At the beginning of your upkeep, mill a card. Whenever a creature card is put into your graveyard from your library, you may exile it. If you do, create a 2/2 black Zombie creature token.
Equipped creature gets +2/+1. When equipped creature deals combat damage to an opponent, you may sacrifice Cursebreaker Hammer. If you do, destroy target artifact or enchantment that player controls. Equip {2}
It soon become clear that Joane's plans for the succession would not involve the Conways. As such, their plans for the succession would have to remove Joane.
At the beginning of your end step, you may put a progress counter on Custom Armaments. [progress 1-3] Sacrifice Custom Armaments: Destroy target blocked creature. [progress 4+] Sacrifice Custom Armaments: Exile up to two target blocked creatures. Sacrifice CARDNAME: Exile up to two target blocked creatures.
When Customs Lookout enters, each player draws a card, then discards a card. Whenever an opponent casts a spell with the same name as a card they own in exile or in their graveyard, you may scry 2.
Foretell {R}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) If this spell is foretold, you may cast it as though it had flash. Create two 1/1 red Pirate creature tokens.
Deathtouch Cutthroat Deceiver enters with four -1/-1 counters on it. {3}{B}, {T}: Move a -1/-1 counter from Cutthroat Deceiver onto another target creature.
Target opponent sacrifices a creature with the greatest power among creatures that player controls. Fabled {3}{B}{B}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Pressure {3}{U}{B}(You may cast this spell for its pressure cost if there are seven or more cards in your graveyard.) Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.) {U}{B}, Reveal Cuxuri Beckoner from your hand: Target player mills two cards.
Pressure {1}{U}(You may cast this spell for its pressure cost if seven or more cards are in your graveyard.) When Cuxuri Harbinger enters, draw a card.
“Chin up. It's not every day you get to see the beginning of the end.” —Turi of Hollow Depths
Flash When CySec Disruptor enters, if it was cast, target opponent conjures a card named Data-Point on top of their library. (It's a sorcery that costs {2} with “Draw a card.”)
CySec Infiltrator can't be blocked except by enchantment creatures. Whenever CySec Infiltrator attacks, create a Function token with “Target player loses 2 life and you gain 2 life.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
When CySec Moderation Council enters, choose a nontoken enchantment you control or an enchantment card in your graveyard. Conjure a duplicate of that card into your hand.
When CySec raised the Blackwall, the cost of safety seemed reasonable.
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.) Whenever a cursed opponent attacks, you may draw a card.
CySec's most elite runners patrol the Blackwall. Most haven't left virtual in decades.