12471 cards found
Clarity of Self

Clarity of Self {1}{W}

Instant
Target creature you control gains protection from everything until end of turn.
Resilient to magic by nature, Hadik was a bastion of sanity in a world quickly losing its sense of self. With a touch, he could banish the ever encroaching whispers.
  • Beyond Our Ken
Clash Reactor

Clash Reactor {4}

Artifact
Whenever you cast an instant or sorcery spell, you may exile that card instead of putting it anywhere else as it resolves.
At the beginning of your upkeep, Clash Reactor deals X damage to each opponent, where X is the number of colors of cards exiled with Clash Reactor.
  • Love Song
Clash of Titans

Clash of Titans {3}{R}{R}

Instant
Target creature fights another target creature. (Each deals damage equal to its power to the other.)
“Angels demand we join a struggle that started long before us, beyond our ken.”
—Lettie Wormwood
  • Feanav: The Apothecary's Progress
Clashborn Stormling

Clashborn Stormling {2}{U}

Creature - Elemental
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Even though Savrios was able to prevent the clashes from destroying them, he couldn't stop the creature that emerged from them.
2/3
  • Aftermath
Claustrophobia

Claustrophobia {1}{U}{U}

Enchantment - Aura
Enchant creature
When Claustrophobia enters, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
  • Dark Seas of Shiryen
Claw Crusher

Claw Crusher {1}{G}

Creature - Cat Warrior
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
The greatest crimes of all are rewarded with the shattering of claws, removing a cat's most trusted line of defense.
3/1
  • Oirohpo
Clawed Flame
Rending Fiend

Clawed Flame {B/R}{B/R}

Creature - Elemental
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
Unveil {2}{B}{R} ({2}{B}{R}: Transform this. Unveil only as a sorcery.)
1/1
Card has other part: Rending Fiend
  • Feanav: The Apothecary's Progress
Clawing Shaman

Clawing Shaman {3}{B}

Creature - Reflection Shaman
When Clawing Shaman enters from your graveyard, you may exile it. If you do, return all creature cards from your graveyard to the battlefield.
{4}{B}{B}{B}, Sacrifice a creature: Return Clawing Shaman from your graveyard to the battlefield. Activate only as a sorcery.
3/3
  • Oirohpo
Clean Boot

Clean Boot {3}{U}{R}

Instant
This spell costs {1} less to cast for each card you've discarded this turn.
Draw three cards.
Even newbs know to never double dip.
  • Beyond the Blackwall
Cleansing Angel

Cleansing Angel {6}{W}

Creature - Angel Soldier
This spell costs {1} less to cast for each creature you attacked with this turn. (Those creatures don't have to still be on the battlefield.)
Flying
“The flames alone decide who is worthy.”
4/4
  • Quest for the Roseblade
Cleansing Cleric

Cleansing Cleric {1}{W}

Creature - Dwarf Cleric
{W}, {T}: Tap target creature.
“Our sworn enemies for generations, and suddenly they bring a gift of gold? Do you not find it suspicious? Turn them away, or we will surely all suffer.”
2/1
  • Dark Seas of Shiryen
Cleansweep

Cleansweep {1}{U}

Sorcery
Return target nonland permanent to its owner's hand.
Agonize (You may cast this card from your graveyard by putting a -1/-1 counter on a creature you control in addition to paying its other costs. Then exile this card.)
  • Feanav: The Apothecary's Progress
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
A single shot is all it takes to end even a lifetime of experience in battle.
  • Feanav: The Apothecary's Progress
Clear Your Mind

Clear Your Mind {5}

Sorcery
Exile target nonland permanent.
As a child, they had never given her a second thought. As an ascendant, she never gave them a second to think.
  • Sparks of a Multiverse
Clear the Way Home

Clear the Way Home {3}{G}

Sorcery - Revelation
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
Coalesce {7}{G} (You may cast this from your graveyard for {7}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Rail War
Cleared Vault

Cleared Vault

Land
{T}, Pay 1 life: Add {W} or {U}.
{1}, {T}, Sacrifice Cleared Vault: Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
  • The Land Bundle
Cleave

Cleave {1}{R}

Instant
Cleave deals 1 damage to each opponent and 1 damage to each creature and planeswalker your opponents control.
It's hard to dodge a whirlwind of steel.
  • Seasons of War
Cleric of Fervor

Cleric of Fervor {3}{R/W}{R/W}

Creature - Human Cleric
Soldiers you control get +1/+1.
Whenever one or more creatures attack, create a 1/1 red Soldier creature token.
Not all crusades are fought on foreign soil.
2/4
  • Plagues of Fretport
Clever Diversion

Clever Diversion {1}{U}

Instant
Return target creature you control and target creature you don't control to their owners' hands.
“When all else fails, there's always the old ‘What's that behind you?' trick.”
  • Khaliz-Dorahn
Clever Infiltrator

Clever Infiltrator {2}{U}

Creature - Human Wizard
Whenever you cast an instant or sorcery spell, Clever Infiltrator gets +2/+0 until end of turn and can't be blocked this turn.
“Knowledge always finds its way around all obstacles.”
0/3
  • Khaliz-Dorahn
Clever Rejoinder

Clever Rejoinder {U}

Instant
Cast this spell only during your turn.
Draw a card. Then if an opponent cast a spell this turn, scry 1 and draw an additional card.
“You've grown complacent in your cunning. You've forgotten how to act when you're made the fool.”
  • Harvest Festival
Cliffside Entrance

Cliffside Entrance

Land
Cliffside Entrance enters tapped unless you have 15 or less life.
{T}: Add {R} or {W}.
Stonevault, home to the steadfast dwarves and prison for evils too deadly to see the light of day.
  • The Land Bundle
Climactic Conflict

Climactic Conflict {4}{G}{G}

Sorcery
Choose target creature you control. Double its power and toughness until end of turn. That creature deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is its power.
  • Theros Triumphant
Climber's Gear

Climber's Gear {1}

Artifact - Equipment
Equipped creature has flying.
Equip {3}
  • Harvest Festival
Climber's Outfit

Climber's Outfit {G}

Artifact - Equipment
When Climber's Outfit enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Equipped creature has reach.
Equip {1}
  • End of Wollensie