2366 cards found
Scion of Storms

Scion of Storms {3}{W}{W}

Creature - Elemental Avatar
Vigilance
When Scion of Storms enters, create a 2/2 white Elemental creature token with flying.
Whenever a Plains you control enters, you may aetherize Scion of Storms. (To aetherize, create a token that's a copy of it, then exile that token.)
5/5
Scion of Torrents

Scion of Torrents {3}{U}{U}

Creature - Elemental Avatar
Flying
When Scion of Torrents enters, you may return target nonland permanent to its owner's hand.
Whenever an Island you control enters, you may aetherize Scion of Torrents. (To aetherize, create a token that's a copy of it, then exile that token.)
All it ever wanted was the world.
5/5
Scion of the Rose Order

Scion of the Rose Order {W}{B}

Creature - Spirit Knight
Vigilance
Other Knights and Soldiers you control get +1/+1.
{2}{B}, {T}, Sacrifice a Knight or Soldier: Destroy target creature or planeswalker. Activate only as a sorcery.
2/2
  • Quest for the Roseblade
Scorned Figurant

Scorned Figurant {R}

Creature - Mutant
Whenever you cast a spell, Scorned Figurant gets +1/+1 until end of turn.
“I may look captive, but hear this. I will escape this stage, and my abductors will share my scars.”
1/1
  • Al Tabaq
Scoundreleo

Scoundreleo {R}

Creature - Cat Pirate
Scoundreleo enters with a +1/+1 counter on it if a creature you controlled dealt combat damage to a player this turn.
1/1
Card has other part: Avast!
  • Adventurers of Onora
Scrap Buggy

Scrap Buggy {3}

Artifact - Vehicle
Menace
Sacrifice another artifact: Scrap Buggy becomes an artifact creature until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
4/3
  • Over the Horizon
Scrivener of Sha'Iv

Scrivener of Sha'Iv {2}{U}

Creature - Elf Wizard
When Scrivener of Sha'Iv enters, draw a card and adjudicate. (Create a white Aura enchantment token with enchant creature and “Sacrifice this token: Untap enchanted creature” attached to target creature.)
Their pen never ceases to transcribe the laws Sha'Iv's angels pass on.
1/3
  • Mious
Scuttling Gnat
Vicious Metamorph

Scuttling Gnat {U}

Creature - Insect
At the beginning of your upkeep, if six or more cards are in your graveyard, you may transform Scuttling Gnat.
It traveled in a pirate's coat to the dragon-torn forests of Helicos...
1/1
Card has other part: Vicious Metamorph
Seabed Delver

Seabed Delver {3}{B}

Artifact Creature - Construct
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature dies, you may salvage a creature card. (Exile one from your graveyard until this creature leaves the battlefield. Whenever this creature deals combat damage to a player, put a card it salvaged into your hand.)
4/4
  • Elmare: Into the Abyss
Seadrake Rider

Seadrake Rider {G}

Creature - Merfolk Knight
Concord — {1}{G}: Until end of turn, Seadrake Rider gets +2/+3 and must be blocked if able. Activate only during your turn, only once each turn, and only if there are four or more card types among permanents you control.
2/1
Seafoam Slasher

Seafoam Slasher {G}

Creature - Merfolk Warrior
Seafoam Slasher gets +1/+1 and has deathtouch as long seven or more cards are in your graveyard.
Cycling {2} ({2}, Discard this card: Draw a card.)
Danithran warriors are fierce as a whirlpool and cunning as a riptide.
1/1
  • Elmare: Into the Abyss
Seal of Approval

Seal of Approval {U}{U}

Creature - Seal
Flash
{U}, Sacrifice Seal of Approval: Counter target spell unless its controller pays {2}.
“Great! I'll call Misty so that we can seal the deal!”
—Qililia the Saboteur
2/2
Searle of the Tempest

Searle of the Tempest {3}{U}{B}

Legendary Creature - Human Pirate
First mate—Each nonland card in your starting deck targets or has an ability that targets. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Hexproof
Whenever a permanent you don't control becomes the target of a spell or ability you control, create a token that's a copy of that permanent.
3/5
Seasoned Adventurer

Seasoned Adventurer {3}{G}{G}

Creature - Human Scout
Trample
Seasoned Adventurer enters with two +1/+1 counters if you control seven or more lands.
He's seen a million worlds and he's rocked them all.
5/5
  • Love Song
Seasoned Farmer

Seasoned Farmer {1}{G}

Creature - Human Peasant
{3}{G}: Seasoned Farmer gets +2/+2 until end of turn.
“I don't want no war any more than those elves or dwarves do. Tell Lord Yaran I just want to be left to tend my farm in peace.”
2/2
  • Quest for the Roseblade
Second Wave Explorer

Second Wave Explorer {1}{W}

Creature - Human Soldier
Augmented — At the beginning of combat on your turn, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, put a +1/+1 counter on Second Wave Explorer.
“Feels like I've been away for a thousand years.”
2/2
  • Animus Vox
Sedna, Deepfathom Delver

Sedna, Deepfathom Delver {2}{U}

Legendary Creature - Merfolk Warlock
Whenever a creature you control enters, if it wasn't cast from your hand, you may mill a number of cards equal to its mana value. If you do, you may return a noncreature card milled this way from your graveyard to your hand.
2/3
  • MSEM Masters: Legends
Sedraxis Scourge

Sedraxis Scourge {2}{U}{B}{R}

Creature - Horror
{T}, Sacrifice a creature: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Every flash of lightning that emanates from it is accompanied by the last gasp of the damned.
3/5
  • Alara
Seed of Chaos

Seed of Chaos {3}{R}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Each cursed opponent must attack with at least one creature each combat if able.
Once in, chaos daemons are devilishly hard to get out of your datadeck.
5/5
  • Beyond the Blackwall
Seeker of Horizons

Seeker of Horizons {3}{G}{W}

Creature - Human Warrior
When Seeker of Horizons enters, reveal the top three cards of your library. You may put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order.
Recite {1}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/5
  • Memorium Arcanum
Seeker of Mysteries

Seeker of Mysteries {U}

Creature - Human Wizard
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
“The answers to the turmoil that befalls Jidai won't simply reveal themselves to us. They must be found.”
1/1
Seeker of Untouched Beauty

Seeker of Untouched Beauty {G}

Creature - Elf Shaman
As long as you control four or more lands, Seeker of Untouched Beauty gets +2/+2 and has trample.
When Seeker of Untouched Beauty dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
1/1
Seila, the Lost One

Seila, the Lost One {3}{B}{G}

Legendary Creature - Nymph
Deathtouch
Cards can't leave graveyards.
If a creature would die, you may pay {X}, where X is the number of cards in your graveyard. If you do, instead exile it, then return that card to the battlefield under your control.
1/5
  • Novea
Selene the Cruel

Selene the Cruel {1}{U}

Legendary Creature - Human Wizard
Whenever you cast a spell, sacrifice a permanent and draw a card.
Exile three cards from your graveyard: Counter target noncreature spell unless its controller pays {1}.
2/2
Selma Lappowen

Selma Lappowen {1}{R}

Legendary Creature - Human Citizen
Instant and sorcery spells you cast cost {1} less to cast.
Rapport — Whenever Selma Lappowen and at least one other creature you control become tapped, exile the top card of your library. Until end of turn, you may play that card.
2/2