Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Deadland Summoner dies, you may put the card it engorged into your hand. If that card is an instant or sorcery card, you may instead cast it without paying its mana cost.
{U}, Discard a card: Exile target instant or sorcery card from your graveyard. If you do, copy it. You may cast the copy. {B}, Discard a card: Exile target creature card from your graveyard and pay its mana cost. If you do, create a token that's a copy of it. Activate only as a sorcery.
Flying When Dealer of Pointed Fortunes enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Rumor has it that the envelopes contain misfortunes, but none have been courageous enough to open them.
Engage (This creature must be blocked each combat if able.) Whenever Death Pits Gladiator perseveres, profit. (A creature perseveres when it survives damage. To profit, create a colorless Gold artifact token with “Sacrifice this artifact: Add one mana of any color.”)
You can't cast this spell as long as your life total is greater than half your starting life total. Lifelink {1}{B}{G}, Discard Death's Widow: Destroy target nonland permanent. You lose life equal to its mana value.
When Deathless Disciple dies, if it's not a token, create a token that's a copy of it, except it has no mana cost. Revive {6}{B}({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
You don't lose the game for having 0 or less life. Whenever you're dealt damage, mill that many cards. {B}, Pay 2 life: Put target card in your graveyard on the bottom of your library.
You may exert Deathmarked Explorer as it attacks. When you do, it gets +X/+X until end of turn, where X is 10 minus your life total. (An exerted creature won't untap during your next untap step.) {T}, Discard a card: Draw a card. Deathmarked Explorer deals 2 damage to you.
The ritual began like any other, except the chief's mask, covered in a brilliant gold. The flames surrounded him, riling the Gorru as much as their own rituals.
Whenever a creature you control perseveres, you draw a card and you lose 1 life. (A creature perseveres when it's dealt damage and doesn't die.) {1}{B}: Deathmask Initiation deals 1 damage to target creature you control.
{4}, {T}, Exile Deathwind Detonator: Destroy all nonland permanents. Each player gets an emblem with “At the beginning of your upkeep, you lose 1 life.”
Deathwind Survivor's power and toughness are each equal to the number of enchantments you control. Whenever an enchantment you control enters, put a +1/+1 counter on target creature.