3573 cards found
Lute Tickler

Lute Tickler {2}{R}

Creature - Human Bard
Whenever Lute Tickler attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
“Oddly enough, Big Balvar's Blunders did not go over well with Big Balvar.”
2/3
  • Seasons of War
Lysene, Aravant Spymaster

Lysene, Aravant Spymaster {1}{U/B}{R}

Legendary Creature - Human Rogue
When Lysene enters, you may search your library for a card with foretell, reveal it, put it into your hand, then shuffle. The next card you foretell this turn costs {0} to foretell.
Whenever you foretell a card or cast a foretold spell, Pirates and Rogues you control get +1/+0 until end of turn. Up to one target Pirate or Rogue you control can't be blocked this turn.
1/3
  • Quest for the Roseblade
Mabil's Collector

Mabil's Collector {1}{G}{U}

Creature - Elf Citizen
Whenever you cast a spell, if it doesn't share a name with a permanent or a card in a graveyard, draw a card.
“I don't care about your ‘song of the worlds' nonsense, but keep bringing me new stuff, and I'll keep you funded.”
2/2
  • Sparks of a Multiverse
Mabil, the Wayfarer

Mabil, the Wayfarer {1}{G}{U}

Legendary Planeswalker - Mabil
[+1]: Return a land you control to its owner's hand. Create a tapped colorless land token named Far-Off Lands with “{T}: Add one mana of any color.”
[–1]: Discard a card. Return to your hand a card from your graveyard that shares a color with that card or a color of mana it could produce.
[–3]: For each color pair, you may pay that mana. Create X X/X green and blue Elemental creature tokens, where X is the number of times you do.
Loyalty:
3
  • Sparks of a Multiverse
Mable of the Sea's Whimsy

Mable of the Sea's Whimsy {1}{W}{U}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck is an instant or has flash. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Flash
When Mable enters, you gain 2 life and draw a card.
2/2
Maddened Inferno

Maddened Inferno {2}{R}

Creature - Spirit Warrior
Haste
When Maddened Inferno leaves the battlefield, discard a card, then draw two cards.
Evoke {1}{R} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
2/2
  • Over the Horizon
Maddened Preacher

Maddened Preacher {2}{W}

Creature - Human Cleric
Players can't sacrifice creatures to cast spells or activate abilities unless that player sacrifices an additional creature. The same is true for discarding cards and paying life.
“In the name of our lord...”
3/2
  • Video Horror System
Maddening Thoughts

Maddening Thoughts {2}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw three cards, then discard a card.
  • Kahembo: Olde Dawn
Magdel, Caller of Souls

Magdel, Caller of Souls {1}{W}{W}

Legendary Creature - Human
Protection from sorceries
Whenever Magdel, Caller of Souls attacks, create a 1/1 white Spirit creature token with flying that's tapped and attacking for each storied permanent you control. Exile the tokens at end of combat. (Enchantments and legendary permanents are storied.)
2/3
  • Storytime
Mageweave Cloak

Mageweave Cloak {3}

Artifact - Equipment
Equipped creature can't be blocked and has ward {3}.
Equip {2}
  • Seasons of War
Maghbri Hunter

Maghbri Hunter {2}{R}

Creature - Human Archer
Haste
Rapport — Whenever Maghbri Hunter and at least one other creature you control become tapped, Maghbri Hunter gets +2/+1 until end of turn.
1/2
  • Harvest Festival
Maghbri Whisper

Maghbri Whisper {2}{B}

Creature - Zombie
When Maghbri Whisper enters, nourish 1. (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Sacrifice a creature: Maghbri Whisper gets +2/+2 until end of turn.
1/1
Magnific Wilderkin

Magnific Wilderkin {1}{G}{G}

Creature - Chimera
At the beginning of each combat, if you control a creature with flying, Magnific Wilderkin gets +1/+1 and gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
3/3
Magus of the Lantern

Magus of the Lantern {1}{G}{G}

Creature - Human Wizard
Lands you control have “{T}: Add one mana of any color.”
{T}: Add one mana of any color.
Every relic of Medranos is overcharged with mana.
2/3
  • K15 Core Set
Magus of the Sands

Magus of the Sands {1}{U}{U}

Creature - Human Wizard
{X}, {T}: Target player mills X cards.
“The human mind is just like sand. No matter how hard you try to keep it together it will always dissolve in time.”
1/3
  • K15 Core Set
Mahara Vanguard

Mahara Vanguard {1}{W}{B}

Creature - Human Scout Soldier
Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn.
“The battles today mean more than just a single victory. With each conflict, Mahara grows stronger and peace can come to Kaneh.”
—Siaveed, Commander of Armies
2/2
  • Alkabah
Mahnaz of Moonlit Blades

Mahnaz of Moonlit Blades {1}{R}{R}

Legendary Creature - Human Warrior
Armies you control attack each combat if able.
At the beginning of combat on your turn, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“You think I give a damn about your suffering? You really think that your problems matter more than Soli? What a pity.”
2/1
  • MSEM Masters: Legends
Maiden of the Daffodils

Maiden of the Daffodils {2}{G}

Creature - Dryad
When Maiden of the Daffodils dies, you may return target land card from your graveyard to the battlefield.
She watches the flowers in life, and they welcome her in death.
2/3
  • Goliaths of Nangjiao
Main Role Maiden

Main Role Maiden {G}{U}{R}

Creature - Construct Noble
Whenever you cast a spell with mana value 4 or greater, create a Treasure token. If that spell's mana value is 6 or greater, draw a card. If that spell's mana value is 8 or greater, Main Role Maiden deals 4 damage to each creature and planeswalker you don't control.
3/3
  • The Stage Presents: The Neverending Act
Majestic Monitor

Majestic Monitor {2}{R}

Creature - Lizard
First strike
When Majestic Monitor enters, if you control a legendary creature, creatures you control get +1/+0 and gain haste until end of turn.
2/1
  • Surging Tide
Make a Plan

Make a Plan {2}{G}

Sorcery
Create a tapped Plains token, Island token, Swamp token, Mountain token, or Forest token.
Compose (Then if you cast this from your hand, exile it and create a Saga token with “r3—You may cast a copy of this card from exile without paying its mana cost.”)
  • The Stage Presents: The Neverending Act
Make into Mist

Make into Mist {1}{U}{U}

Instant
Counter target spell. If a permanent spell is countered this way, you may aetherize it. (To aetherize, create a token that's a copy of it, then exile that token.)
The Cosmos gives; the Cosmos takes. What is left is void.
  • MSEM Masters Cube
Maktali, the Great Library

Maktali, the Great Library {3}

Legendary Artifact
{T}, Discard a card: Draw a card.
{1}, {T}, Discard a card: Scry 2, then draw a card.
{4}, {T}, Discard a card: Search your library for a card, put it into your hand, then shuffle.
Malefic Portal

Malefic Portal {2}{B}

Sorcery
Return target creature card with mana value 5 or less from your graveyard to the battlefield.
Metamorph {B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Malignant Rise

Malignant Rise {2}{B}

Sorcery
Put any number of target creature cards from your graveyard on top of your library.
You draw two cards, and you lose 2 life.
The plague ends when humanity does.
  • Dark Seas of Shiryen