Flying When Lustrous Devout enters, choose one — • Put a +1/+1 counter on Lustrous Devout. • Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
When Lysander Jal enters, create a token that's a copy of another target noncreature permanent you control. Whenever you cast a spell from your graveyard, return target permanent card from your graveyard to your hand.
He died knowing no one would save him. He rose knowing he'd be alright.
First mate—Each nonland card in your starting deck is an instant or has flash. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Flash When Mable enters, you gain 2 life and draw a card.
Disgraced 2 (This enters with two -1/-1 counters. Whenever it deals combat damage to a player, remove all -1/-1 counters from it.) Whenever Madame Deficit attacks, you may tap target creature.
“You have proven again that this station cannot be held by mere mortals—yet it must be held.” —Absari, Chiresian Herald
Players can't sacrifice creatures to cast spells or activate abilities unless that player sacrifices an additional creature. The same is true for discarding cards and paying life.
Haste Whenever you cast a spell, if you spent mana to cast it, draw a card. Then you may cast a card with mana value less than that spell's mana value from your hand without paying its mana cost.
Protection from sorceries Whenever Magdel, Caller of Souls attacks, create a 1/1 white Spirit creature token with flying that's tapped and attacking for each storied permanent you control. Exile the tokens at end of combat. (Enchantments and legendary permanents are storied.)
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Exile up to one target creature you control. At the beginning of your next end step, return it to the battlefield. III — Until end of turn, if a creature entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
You may put a creature or planeswalker card from your hand onto the battlefield. If it's a creature, it gains haste and indestructible. Return it to your hand at the beginning of your next end step.
“Anne and Lady Mari await in Izumito. Let's make this a day to remember!”
Whenever Mahara Vanguard attacks, Soldiers you control get +1/+0 and gain menace until end of turn.
“The battles today mean more than just a single victory. With each conflict, Mahara grows stronger and peace can come to Kaneh.” —Siaveed, Commander of Armies
Choose two — • Return up to two target creature cards from your graveyard to your hand. • Return up to two target enchantment cards from your graveyard to your hand. • Return up to two target artifact cards from your graveyard to your hand. • Target player may put a permanent card from their hand onto the battlefield.
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.) When Mahara enters, if you cast them, destroy all other creatures. {W}{B}: Angel — You gain 4 life and amass Soldiers 4. (Put four +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.) {5}{W}{B}: Elder — Amass Soldiers 20.
Indestructible Whenever this creature enters or transforms into Mahara, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.) At the beginning of your end step, if you control four or more creatures, transform Mahara.
Double strike, vigilance Whenever Major Benjamin Stout enters, attacks, or dies, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Charge! For your families! For the Coalition! Chaaaarge!”