Bustling Marketplace can't be sacrificed. {T}: Add one mana of any type that a land you control could produce. {0}: Bustling Marketplace's owner may draw a card. If they do, untap Bustling Marketplace and gain control of it until end of turn. Only your opponents may activate this ability and only once each turn during their turn.
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.) Enchanted creature gets -2/-2. Whenever enchanted creature blocks, its controller loses 2 life.
Creatures you control get +0/+1 and can attack as though they didn't have defender. Whenever three or more creatures you control attack or block, each creature you control assigns combat damage equal to its toughness rather than its power this turn.
Your life total becomes 0. Until an opponent's next turn, you can't lose the game, your opponents can't win the game, and you can't gain life. Take an extra turn after this one. Exile Buy Time.
Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance. Whenever three or more creatures you control deal combat damage to a player, untap each land you control.
Archive X (As this enters, shuffle the top X cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, create two 1/1 green Insect creature tokens.
[+1]: Create a green enchantment token named Swarm with “At the beginning of your end step, create a 1/1 green Insect creature token.” [–2]: Create a green enchantment token named Survive with “Whenever a creature you control dies, you gain life equal to its power.” [–4]: Create a green enchantment token named Scrounge with “Whenever a creature you control enters, draw a card.”
Create a 1/1 blue Otter creature token with “Whenever this creature deals combat damage to a player, draw a card.” Wanderlust — If you control four or more differently named lands, create two of those tokens instead.
Foretell {2}{U}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Put target nonland permanent on top of its owner's library. Scry 2.
Equipped creature gets +1/+2. At the beginning of your end step, if Bygone Blade isn't attached to a creature, you get a glory counter. (You lose glory counters before life. A player with ten or more glory counters wins the game.) Equip {2}
({T}: Add {W}.) Bygone Guardian enters tapped. Vigilance {2}{W}{W}: Bygone Guardian becomes a creature in addition to its other types until end of turn.
Whenever Bygone Wreck deals combat damage to a player, you may sacrifice it. If you do, create five Treasure tokens. Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
“Just look at these inscriptions— advanced weaponry, high-tech floating castles... could it be?” —Myrmidon, Coralight exile
Foretell {1}{G}{G}(During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) Choose one. If this spell was foretold, you may choose both instead — • Create two tapped 1/1 white Peasant creature tokens. • You gain 7 life.
When Byron, Unlikely Hero enters, put a +1/+1 counter on each other Citizen or Peasant you control. Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Peasant creature token.
Target creature gets +2/+0 and gains haste until end of turn. Flashback {1}{R}(You may cast this card from your graveyard for its flashback cost. Then exile it.)
Despite the echoes of ascension, Kym found those that sought not perfection, but freedom.