Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 1 life. Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Defender (This creature can't attack.) Whenever you cast a spell during an opponent's turn, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
“After being plugged into the grid for more than a day, you start to feel like words can only do harm.” —Fletcher, AOSE Technician
Scry 1, then draw a card. Acquiesce (If you cast this spell from your hand, exile it as it resolves. When one or more creatures you control deal combat damage to an opponent, you may cast this card from exile without paying its mana cost.)
Haste Whenever you cast an instant or sorcery spell, Pupil of Lightning gets +1/+1 until end of turn. If you cast that spell from your graveyard, put a +1/+1 counter on it instead.
Choose one — • Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead. • Exile target enchantment.
Deathtouch Putrid Lurker can't block. Whenever you discard Putrid Lurker or another card, you may pay {B}. If you do, return Putrid Lurker from your graveyard to the battlefield.
Flash When Pyramid Lord enters, copy target instant or sorcery spell. You may choose new targets for the copy. Mirage {1}{R}{R}(You may cast this spell for its mirage cost. If you do, sacrifice it at the beginning of the next cleanup step.)
(Color indicator: Pyrus, the Undying Flame is red)
Flying, haste Whenever Pyrus, the Undying Flame attacks, add {R}{R}{R}{R}. You don't lose this mana as steps, phases, and turns end. {1}{R}: Pyrus gets +1/+0 until end of turn.
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Qilan Seer envisions a creature card, it gets +4/+0 until end of turn.
Flash When Qililia's Scavenger enters, look at the top six cards of your library. You may put a Merfolk card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Other Merfolk you control get +1/+1.
Alpha (You may have this creature enter with a +1/+1 counter on it. If you do, it becomes alpha and can only attack alone.) Vigilance, reach, trample {4}{G}{G}, Exile Qiyan, Serpent of Seven Heads from your graveyard: Create seven 1/1 green Snake creature tokens. Activate only as a sorcery.
Trample Whenever Quakestep Behemoth or another creature you control enters, put X +1/+1 counters on each creature you control, where X is the entering creature's power.
Whenever you cast an instant or sorcery spell, you may conjure two duplicates of it into your main library, then shuffle. Then if there are two or more cards in your graveyard that share a name with that spell, copy it. You may choose new targets for the copy.
Whenever Queen Hannaru enters or attacks, put a +1/+1 counter on another target creature you control. At the beginning of your upkeep, if there are four or more +1/+1 counters among creatures you control, you may transform Queen Hannaru.