3388 cards found
Litany of Renewal

Litany of Renewal {R}{G}{W}

Enchantment
Each player may play an additional land on each of their turns.
Whenever a land enters, each player may draw a card.
“This world is newborn and unformed. It must be carefully tended to, if it is to flourish.”
—Graide, Voice of Autumn
  • Memorium Arcanum
Little Kibo
Kiboshi

Little Kibo {W}

Legendary Creature - Cat
Whenever Little Kibo attacks, you may pay {W}{W}. If you do, transform it.
“Be careful sweetheart. He's small, but he has quite a bite.”
— Lady Miroko
1/1
Card has other part: Kiboshi
  • Path of Shadows
Livia, Legion Commander

Livia, Legion Commander {1}{R}{W}

Legendary Creature - Human Soldier
Livia's name is Senaturian Legion in addition to its other names as long as it's on the battlefield.
At the beginning of your upkeep, conjure a card named Senaturian Legion into your hand, then discard a card. (It's a 1/1 Human Soldier for {W}{W} that gets +1/+1 for each other creature on the battlefield named Senaturian Legion.)
Other Soldiers you control have haste.
3/3
Related card: Senaturian Legion
  • Over the Horizon
Living Beyond Your Years

Living Beyond Your Years {W}{W}

Enchantment
Once each turn, when a permanent is exiled from the battlefield by a spell or ability you control, you may draw a card.
Look out to the future, even if it tells you nothing.
  • Animus Vox
Llech Crann Ambassador

Llech Crann Ambassador {2}{W}

Creature - Elf Soldier Advisor
Whenever you attack with two or more Knights and/or Soldiers, you may have one of them seek valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“We are bound to this alliance not by ties of blood, but by ties of honor.”
2/3
  • The Petals Wilt
Llech Crann Paladin

Llech Crann Paladin {3}{W}

Creature - Elf Knight
When this creature enters, if you gained or lost life this turn, it seeks valor. (Give it that Oath Aura. Fulfill it by it dealing combat damage to a player to create a 2/1 white Soldier token.)
“The Rose Queen knighted me herself, and I will uphold the tenets of her Order.”
3/4
  • The Petals Wilt
Llereaux, the Splicer

Llereaux, the Splicer {W}{U}{B}{R}

Legendary Planeswalker - Llereaux
[+2]: Up to one target creature gets +3/+1 until your next turn. Up to one target creature gets -3/-1 until your next turn.
[–2]: Up to two other target permanents you control become a copy of another target permanent until your next turn.
[–8]: Exchange your library and hand, then shuffle.
Loyalty:
4
  • Sparks of a Multiverse
Lock Away

Lock Away {2}{W}{W}

Enchantment
When Lock Away enters, exile target nonland permanent an opponent controls until Lock Away leaves the battlefield.
Asamund's advisors told her to arrest Lord Yaran for his words. She, however, did not want to give his supporters reason to rise up.
  • Quest for the Roseblade
Lockdown

Lockdown {W}

Enchantment
Whenever you draw a card, put a quest counter on Lockdown.
As long as there are three or more quest counters on Lockdown, creatures with power 3 or greater don't untap during their controller's untap steps.
Rilken is the city in the League positioned most perilously. Consequently, it has the best defenses.
  • Discoveries of Akieva
Lone Hunter

Lone Hunter {1}{W}

Creature - Human Scout
Lone Hunter has indestructible as long as it has attacked alone this turn.
Whenever Lone Hunter becomes the target of a spell or ability you control, if it cost one or more mana to cast or activate, you may pay {1}. If you do, draw a card.
“I do this so no one else has to.”
2/1
  • Lovi Awoken
Lone Stranger

Lone Stranger {2}{W}

Creature - Human Soldier
When Lone Stranger enters, if you control no other creatures, create two 1/1 colorless Spirit creature tokens.
“Always lend your ear to strangers. You never know when they're rich, or just mad.”
2/1
  • High Noon
Lone Survivor

Lone Survivor {1}{G}{W}

Creature - Human Scout
As long as you control no other Humans, Lone Survivor gets +2/+2 and has “Noncreature spells cost {1} more to cast.”
The Wasteland offers the worst, and heroes respond with their best.
3/3
Lonely Gateway

Lonely Gateway {W}{B}

Enchantment
At the beginning of your end step, you may sacrifice a creature. When you do, return another target creature card with mana value 2 or less from your graveyard to the battlefield with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
  • End of Wollensie
Lonesome Traveler

Lonesome Traveler {W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
It takes prolonged solitude before you can truly understand the human need to be with others.
2/1
Long Journey

Long Journey {2}{W}

Enchantment
When Long Journey enters, exile target creature or planeswalker an opponent controls until Long Journey leaves the battlefield.
Day 1: Setting out, conditions good
Day 29: What a beautiful world
Day 109: I no longer recognize myself
Day 401: What purpose I set out for has been forgotten; I have foregone my identity entirely
Long Lost Cause

Long Lost Cause {3}{W}{B}

Creature - Zombie Pilot
When Long Lost Cause enters, each opponent exiles a card from their hand or a creature they control.
The broken, the beaten, and the damned have given up on waiting for their savior.
4/2
  • Animus Vox
Lord Dalehorn the Iron-Handed

Lord Dalehorn the Iron-Handed {3}{R}{W}

Legendary Creature - Human Noble Soldier
At the beginning of each opponent's upkeep, choose one —
• At the beginning of the next end step, if you haven't been dealt combat damage this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player.
• At the beginning of the next end step, if that player hasn't cast a creature spell this turn, Lord Dalehorn the Iron-Handed deals 3 damage to that player.
3/5
  • A Tourney at Whiterun
Lord Jared, the Griffin Knight

Lord Jared, the Griffin Knight {1}{W}{W}

Legendary Creature - Human Noble Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Lord Jared, the Griffin Knight attacks, put a +1/+1 counter on each other attacking creature you control.
2/1
Lord Rickard Dawson

Lord Rickard Dawson {R}{W}{B}

Legendary Planeswalker - Dawson
Creatures can't attack Lord Rickard Dawson unless their controller pays 2 life or discards a card for each creature they control that's attacking him.
[+1]: Create a tapped Treasure token, then you may pay {1}. If you do, each opponent discards a card.
[+1]: You may sacrifice an artifact. When you do, Lord Rickard Dawson deals 3 damage to any target and you gain 3 life.
[–7]: Each opponent gets an emblem with “At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn.”
Loyalty:
3
Lord's Griffin

Lord's Griffin {1}{W}

Creature - Griffin
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lord Jared jested, as he did every tourney, that he would gladly ride the beast in the jousts if only his lance were a hundred paces longer.
1/3
  • A Tourney at Whiterun
Lord's Handmaiden

Lord's Handmaiden {2}{W}

Creature - Human Noble
Rapport — Whenever Lord's Handmaiden and at least one other creature you control become tapped, tap up to one target creature and remove it from combat.
“You must excuse me, the lord requires my attendance.”
2/3
  • Harvest Festival
Losing My Religion

Losing My Religion {2}{W}

Sorcery
Exile up to one target creature or planeswalker. Its controller gains life equal to its mana value.
Orchestrate {W} (You may exile this card from your hand any time you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
What if all these fantasies come flailing around?
  • Over the Horizon
Loss of Focus

Loss of Focus {1}{W}

Instant
Tap target creature. Prevent all damage that would be dealt to and dealt by that creature this turn.
  • Plagues of Fretport
Lost Dancer

Lost Dancer {3}{W}

Creature - Harpy
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
{1}{B}: Lost Dancer becomes black and gains lifelink until end of turn.
3/3
  • Novea
Lost Shrieker

Lost Shrieker {1}{W}

Creature - Harpy
Flying
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
1/1
  • Novea