird Beast
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Upon trying to undo the chaos Ada wrecks on their fates, some owls are stricken mad and forced to seek their fate unaided.
3/3
  • Ophorio
Derelict Watcher

Derelict Watcher {4}

Artifact Creature - Scarecrow
Defender
Whenever Derelict Watcher or another Scarecrow you control enters, create a 1/1 black Bird creature token with flying.
2/3
  • High Noon
Derevi's Adjutant

Derevi's Adjutant {3}{W}{W}

Creature - Bird Soldier
Flying
When Derevi's Adjutant enters, put a +1/+1 counter on each other creature you control.
Cycling {2} ({2}, Discard this card: Draw a card.)
When you cycle Derevi's Adjutant, exile it. You may cast it from exile for as long as it remains exiled.
4/4
Derringer Revelation

Derringer Revelation {2}{R}

Instant
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. If an instant or sorcery spell cast this way would deal damage to a player or planeswalker, it deals double that damage instead.
  • High Noon
Derrivan Brawnmage

Derrivan Brawnmage {3}{G}{G}

Creature - Elf Shaman
When Derrivan Brawnmage enters, target creature gets +3/+3 and gains trample until end of turn.
Derrivan mages are so selfless they're willing to grant their life power to anyone in need.
2/3
  • K15 Core Set
Descend Upon the Tomb

Descend Upon the Tomb {4}{B}

Instant
This spell costs {1} less to cast for each card you've drawn this turn.
Return up to three target creatures with total mana value 5 or less from your graveyard to the battlefield.
  • Riddles of Revio
Descend into Dream

Descend into Dream {2}{U}

Instant
Counter target nonenchantment spell.
There are those who dream too deep and see too much, and who never return from that far-off realm of callous stars.
  • Theros Triumphant
Descend into Insanity

Descend into Insanity {1}{B}{B}

Instant
As an additional cost to cast this spell, sacrifice a creature.
Create a 5/5 black Demon creature token with flying. You lose 2 life.