Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) If you would draw a card from an archived library, draw a card from each of your archived libraries instead. (Archived libraries are those that still have their Study in play.)
Whenever a land you control becomes a creature, put a +1/+1 counter on it. {2}{G}{U}: Target land you control becomes a 3/3 Elemental creature in addition to its other types until end of turn.
At the beginning of your upkeep, surveil 1. As an additional cost to cast a spell, you may exile two cards from your graveyard. If you do, that spell costs {1} less to cast.
When Logger Recluse enters, you may put a land card from your hand onto the battlefield tapped. {1}{G}: Logger Recluse gets +3/+0 until end of turn. Activate only once each turn.
Lone Hunter has indestructible as long as it has attacked alone this turn. Whenever Lone Hunter becomes the target of a spell or ability you control, if it cost one or more mana to cast or activate, you may pay {1}. If you do, draw a card.
At the beginning of your end step, you may sacrifice a creature. When you do, return another target creature card with mana value 2 or less from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
Enchant opponent At the beginning of enchanted player's upkeep, exile up to two target cards from that player's graveyard. If two cards that share a type are exiled this way, you draw a card and you lose 1 life.
Choose target creature, then flip a coin. If you win the flip, Long Shot deals 5 damage to that creature. Otherwise, return Long Shot to its owner's hand.
“The odds are fifty-fifty. Either I hit, or I don't.”
Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest into your graveyard.
Choose one — • Return target creature card from your graveyard to your hand. • Return two target creature cards with total mana value 4 or less from your graveyard to your hand.
Valdez's crooks will take just about anything as long as it isn't theirs.
Lifelink Whenever an opponent searches one or more libraries, they lose 2 life. Attain {4}{B}({4}{B}: Transform this. Spend at least three colors of mana to activate this, and only as a sorcery.)
(Transcend as a sorcery to gain that type and a +1/+1 counter.) Lifelink Demon spells you cast cost {B} less to cast and an additional 2 life to cast. {3}{B/R}{B/R}: Demon Discard your hand. Draw a number of cards equal to the greatest power among Demons you control. {5}{U/B}{U/B}: Noble Gain control of target creature. You lose life equal to its mana value.
Other Merfolk you control get +1/+1. {1}{U}: Target Merfolk gains slipstream until end of turn. (Creatures with slipstream can't be blocked as long as only creatures with slipstream are attacking.)