12496 cards found
Chimperial Guard

Chimperial Guard {3}{G}

Creature - Ape Warrior
Trample
Whenever a lore counter is put on a Saga you control, Chimperial Guard gets +2/+2 until end of turn.
3/3
  • Kahembo: Olde Dawn
Chiseled Cliffside

Chiseled Cliffside

Land
Chiseled Cliffside enters tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
  • The Land Bundle
Chitinborn Sentry

Chitinborn Sentry {1}{W}

Enchantment Creature - Crab Soldier
Concord — Whenever Chitinborn Sentry attacks, if there are four or more card types among permanents you control, prevent all damage that would be dealt to target attacking creature this turn.
The Chitinborn's alliance with Coralight stretches back eons, with a bond even tougher than even their own armor.
2/3
  • Elmare: Into the Abyss
Chittering Swarm

Chittering Swarm {3}{B}

Creature - Insect
Flying
“Anku sends locusts to devour our crops, and yet some among you still consider him worth worship?”
—Sumun, Azutah's Heart
3/1
  • Scriptures of Urshad
Chitterrax

Chitterrax {2}{B}{G}

Creature - Insect
{1}, Sacrifice a creature: Put a +1/+1 counter on Chitterrax, then each opponent loses 1 life and you gain 1 life.
3/3
Card has other part: Brood Spawn
  • Kahembo: Olde Dawn
Chiu of the Wild Realm

Chiu of the Wild Realm {3}{G}{G}

Legendary Creature - Human Druid
{G}{G}: Create a 2/2 green Wolf creature token.
{1}{G}{G}: Create Shimaru, the White Wolf, a legendary 3/3 green Wolf creature token with hexproof.
{2}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
2/2
  • Goliaths of Nangjiao
Chiu, Hand of the Pack

Chiu, Hand of the Pack {3}{G}{G}

Legendary Creature - Human Druid
Wolves you control have hexproof and “Whenever this creature deals combat damage to a player, draw a card.”
At the beginning of your end step, if you don't control a creature named Shimaru, the Unfading, create Shimaru, the Unfading, a legendary 4/4 green Wolf Spirit creature token with trample.
2/2
  • Nangjiao In Bloom
Chochin the Silent Moth

Chochin the Silent Moth {2}{W}

Legendary Creature - Human Samurai
{T}: Target creature loses all abilities until end of turn. Exile Chochin the Silent Moth and that creature.
“...”
— Chochin the Silent Moth
1/1
  • Path of Shadows
Choir of the Lost

Choir of the Lost {1}{W/B}{W/B}

Sorcery
As an additional cost to cast this spell, discard a card.
Create three 1/1 black Spirit creature tokens with flying.
Not all ancestors desire to protect.
  • The Unraveling
Choking Despair

Choking Despair {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -2/-2.
Mirage—{B}, Discard a card. (You may cast this spell as though it had flash for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
  • Kaleidoscope
Choking Dunes

Choking Dunes {4}{R}{R}

Enchantment
At the beginning of your upkeep, you may discard a card. If you do, draw a card.
At the beginning of your end step, Choking Dunes deals X damage to any target, where X is the number of land cards in your graveyard.
  • Scriptures of Urshad
Chords of Conflict

Chords of Conflict {1}{G}

Sorcery
Target creature gets +3/+3 until end of turn and must be blocked this turn if able.
Showcase {3}{G}{G} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Chords of Order

Chords of Order {W}

Enchantment - Aura
Enchant creature
When Chords of Order enters, put a +1/+1 counter on enchanted creature.
Whenever enchanted creature attacks, tap up to one target creature without a +1/+1 counter on it, then untap up to one target creature with a +1/+1 counter on it.
  • Goliaths of Nangjiao
Chosen of Aminatou

Chosen of Aminatou {2}{W}{U}{B}

Creature - Angel Wizard
Flash
Flying, lifelink, deathtouch
When Chosen of Aminatou enters, scry 2, then draw a card.
“My Justicar may be young, but upon her eyes fate is laid bare. I shall be her hand.”
3/4
  • Alkabah
Chosen of Bal

Chosen of Bal {2}{B}{B}

Sorcery
Return target creature card with power less than or equal to your fealty to Swamps from your graveyard to the battlefield. (Each Swamp you control counts towards your fealty to Swamps.)
  • Al Tabaq
Chosen of Yhzag

Chosen of Yhzag {1}{B}

Creature - Human Warlock
At the beginning of your upkeep, you may sacrifice another creature. If that creature had mana value 2 or greater, create a 3/2 colorless Horror creature token. Otherwise, create a 1/1 colorless Human creature token.
Whenever you create a creature token, you may pay 2 life. If you do, put a menace counter on it.
1/3
  • Toll Midnight
Chratteri Restoration

Chratteri Restoration {1}{G}

Sorcery
For each player, that player may search their library for a basic land card, choose a land card from their hand, and choose a land card from their graveyard, then put those cards onto the battlefield tapped. Then each player that searched their library this way shuffles it.
  • Storytime
Chratteri Valiant

Chratteri Valiant {1}{G}

Creature - Beast Warrior
Other Warriors you control have trample.
{G}: Chratteri Valiant gets +2/+2 and gains trample until end of turn. Activate only once each turn.
“That last story was a bit heavy. This next one will be lighter. There'll be hamsters.”
—Azamir, “Slaughter Of Chratteri”
1/1
  • Storytime
Chroma's Guidance

Chroma's Guidance {2}{G/W}{G/W}

Enchantment
When Chroma's Guidance enters, create a 2/2 green Wolf creature token.
Whenever you create a creature token, put a +1/+1 counter on it.
  • The Unraveling
Chromatic Interloper

Chromatic Interloper {W}{U}{B}{R}{G}

Creature - Elemental Horror
As Chromatic Interloper enters, choose two abilities from among first strike, menace, vigilance, trample, or haste.
Creatures you control with mana value 5 or greater have the chosen abilities.
Beautiful to behold, but certainly fatal.
7/7
  • Toll Midnight
Chronal Echo

Chronal Echo {2}{U}

Creature - Spirit Horror
Flying
{2}{U}: Until end of turn, target creature has your choice of base power and toughness 1/1 or 4/4 until end of turn. Activate only outside of combat.
“After so many iterations, it's no wonder things are getting weird—well, weirder.”
—Rowena Bishop
2/3
  • Toll Midnight
Chronic Traitor

Chronic Traitor {2}{B}

Creature - Human Rogue
When Chronic Traitor enters, each player sacrifices a creature. If Chronic Traitor's paranoia cost was paid, each player sacrifices two creatures instead.
Paranoia {2}{B}{B} (You may cast this spell for its paranoia cost when a permanent you control leaves the battlefield.)
2/1
  • Kaleidoscope
Chronofracture

Chronofracture {2}{U}{U}

Sorcery
Search target opponent's library for six cards and exile them, then that player shuffles. Skip your next turn.
“Those who possess all the time in the world struggle to spend it all.”
—Azamir, “The Last Chronomancer”
  • Storytime
Chronomancer Adept

Chronomancer Adept {5}{U}

Creature - Human Wizard
When Chronomancer Adept enters, put a time counter on each permanent you control with a time counter on it.
Whenever a permanent with vanishing you control leaves the battlefield, you may draw a card.
3/3
  • Aftermath
Chronomancer's Bauble

Chronomancer's Bauble {1}

Artifact
{2}, {T}, Sacrifice Chronomancer's Bauble: For each permanent with a time counter on it, you may put a time counter on that permanent or remove a time counter from it.
“We don't fully understand time, but that doesn't mean we can't manipulate it.”
—Savrios, Lafterii Chronomancer
  • Aftermath