15897 cards found
Bazaar Braggart

Bazaar Braggart {1}{R/G}

Creature - Human Merchant
When Bazaar Braggart enters, create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“May I interest you in rubies, freshly quarried? Perfumes and censers, fit for a lord? You want it, Avaz has it.”
2/1
  • Alkabah: The Rise of Soli
Offering to the Div

Offering to the Div {1}{B/R}

Instant
As an additional cost to cast this spell, sacrifice a permanent.
Draw two cards.
“As Ineptitude wormed its way into the disgraced prince's mind, so too his limbs, skin, heart—puppets all.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Cunning Plan

Cunning Plan {U/B}

Sorcery
Target creature gets +1/+0 until end of turn and can't be blocked this turn.
Flashback {1}{U/B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Two onlookers, draping banners, hazy morning sun; a quick repetition of Fharib's teachings, and the deed was on.
  • Alkabah: The Rise of Soli
Augur of Pathways

Augur of Pathways {W/U}

Creature - Angel Wizard
Flying, vigilance
When Augur of Pathways enters, surveil 1.
“Those pure of heart ascended their forms to become nephil. Those whose hearts overpoured with love ascended even further, blessed with angelic forms.”
—The Tale of Kings
1/1
  • Alkabah: The Rise of Soli
Zhubin, Spear of Kaneh

Zhubin, Spear of Kaneh {5}{R}{W}{B}

Legendary Creature - Human Noble
This spell costs {1} less to cast for each Satrapy you control.
Vigilance, menace
When Zhubin, Spear of Kaneh enters, create three 1/1 white Soldier creature tokens. Then you gain 1 life for each other creature you control.
3/3
  • Alkabah: The Rise of Soli
Zareen Kahroba, Shah

Zareen Kahroba, Shah {W}{U}{B}{R}{G}

Legendary Creature - Human Noble
When Zareen Kahroba, Shah enters, if you cast her, untap each Satrapy you control.
Whenever each Satrapy you control becomes tapped for the first time during each of your turns, untap it.
4/4
  • Alkabah: The Rise of Soli
Tamaak's Command

Tamaak's Command {B}{R}{G}{W}

Sorcery
Choose two —
• Each opponent sacrifices a nontoken creature.
• Each opponent sacrifices a nontoken artifact or enchantment.
• Each opponent sacrifices a nontoken planeswalker or battle.
• Return a permanent card from a graveyard that was put there from the battlefield this turn to the battlefield under your control.
  • Alkabah: The Rise of Soli
Swooping Manticore

Swooping Manticore {B}{R}{G}{W}

Creature - Manticore
This spell can't be countered.
Flying, menace, haste
Ward—Sacrifice a creature. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player sacrifices a creature.)
4/4
  • Alkabah: The Rise of Soli
Spawn of Hadak

Spawn of Hadak {1}{G}{U}{R}

Creature - Dragon
Flying, haste
Whenever Spawn of Hadak attacks, draw a card, then discard a card.
Hadak may be gone, but his spawn still haunt the Dunesea.
3/3
  • Alkabah: The Rise of Soli
Shideh, Avaz's Conqueror

Shideh, Avaz's Conqueror {R}{G}{W}

Legendary Creature - Human Noble
Menace
Whenever an opponent casts a spell during your turn or an opponent casts a spell that targets a creature you control, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
4/3
  • Alkabah: The Rise of Soli
Sahra's Harbinger

Sahra's Harbinger {U}{B}{R}{G}

Creature - Demon Warlock
Flying
When Sahra's Harbinger enters, reveal the top six cards of an opponent's library and separate them into two piles. That opponent chooses one of those piles and puts it into their hand. You may cast any number of nonland cards in the other pile without paying their mana costs.
5/5
  • Alkabah: The Rise of Soli
Sadegh, Tyrant of Nizev

Sadegh, Tyrant of Nizev {4}{U}{B}{R}

Legendary Creature - Dragon Shaman
Flying
Your opponents lose the game if their life total is less than or equal to the total number of cards you own in exile and in your graveyard that have flashback rather than 0 or less.
“My grandfather turned flame to all he desired. I turn it only to the dishonest.”
4/4
  • Alkabah: The Rise of Soli
Predatory Tombstalker

Predatory Tombstalker {B}{R}{G}

Creature - Manticore
Flying
Cards in graveyards lose all names, card types, and abilities.
Spells and abilities your opponents control can't cause you to sacrifice Manticores.
Regalia wrought to commemorate the heroic all too often ends beneath the feet of the monstrous.
3/3
  • Alkabah: The Rise of Soli
Pariah's Bargain

Pariah's Bargain {W}{U}{B}{R}{G}

Sorcery
Sacrifice any number of permanents. If five colors were among the sacrificed permanents, each player exiles the top five cards of their library. For each player, you may cast up to two cards they exiled this way without paying their mana costs.
Abwad returned to the throne with an army behind him. Zareen only had one option left.
  • Alkabah: The Rise of Soli
Parastu, Soli's Overseer

Parastu, Soli's Overseer {G}{W}{U}

Legendary Creature - Human Noble
At the beginning of combat on your turn, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
Armies you control have flying and lifelink.
1/3
  • Alkabah: The Rise of Soli
On Andazir's Whims

On Andazir's Whims {2}{R}{W}{B}

Sorcery
Return target creature card from your graveyard to the battlefield tapped. Then create a token that's a copy of it, except it has haste. Sacrifice the token at the beginning of the next end step.
  • Alkabah: The Rise of Soli
Obstinate Wishgranter

Obstinate Wishgranter {W}{U}{B}{R}

Creature - Djinn Wizard
Flying
Whenever you cast a noncreature spell, you may exchange control of it and target creature. Then the spell's controller may choose new targets for it.
4/4
  • Alkabah: The Rise of Soli
Iridescent Savior

Iridescent Savior {R}{G}{W}{U}

Creature - Angel Soldier
Flying, lifelink
Whenever another creature you control attacks, until end of turn, that creature gets +2/+0 if it's red, +0/+2 if it's green, gains lifelink if it's white, and gains flying it if it's blue.
4/4
  • Alkabah: The Rise of Soli
Ineptitude

Ineptitude {2}{G}{U}{R}

Legendary Creature - Horror Incarnation
Flying
When Ineptitude enters, untap target creature and gain control of it until end of turn. Put three stun counters on that creature. It gets +3/+3 and gains haste until end of turn.
“Yes, Abwad. Your dear mother's mind is being poisoned. Listen to me and all will be yours.”
3/3
  • Alkabah: The Rise of Soli
From the Skies, Peace

From the Skies, Peace {3}{U}{R}{W}

Instant
Exile any number of target creatures you control. For each creature exiled this way, create a token that's a copy of it, except it's
a 4/4 white Angel Soldier with flying in addition to its other types.
Zareen's bloody body waved the weightless feather above her head and the vastness of the cosmos came crashing down on her.
  • Alkabah: The Rise of Soli
Fahrib's Command

Fahrib's Command {G}{W}{U}{B}

Sorcery
Choose two —
• The next time a triggered ability of a permanent you control would trigger this turn, that ability triggers an additional time.
• Create a token that's a copy of a creature you control.
• Search your library for a creature card with mana value 2 or less, put it onto the battlefield, then shuffle.
• Sacrifice a creature. If you do, draw two cards.
  • Alkabah: The Rise of Soli
Echo of the Simurgh

Echo of the Simurgh {U}{B}{R}

Enchantment
Whenever you cast a spell from anywhere other than your hand, you may sacrifice a creature. If you do, copy that spell. You may choose new targets for the copy.
“Loving Golna doted over its kin as from an everflowing wellspring. It alone loved back.”
—The Tale of Kings
  • Alkabah: The Rise of Soli
Dunesea Dreadstalker

Dunesea Dreadstalker {R}{G}{W}

Creature - Horror
Whenever Dunesea Dreadstalker or another nontoken creature you control dies, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
  • Alkabah: The Rise of Soli
Djinn of Unfolding Truths

Djinn of Unfolding Truths {3}{U}{R}{W}

Creature - Djinn Wizard
Lionize {U}{R}{W} ({U}{R}{W}, Exile this card from your hand: Put a +1/+1 counter on target creature and it gains the following ability until end of turn. You may cast this card on a later turn from exile.)
Whenever this creature deals combat damage to a player or noncreature permanent, return target noncreature card from your graveyard to your hand.
6/6
  • Alkabah: The Rise of Soli
Div's Onslaught

Div's Onslaught {1}{W}{B}{G}

Enchantment
Whenever one or more creatures you control deal combat damage to player or noncreature permanent, you may exile one of those creatures, then return that card to the battlefield under your control.
Whenever a nontoken creature you control enters, if you didn't cast it, create a 2/1 black Horror creature token.
  • Alkabah: The Rise of Soli