9545 cards found
CySec Spectre

CySec Spectre {3}{B}{B}

Creature - Human Rogue
When CySec Spectre enters, you may sacrifice a creature. If you do, target opponent loses 3 life and you gain 3 life.
“Bastion rests a ten clicks into the Scarlands. Move fast, and we might make it out before the ICE melts.”
4/5
  • Beyond the Blackwall
CySec Stalker

CySec Stalker {1}{W}

Creature - Human Rogue
Flash
Few within CySec knew the true danger of the beings beyond the Blackwall. Those that did swore to never again let humankind reach beyond its reason.
2/2
  • Beyond the Blackwall
Cybernetics Engineer

Cybernetics Engineer {1}{G}

Creature - Human Artificer
{3}, {T}: Put a +1/+1 counter on target creature. This ability costs {3} less to activate if you've sacrificed a permanent this turn. Active only as a sorcery.
“With each hour we learn a little bit more about what we could be. Every day we find another key to our future.”
1/3
  • Beyond the Blackwall
Cycle of Scars

Cycle of Scars {2}{R}

Enchantment
Whenever you put one or more -1/-1 counters on a creature, put that many charge counters on Cycle of Scars.
Remove three charge counters from Cycle of Scars: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
  • The Empty Throne of Feanav
Cyclesmith Oracle

Cyclesmith Oracle {4}{U}{U}

Enchantment Creature - Giant
Ward {4}
{4}{U}: Cyclesmith Oracle can't be blocked until end of turn. This ability costs {X} less to activate, where X is the number of card types among cards in your graveyard.
The full spectra of humanity is reflected through its digital dreams, from the vengeful soldier to the curious seer.
4/7
  • Beyond the Blackwall
Cyclic Dream

Cyclic Dream {1}{U}

Enchantment - Aura
Enchant creature with mana value 4 or less
When Cyclic Dream enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Over the years, runners forgot just what types of monsters rest beyond the Blackwall.
  • Beyond the Blackwall
Cyril, Volaris Captain

Cyril, Volaris Captain {G/W}{U}

Legendary Creature - Human Pirate
Creature spells you cast cost {2} less to cast.
Whenever another nontoken creature you control enters, it becomes a colorless Vehicle artifact with crew 1. (Tap any number of creatures you control with total power 1 or greater: That Vehicle becomes an artifact creature until end of turn.)
2/2
  • Seasons of War
Cyrukan Battleaxe

Cyrukan Battleaxe {2}{R}

Artifact - Equipment
Whenever three or more creatures you control attack, you may attach Cyrukan Battleaxe to target attacking creature.
Equipped creature gets +1/+0 and has double strike.
Equip {4}
  • Alkabah
Cyrukan Guardians

Cyrukan Guardians {3}{W}

Creature - Human Soldier
Vigilance
When Cyrukan Guardians enters, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“Without watchful Ameret, there was nothing stopping the armies of Reha the violent from claiming Avaz as their own.”
—The Tale of Kings
3/1
  • Alkabah
Cyrukan's Crossblades

Cyrukan's Crossblades {1}{W}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has lifelink and vigilance.
Equip Angel {2}
Equip {5}
Only the most devout can handle the fiery blades of Cyrukan.
  • Alkabah
Cyrukan's Devoted

Cyrukan's Devoted {1}{R}{W}

Creature - Nephilim Soldier
Equipped creatures you control get +1/+1 for each Equipment attached to them.
Whenever Cyrukan's Devoted attacks, create a Weapon token and attach it to target attacking creature you control. (It's an Equipment artifact with equip {2} and “Equipped creature gets +1/+1.”)
2/1
  • Alkabah
Czeros, Sky Prowler

Czeros, Sky Prowler {3}{U}{U}

Legendary Creature - Drake
Flying
Other creatures you control with flying get +1/+1.
Whenever Czeros, Sky Prowler deals combat damage to a player, you may pay {1}{W/U}. If you do, search your library for a creature card with flying, reveal it, put it into your hand, then shuffle.
4/3
  • Seasons of War
DL-19 Reject

DL-19 Reject {5}{G}

Artifact Creature - Construct Warrior
Vigilance, reach
When DL-19 Reject enters, target creature you control gets +2/+2 until end of turn.
“When we live such fragile lives, mechs are the best way we survive.”
—Brandy Axel
6/6
  • Animus Vox
Da'Lang's Preyscenter

Da'Lang's Preyscenter {4}{G}{G}

Creature - Wolf
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature an opponent controls dies, create a Food token. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
6/6
  • Over the Horizon
Da'Lang, Forest Guardian

Da'Lang, Forest Guardian {2}{B}{G}

Legendary Creature - Wolf
{1}{B}: Target creature you control must be blocked this turn if able.
{1}{G}: Target creature you control can't be blocked by more than one creature this turn.
4/3
  • Goliaths of Nangjiao
Dabbling Patron

Dabbling Patron {R}

Creature - Human Noble
When Dabbling Patron enters, if you cast an instant or sorcery spell this turn, create a 1/1 colorless Elemental creature token.
Devonport, Hyden, and the Conways all had given support to the late regent's alchemical research. In return, they had strong claims to the throne—with the means to press them.
1/2
  • The Empty Throne of Feanav
Daelish Arbalest

Daelish Arbalest {1}{G}

Creature - Human Archer
Reach (This creature can block creatures with flying.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
2/1
  • A Tourney at Whiterun
Daelish Archer

Daelish Archer {1}{W}

Creature - Human Archer
Adorned — Daelish Archer has first strike as long as it's equipped and/or enchanted.
Hailing from an inland village, she learned archery as a necessity, helping to keep the local beasts from hunting her friends and family.
2/2
  • A Tourney at Whiterun
Daelish Hopeful

Daelish Hopeful {2}{R}{R}

Creature - Human Soldier
Adorned — Daelish Hopeful has first strike as long as it's equipped and/or enchanted.
A young commoner seeking her fortunes in the Minor Melee.
4/2
  • A Tourney at Whiterun
Daelish Horticulturist

Daelish Horticulturist {1}{G}

Creature - Human Druid
Adorned — You may play an additional land on each of your turns as long as Daelish Horticulturist is equipped and/or enchanted.
1/3
  • A Tourney at Whiterun
Daelish Messenger

Daelish Messenger {U}

Creature - Human Bird Scout
Flying (This creature can't be blocked except by creatures with flying or reach.)
“The journey is three days, as the crow flies.”
1/1
  • A Tourney at Whiterun
Daemon Prince

Daemon Prince {1}{B}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, you may choose a cursed opponent. If you do, draw a card unless that player pays 2 life for each Curse attached to them.
3/4
  • Beyond the Blackwall
Daemonspawn

Daemonspawn {1}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Whenever you cast a spell, Daemonspawn deals 1 damage to each cursed opponent.
2/2
  • Beyond the Blackwall
Dagger of the Lost Ages

Dagger of the Lost Ages {2}

Artifact - Equipment
Equipped creature has lifelink as long as it's white. The same is true for flying and blue, menace and black, first strike and red, and trample and green.
Equip {1}
  • Alkabah
Dagger-Thrash Marauders

Dagger-Thrash Marauders {2}{R}

Creature - Lizard Warrior
Menace
When Dagger-Thrash Marauders enters, you may have it consume. If you do, put a +1/+1 counter on it and it gains haste until end of turn. (To consume, sacrifice another creature or exile a creature card from your graveyard.)
2/2
  • Alara