2366 cards found
Shushing Usher

Shushing Usher {1}{W}

Creature - Elf Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Artifacts and creatures your opponents control enter tapped.
“Shhh!”
1/2
  • Villains: The Musical
Siamang Minstrel

Siamang Minstrel {1}{R}

Creature - Ape Bard
When Siamang Minstrel enters, you may put a lore counter on target Saga you control.
“Oh, this is a good one. It's about two lions, a banana, and a young ape wise far beyond his years.”
2/2
  • Kahembo: Olde Dawn
Siamang Tale-Singer

Siamang Tale-Singer {G}

Creature - Monkey Warrior Bard
Flash
Harmony — Another target creature gets +1/+0 and gains indestructible until end of turn.
When Siamang Tale-Singer enters, harmonize. (Trigger up to one harmony of a permanent you control.)
1/1
  • Over the Horizon
Siaveed, Commander of Armies

Siaveed, Commander of Armies {W}{B}

Legendary Creature - Nephilim Noble
At the beginning of your upkeep, you lose life equal to the number of Armies you control, then recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
2/2
Siege Ent

Siege Ent {4}{G}{G}

Creature - Treefolk Plant
Siege Ent can't be blocked by creatures with power 2 or less as long as it's embattled. (A creature is embattled if it has a counter on it or a permanent you control attached to it.)
“Destroy our homes, humans? Well, two can play at this game!”
—Fencas, Bloodbriar archdruid
7/6
  • Quest for the Roseblade
Sightless Blight

Sightless Blight {1}{B}

Creature - Zombie
Revive {3}{B} ({3}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
You cannot fear an invisible enemy.
2/2
  • Goliaths of Nangjiao
Sigilwing Familiar

Sigilwing Familiar {1}{U}

Creature - Otter Bird
Flash
Flying
Menagerie — Whenever Sigilwing Familiar deals combat damage to a player, if there are five or more creature types among creatures you control, draw a card.
1/2
  • Adventurers of Onora
Silent Griffin

Silent Griffin {1}{W}{U}

Creature - Griffin
Flying
When Silent Griffin enters, draw three cards, then put two cards from your hand on top of your library.
2/3
  • Descent from the Highlands
Silent Hypnotist

Silent Hypnotist {W}{U}

Creature - Tapir Wizard
As Silent Hypnotist enters, choose a noncreature card name.
Spells with the chosen name can't be cast.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
When it locks eyes with an enemy, it will use a mix of psi moves such as Hypnosis and Confusion.
2/2
Silk Crane Adept

Silk Crane Adept {2}{U}

Creature - Human Wizard
Flash (You may cast this spell any time you could cast an instant.)
When Silk Crane Adept enters, target creature gains hexproof until end of turn.
2/3
  • Imperial Legacies
Silken Spinner

Silken Spinner {2}{G}{G}

Creature - Spider
Reach
“I hear tales of worlds where spiders are no bigger than your fingernail. I hope to visit one someday.”
— Chiu's apprentice
3/4
  • Goliaths of Nangjiao
Silksoul Celestial

Silksoul Celestial {4}{W}{B}{G}

Creature - Angel
Flying, vigilance
When Silksoul Celestial enters, search your library for an enchantment or Aurashaper card, reveal it, put it into your hand, then shuffle.
When Silksoul Celestial dies, you may put an enchantment or Aurashaper card from your hand or graveyard onto the battlefield.
7/7
  • Worlds Away
Silt Lurker

Silt Lurker {1}{G}

Creature - Merfolk Horror Scout
Whenever Silt Lurker deals combat damage to a player, mill three cards, then draw a card if seven or more cards are in your graveyard.
Cycling {G} ({G}, Discard this card: Draw a card.)
3/2
  • Elmare: Into the Abyss
Siltbottom Freebooters

Siltbottom Freebooters {1}{B}

Creature - Mouse Pirate
Whenever Siltbottom Freebooters attacks, target Pirate gains menace until end of turn.
Siltbottom's chain of larceny is never-ending.
2/2
  • Adventurers of Onora
Siltbottom Friendfinder

Siltbottom Friendfinder {2}{U}

Creature - Salamander Scout
{2}{U}, {T}: Look at the top card of your library. If it's a Scout card or a card with an Adventure, you may reveal it and draw a card.
2/3
Card has other part: Dive Deep
  • Adventurers of Onora
Silthway Scuttler

Silthway Scuttler {B/G}{B/G}

Creature - Insect
{2}{B/G}: Return Silthway Scuttler from your graveyard to your hand.
{2}{B/G}, Exile Silthway Scuttler from your graveyard: Put two +1/+1 counters on target creature.
2/2
  • Kahembo: Olde Dawn
Siltsplitter

Siltsplitter {3}{R}{R}

Creature - Wurm
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Siltsplitter desecrates a permanent, each opponent sacrifices an artifact.
4/5
  • Al Tabaq
Silver-Dawn Elder

Silver-Dawn Elder {1}{G}

Creature - Elf Warrior
Silver-Dawn Elder gets +2/+2 as long as you control five or more lands.
Revive—{2}{G}{G}, Discard a card. ({2}{G}{G}, Discard a card, Exile this card from your graveyard: Create a token that's a copy of this card, except it has no mana cost. Activate this ability only any time you could cast a sorcery.)
3/2
  • Beyond Our Ken
Silvercrest Intercessor

Silvercrest Intercessor {3}{W}{U}

Creature - Human Wizard
At the beginning of combat on your turn, target creature you control gains vigilance until end of turn. That creature can't be blocked this turn.
“We go where we must.”
2/5
  • Seasons of War
Silverhorn Tactician

Silverhorn Tactician {3}{G}

Creature - Ox Warrior
When Silverhorn Tactician enters, permutate. (You may remove a counter from a creature you control. If you do, put two +1/+1 counters on a different creature you control.)
4/4
  • Kahembo: Olde Dawn
Singer of Songs

Singer of Songs {2}{W}

Creature - Reflection Citizen
At the beginning of each end step, if you gained life this turn, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
2/3
  • Ophorio
Sir Roger Wimbledon

Sir Roger Wimbledon {2}{R}{W}

Legendary Creature - Badger Knight
Whenever Sir Roger Wimbledon deals combat damage to a player, you may put an exiled creature card you own into your hand.
4/4
Card has other part: Save the Day
  • Adventurers of Onora
Sire of Empires

Sire of Empires {1}{W}{W}

Creature - Lammasu
Flying
Sire of Empires gets +1/+1 as long as you control another creature, has lifelink as long as you control an enchantment, and has vigilance as long as you control an artifact.
3/3
Sirif of the Lord's Legion

Sirif of the Lord's Legion {3}{R/G}

Legendary Creature - Cat Knight
Whenever Sirif of the Lord's Legion attacks, you may put a lore counter on target Saga you control.
Whenever Sirif deals combat damage to a player, you may remove a lore counter from target Saga you control.
4/4
  • Kahembo: Olde Dawn
Skalorian Orbguard

Skalorian Orbguard {1}{R}

Artifact Creature - Orb
Advance {3}{R} (Cast this for {3}{R} to advance it as it enters. {3}{R}: Advance this as a sorcery.)
Whenever another artifact creature you control enters or a permanent you control advances, Skalorian Orbguard deals 1 damage to any target.
“Let it watch your back while it watches its own! Buy one, get a second, half price!”
0/2
  • Karina's Explorations