Whenever you cast a spell, reveal the top card of your library. If a card that shares a card type with that spell was revealed this way, Chaos Tradewinder gains flying until end of turn.
“I pay no mind to when the wind ends. The flight is all that matters.”
Create a 1/1 red Goblin creature token and a 2/2 white Knight creature token. Tether to artifact (Then if you cast this from your hand, you may exile it tethered to an artifact you control. When it dies, you may cast this from exile without paying its mana cost.)
This spell costs {2} less to cast if you've cast a blue noncreature spell this turn. The same is true for a red noncreature spell. Menace
“Need is of no object under Andazir. There is only want—and when all wills are fulfilled, when the highest angel bends to the lowliest rat's whim, we shall be rewarded.”
Erratic (When this creature dies, reveal the top four cards of your library. Put a creature card that costs less than this revealed this way onto the battlefield and the rest on the bottom of your library in any order.) Chaosphere Ravager attacks each combat if able.
Ifram's servants worship chaos: flux, the unknown, the unpredictability of Mious.
When Chaotic Pupil enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Harmony — Draw a card, then discard a card.
For each creature target player controls, that player flips a coin. If the coin comes up tails, that player shuffles that creature into its owner's library.
Kellythross embraced madness as a resource in his war against Sibreena.
Chapel Warden gets +1/+1 and has vigilance as long as you control another Soldier. {R}, {T}: Chapel Warden deals 1 damage to target creature. Tap that creature.
Rouse 1. Target permanent gains first strike until end of turn if it's a creature. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
At the beginning of combat on your turn, create a 1/1 white Human creature token. Creature tokens you control have haste and attack each combat if able. {1}{W}: Transform Charging Commando. Activate only if two or more creatures that attacked this turn died under your control this turn.
Primal {G}(During your turn, you may cast this spell for {G} instead of playing a land.) When Charging Nymph enters, it gets +2/+0 and gains haste until end of turn.
Target opponent chooses a number, then you and that player may each search one of your libraries for a permanent card and reveal them. Put each permanent card with mana value less than or equal to the chosen number onto the battlefield under their owner's control, the rest into their owners' hands, then each player who searched their library this way shuffles it.
“The best gifts given are a gift shared.” — Jacie Tuck
Once each turn, when a creature you control attacks alone, you may untap target attacking creature. After this combat, there's an additional combat step.