2075 cards found
Teikoku Cavalry

Teikoku Cavalry {2}{W}

Creature - Human Samurai
First strike
Art of war — At the beginning of your end step, if Teikoku Cavalry dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/3
  • Imperial Legacies
Teikoku Daimyo

Teikoku Daimyo {1}{W}{W}

Creature - Human Samurai
Art of war — At the beginning of your end step, if Teikoku Daimyo dealt damage to an opponent this turn, put a +1/+1 counter on each creature you control that attacked this turn.
3/3
  • Imperial Legacies
Teikoku Samurai

Teikoku Samurai {1}{W}

Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Teikoku Samurai dealt damage to an opponent this turn, put a +1/+1 counter on it.
2/2
  • Imperial Legacies
Teikoku Songcrafter

Teikoku Songcrafter {1}{W}{W}

Creature - Human Cleric
When Teikoku Songcrafter enters the battlefield, create a 2/2 colorless Spirit creature token.
Whenever a colorless creature enters the battlefield under your control, put a +1/+1 counter on it.
0/1
  • Path of Shadows
Telarine Ascendant

Telarine Ascendant {2}{W}

Creature - Human Scout
When Telarine Ascendant enters the battlefield, create a 1/1 Scout creature token that's all colors.
Creature tokens you control have vigilance.
The peaks of Telarine are known to have been contaminated by the corpses of explorers that did not hire guides.
2/1
  • Worlds Away
Telarine Runecarver

Telarine Runecarver {1}{W}

Creature - Human Aurashaper
Lifelink
When Telarine Runecarver enters the battlefield, create a white Aura enchantment token named Relic's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
1/1
  • Worlds Away
Telarine Zenitheer

Telarine Zenitheer {1}{W}

Creature - Human Scout
Vigilance
Wanderlust — When Telarine Zenitheer dies, if you control four or more differently named lands, create two 1/1 Scout creature tokens that are all colors.
2/1
  • Over the Horizon
Telenian Adornments

Telenian Adornments {W}

Instant
Arm target creature you control. That creature gets 0/+2 and gains flying until end of turn. (To arm a creature, create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Over the Horizon
Temperate Gazebo

Temperate Gazebo {2}{W}

Creature - Wall
Defender
Whenever another creature deals damage to Temperate Gazebo, you gain 3 life.
Not swords, nor spears, nor even the best of arrows phase the dreaded gazebo.
0/6
  • Goliaths of Nangjiao
Temple Cranes

Temple Cranes {2}{W}

Creature - Bird
Flying, lifelink
The cranes roost among the top perches of the Divine Realm temples, where they are inadvertently protected by Lijing as he oversees the temples themselves.
1/3
  • Goliaths of Nangjiao
Temple's Facade

Temple's Facade {4}{W}

Creature - Wall
Defender
Other untapped creatures you control get +0/+1.
Each other creature you control can block an additional creature each combat.
0/6
  • Khaliz-Dorahn
Temporal Rift

Temporal Rift {2}{W}

Enchantment
When Temporal Rift enters the battlefield, exile target creature an opponent controls until Temporal Rift leaves the battlefield.
Whenever you aetherize, you may return Temporal Rift to its owner's hand.
Timestream sentinels search for the day in which the seed of intent first blooms.
  • Worlds Away
Tenuous Existence

Tenuous Existence {1}{W}

Instant
Choose one —
• Exile target creature, then return that card to the battlefield under its owner's control at the beginning of the next end step.
• Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead.
Flashback {1}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Test the Winds

Test the Winds {2}{W}

Sorcery
Create a 1/1 white Bird creature token with flying, then invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
White doves are used by the Folded Fan to determine probable flight paths and intercept enemy messages.
  • Goliaths of Nangjiao
Tether of Simplicity

Tether of Simplicity {W}

Enchantment - Aura
Enchant nonland permanent
Enchanted permanent's activated abilities can't be activated and triggered abilities of enchanted permanent don't trigger.
Thailen's Guard

Thailen's Guard {W}

Creature - Human Soldier
When Thailen's Guard dies, you gain 2 life and scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
They set out expecting a small band of bandits. They encountered an army.
1/1
  • A Tourney at Whiterun
Tharanos' Sentinel

Tharanos' Sentinel {1}{W}

Creature - Human Soldier
Lifelink
Bulwark — Whenever Tharanos' Sentinel attacks, if you control a creature with toughness 4 or greater, untap it.
At the top of each wall stand guards who won't even blink if they're ordered to.
2/1
  • Aftermath
The Charmer's Curse

The Charmer's Curse {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 1/1, and its activated abilities can't be activated.
  • Goliaths of Nangjiao
The Conquering Wyrm
Joane, Royal Spymaster

The Conquering Wyrm

Legendary Creature - Dragon Spirit
(Color indicator: The Conquering Wyrm is white)
Flying
Whenever a creature attacks you or a planeswalker you control, put a -1/-1 counter on that creature.
Conway assumed she had killed her last obstacle to the throne—only to find that the Spymaster had a contingency for such treachery.
6/4
Card has other part: Joane, Royal Spymaster
  • The Empty Throne of Feanav
The Death of King Mervin

The Death of King Mervin {2}{W}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
Destroy target creature you don't control with the greatest power.
I — Until your next turn, prevent all damage that would be dealt to you and planeswalkers you control.
II — Exile target card from a graveyard. You gain 2 life.
  • The Stage Presents: The Neverending Act
The Empty Throne

The Empty Throne {2}{W}{W}

Legendary Enchantment
At the beginning of your upkeep, destroy target creature with the greatest power or tied for greatest power among creatures on the battlefield. Then if there are no creatures on the battlefield, sacrifice The Empty Throne.
The Regent's death posed a terrible question.
  • The Empty Throne of Feanav
The Flesh Becomes Soil

The Flesh Becomes Soil {2}{W}

Sorcery
Destroy target tapped creature.
Reconstruct {4}{W} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“Our Father covered this world in his design. Now, it covers us in itself.”
—Vakavanha, Who Sees Anew
  • Lovi Awoken
The Great War Ends

The Great War Ends {3}{W}{W}

Sorcery
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
If you're in a renaissance, you may have up to one target creature or planeswalker gain indestructible until end of turn.
Destroy all creatures and planeswalkers.
  • Nangjiao In Bloom
The People's Anthem

The People's Anthem {W}

Instant
Creatures you control get +1/+1 until end of turn.
Showcase {2}{W}{W} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
The Resting Place

The Resting Place {2}{W}

Legendary Artifact - Vehicle
Whenever The Resting Place deals combat damage to a player, you may return a creature card with mana value 3 or less from your graveyard to the battlefield.
Crew 2
The rumbling carriage ensures each lost soul returns to its proper place.
3/4
  • Sparks of a Multiverse