1992 cards found
Tortle Guard

Tortle Guard {4}{G}

Creature - Turtle Scout Warrior
Vigilance
When Tortle Guard enters the battlefield, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.)
While hiring one increases the travel time, no one ever hires them just once.
3/3
  • Karina's Explorations
Tortle Tinkerer

Tortle Tinkerer {4}{R}{R}

Creature - Turtle Scout Artificer
Trample
{4}{R}{R}: Tortle Tinkerer explores. This ability costs {1} less to activate for each artifact you control. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.)
4/4
  • Karina's Explorations
Tortle Trader

Tortle Trader {1}{G}

Creature - Turtle Scout
{G}, {T}: Add one mana of any color. When a creature enters the battlefield this turn, if that mana was spent to cast it, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.)
0/2
  • Karina's Explorations
Tortle Traveler

Tortle Traveler {1}{G}

Creature - Turtle Scout Druid
Tortle Traveler enters the battlefield tapped.
When Tortle Traveler enters the battlefield, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.)
1/2
  • Karina's Explorations
Tortle Veteran

Tortle Veteran {G}{U}{R}

Creature - Turtle Scout
Whenever Tortle Veteran or another Turtle enters the battlefield under your control, that creature explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.)
3/3
  • Karina's Explorations
Tortle Waymaker

Tortle Waymaker {3}{R}

Creature - Turtle Scout Warrior
Haste
Whenever Tortle Waymaker becomes blocked, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.)
3/2
  • Karina's Explorations
Tower Prowler

Tower Prowler {2}{B}{R}

Creature - Vampire Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, target player discards a card.
3/3
  • Villains: The Musical
Toxic Gorran

Toxic Gorran {1}{B}

Creature - Human Warrior
Deathtouch
Heretic (Whenever you cast a spell that doesn't share a color with this creature, it gets +1/+1 until end of turn.)
When all the world wants you dead, you learn how to kill it back.
1/1
  • Novea
Toxic Larva

Toxic Larva {B}

Creature - Insect
Deathtouch
“One day, it'll be a lot bigger and a lot deadlier, and if I can catch it and train it now, it'll be all that for me.”
—Noriyuki, bug catcher
1/1
  • Monsters of Chikyu
Tracker of Wild Places

Tracker of Wild Places {2}{G}

Creature - Elf Scout
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Tracker of Wild Places envisions a creature card, you may untap a permanent you control.
3/2
Trade Blows

Trade Blows {1}{G}

Sorcery
Target creature you control fights target creature you don't control, then fights it again.
  • Oirohpo
Trading Traitor

Trading Traitor {1}{B}

Creature - Elf Rogue
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Whenever Trading Traitor deals combat damage to a player, you lose life equal to the number of unblocked attacking creatures you control and draw that many cards.
1/1
  • Ophorio
Trail Blazer

Trail Blazer {1}{R}

Creature - Spirit Scout
Haste
Sacrifice a land: Trail Blazer explores. You may put a basic land card from your hand onto the battlefield tapped. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then you may mill that card.)
1/1
  • Karina's Explorations
Trailbloomer

Trailbloomer {1}{G}

Creature - Centaur Scout
Whenever a basic land enters the battlefield under your control, add one mana of any color.
“A true scout never gets lost. Every tree leads the way to those that will listen.”
1/3
  • High Noon
Train Heist

Train Heist {3}{R}

Instant
Whenever a nonland permanent enters the battlefield under an opponent's control this turn, gain control of that permanent until the end of your next turn. It gains haste until end of turn.
  • High Noon
Trainee Karina Oblay

Trainee Karina Oblay {1}{U}{R}

Legendary Planeswalker - Karina
At the beginning of your end step, choose any number of permanents and/or players, then give each another counter of each kind it already has.
[+1]: Scry 1. Add {U} or {R}.
[–X]: Exile the top X cards of your library. Until end of turn, you may play a card exiled with Trainee Karina Oblay.
Loyalty:
3
Trainer's Eyes

Trainer's Eyes {1}{U}

Enchantment
Vanguard — Whenever a creature you control attacks alone, draw a card.
“Fighting is never one on one. You're fighting a battle of minds against your opponent alongside your monster, and any loss sits squarely on your shoulders.”
—Masaru, aspiring champion
  • Monsters of Chikyu
Training Sledge

Training Sledge {1}{G}{W}

Artifact - Equipment
Equipped creature gets +2/+2 and has hexproof and vigilance.
Equip {2}
“Normally sledge given to bear cub, but Hursar think you are about right size.”
  • Sparks of a Multiverse
Tranquil Path

Tranquil Path {1}{U}

Enchantment
Whenever a creature you control attacks and isn't blocked, it explores. (Reveal the top card of your library. Put it into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then you may mill that card.)
“We could just planeswalk right to where we're going, but where's the fun in that?”
—Reyhsia
  • Karina's Explorations
Trap Door

Trap Door {3}

Artifact
Whenever a creature attacks you or a planeswalker you control, that creature doesn't untap during its controller's next untap step.
  • Villains: The Musical
Treasure Beach

Treasure Beach

Land
{T}: Add {C}.
{3}, {T}, Sacrifice Treasure Beach: Create three Treasure tokens. (They have “{T}, Sacrifice this artifact: Add one mana of any color.”)
All the best riches lie buried.
Treasurer of Thought

Treasurer of Thought {1}{U}

Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
Whenever a Reflection you control becomes the target of a spell, draw a card.
Each memory is treasured more than gold.
1/2
  • Ophorio
Treasury Keyper

Treasury Keyper {4}

Artifact Creature - Construct
Untap all other artifacts you control during each other player's untap step.
{T}: Untap another target permanent.
2/2
Tree of Timelines

Tree of Timelines

Land
As Tree of Timelines enters the battlefield, you may pay 3 life. If you don't, it enters the battlefield tapped.
{T}: Add {B}, {G}, or {U}.
“Traveling time takes its toll on the mind and body. That is why it costs extra.”
—Xirix
  • Sparks of a Multiverse
Trench Breaker

Trench Breaker {4}{U}{U}

Creature - Serpent
When Trench Breaker enters the battlefield, put target creature on top of its owner's library.
Flooded tunnels are a common concern for the leading edge of dwarven conquest.
3/5
  • Oirohpo