14928 cards found
Starfall Dancer

Starfall Dancer {1}{W}

Creature - Reflection
Other creatures you control named Starfall Dancer get +2/+2.
Every voice a new chorus.
1/1
  • Ophorio
Starfall Singer

Starfall Singer {3}{W}{W}

Creature - Reflection
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Each other creature you control gets +1/+1 for each creature you control with the same name as it. (A token's name is its creature types unless specified.)
2/2
Stark Horizon

Stark Horizon

Land
{T}: Add {C}.
{T}, Pay 1 life: Add {W}.
{W}, {T}: Add one mana of any color.
  • Memorium Arcanum
Starlight Veil

Starlight Veil {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+1 for each enchantment you control.
“Do the gods not envy us? They know our idle minds shape the stars of Nyx.”
—Polyxene the Doubter
  • Theros Triumphant
Starscribe Oracle

Starscribe Oracle {1}{W}

Creature - Elemental
Flying
Whenever an opponent draws a card except for the first time each turn, create a 1/1 blue Elemental creature token with flying.
Foresight — Whenever you draw your second card each turn, creatures you control get +1/+1 until end of turn.
2/1
  • Over the Horizon
Start Fresh

Start Fresh {1}{W}

Instant
Exile target nonland permanent. As long as it remains exiled, its owner may return it to the battlefield any time they could cast an instant. If you control that permanent, you may activate its loyalty abilities any time you could cast an instant during that turn.
  • Karina's Explorations
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash (You may cast this spell any time you could cast an instant.)
When Stasis Snare enters, exile target creature an opponent controls until Stasis Snare leaves the battlefield.
  • Al Tabaq
Stay On Guard

Stay On Guard {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+3.
As long as enchanted creature has a +1/+1 counter on it, it has vigilance.
“Fire at the first sight of tentacles.”
  • Rail War
Stay on Edge

Stay on Edge {1}{W}

Sorcery
Target creature gets +1/+0 and gains double strike until end of turn.
“No one I've known has ever made it this far past the Korrinary Range. We have to be extra careful not to end like these creatures.”
—Allagras, Tidal Master
  • Aftermath
Steadfast Infantry

Steadfast Infantry {1}{W}

Creature - Human Soldier
{1}{W}: Untap Steadfast Infantry.
Kanvar's forces broke away from Xenocrata, leaving their supply lines behind. Unable to land or pursue, all Xenocrata could do was blockade, bombard, and browbeat the traitors.
3/1
  • The Empty Throne of Feanav
Steadfast Smite

Steadfast Smite {4}{W}

Sorcery
You may pay {2}{W} and tap an untapped Cleric you control rather than pay this spell's mana cost.
Exile target artifact, creature, or enchantment. You gain life equal to its mana value.
  • Adventurers of Onora
Steelborn Apprentice

Steelborn Apprentice {W}

Creature - Human Barbarian Warrior
Steelborn Apprentice gets +1/+1 as long as you control an Equipment.
The first time a Fellor is given a weapon is a motive of celebration, for they are born of steel and live for the steel.
1/1
  • Aftermath
Steelclad Investigator

Steelclad Investigator {W}{W}

Creature - Human Scout Detective
Vigilance
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is Steelclad Investigator's power.
1/1
  • Rail War
Steeled Resolve

Steeled Resolve {2}{W}

Instant
Target creature gets +1/+5 until end of turn.
Draw a card.
  • Zero
Steelfeather Shrike

Steelfeather Shrike {2}{W}{W}

Creature - Bird
Flying
Vanguard — Whenever a creature you control attacks alone, you may put a +1/+1 counter on it.
“Its skin has become both its armor and its weapon. Truly an inspiration.”
—Lucien, the duelist
3/3
  • Monsters of Chikyu
Steelwoven Soldier

Steelwoven Soldier {W}

Artifact Creature - Human Soldier
Flash
Advance {3}{W} (Cast this for {3}{W} to advance it as it enters. {3}{W}: Advance this as a sorcery.)
Whenever Steelwoven Soldier advances, it gets +2/+2 until end of turn.
“Finally, a body may be as strong as its spirit.”
—Valera, constructed angel
1/1
  • Karina's Explorations
Steward of Silence

Steward of Silence {2}{W}

Creature - Reflection Citizen
Whenever Steward of Silence blocks, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.)
1/4
  • Ophorio
Steward of the Code

Steward of the Code {1}{W}

Creature - Bear Monk
{1}, {T}: Tap target creature with the greatest power among creatures your opponents control.
“Strength without grace is mere tyranny. As a Bjarndyr, you are a lord of this world. Start acting like one.”
1/2
  • Glacia: Hail to the Queen
Steward's Tithe

Steward's Tithe {1}{W}

Instant
Prevent all damage that would be dealt by creatures this turn.
If you wish to compete, you must first satisfy the steward's greed.
  • A Tourney at Whiterun
Stillness

Stillness {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature's activated abilities can't be activated.
Prevent all damage that would be dealt by enchanted creature.
  • Zero
Stilthorpe Falconer

Stilthorpe Falconer {2}{W}

Creature - Human Peasant Ranger
When Stilthorpe Falconer enters, create a 1/1 white Bird creature token with flying.
Stilthorpe villagers raise falcons that assist Yroncaster's Skysworn and angels in the pursuit of aerial dominance over the other kingdoms.
2/1
  • Quest for the Roseblade
Stonehoof Familiar

Stonehoof Familiar {2}{W}{W}

Creature - Elk Beast
Whenever Stonehoof Familiar is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)
Menagerie — As long as there are five or more creature types among creatures you control, all damage that would be dealt to you or other permanents you control is dealt to Stonehoof Familiar instead.
3/4
  • Adventurers of Onora
Stoneport Provisioner

Stoneport Provisioner {1}{W}

Creature - Human Merchant
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
{3}{W}: Return target nonland permanent card with mana value 1 or less from your graveyard to your hand. This ability cost {1} less to activate for each counter on Stoneport Provisioner.
2/2
  • Toll Midnight
Stoneshrine Guardian

Stoneshrine Guardian {2}{W}

Creature - Turtle Monk
Whenever you cast a spell, if it isn't your main phase, you may have Stoneshrine Guardian's base power and toughness become 4/1 or 1/4 until end of turn.
“When insurgents disturb the Stoneshrine, I put the stones— and the insurgents— back in their rightful place.”
1/4
  • Adventurers of Onora
Stonevault Blademaster

Stonevault Blademaster {W}{W}

Creature - Dwarf Knight
Double strike, vigilance, lifelink
“I've trained in every bladed weapon known to dwarvenkind: the axe, the poleaxe, the double axe, the greataxe...”
1/1
  • Arkadai